gggmork
If you can make any sense of this post, congratulations

Posts: 2415
Registered: 06-07 |
Interesting tod map and entertaining demo that probably makes it look easier than it is like usual. Looks like it might take some doombuilder studying to figure out a route and stuff. End horde spawn reminds me of your entryway remake ending, which was awesome with that piano and changing music.
At first I thought you'd have to essentially dodge and navigate the enemies until you killed all keens, which would then open the bfg. Not sure if enough maneuverability for that in this case but I remember particularly liking when obhack maps fed you the big guns and ammos toward tricky hard to get end parts.
To make boom maps in doombuilder, just choose "boom" instead of "doom in hexen". For this, to do more interesting actions and stuff you typically need dummy player(1)s in "move floor scroll things" dummy hallways blocked by ceiling poles stuck in their heads. Have a switch raise the ceiling pole etc, so they can scroll over as many linedefs at a time as you want.
for boom sky transfers, tag a sector and give it ceiling of f_sky1. Make a dummy 1 sided line box outside map (or maybe it can just be 1 line). Pick one of its lines, give it the upper texture of the sky u want (even though its 1 sided), action 271, and same tag as sector. (should work, didn't test right now)
Last edited by gggmork on 03-03-13 at 21:08
|