dobugabumaru
Member

Posts: 467
Registered: 02-12 |
TimeOfDeath said:
Maybe you could start in an area with teleporters to each arena of your choice, then teleport back to start after finishing each arean?
I like this idea since you leave it up to the player which mapper they want to tackle last.
Played your map danne, no FDA, just some feedback. I thought it was going to be a lot harder than it was from that initial setup, but there's quite a few places to hide behind for cover until it settles down more. Picking up the RL was kinda easy too, as the blue candlestick protects you from the cyber and you can keep the revenants safely at bay. AV part was neat, although maybe you could consider block monster lines on the gray area to stop them from dropping off the side or chaingunners getting stuck.
Wasn't feeling the yellow key fight--you tend to like big caco/PE hordes in a lot of your maps which is alright, but they feel like time wasters to me especially since you can run back to the blue key/RL grate and just pelt them with 100 shells until it quiets down. Red key fight was definitely more interesting although it was the hardest part of the map, requiring numerous restarts and honestly feeling too random given the movement patterns of the AVs. I got one lucky run where I was able to hit three of them together about 7 BFG shots into the fight, but I don't think I'd be able to replicate it. Would've liked some health near the red key, as I kept getting over there to attack the AVs but found myself constantly at <50% health and getting chewed up by HK projectiles.
The final fights were alright too although I'm not a fan of the mass AV warp in at the start; since the best strategy I found was to trigger the monsters, then run back and just hold the BFG fire for 20 seconds until all the AVs are gone. Then I played it safe and snipe out the skeletons/cybies... might be more fun just to lock the player in there. It is tough to make battles exciting in a level extended over an acid pit, as most wise tactics come down to sniping... on the plus side, this map is probably one of the biggest anti-circlestrafing maps made for SF.
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