gggmork Posted January 3, 2014 Here's mult00000001 (its true name rather than mult, but whatever) which should be finished now: http://filesmelt.com/dl/mult000000011.wad -made the 3 sets of switches distinguishable (each set opens key area) -set extra starting backpacks for multiplayer only -fixed small floor lowering bug -made warps work a little better 0 Share this post Link to post
Ribbiks Posted January 3, 2014 j4rio said:Exodus thingie could go for map 1. That could work. I'd say somebody would have to make a map with map 30 gimmickery in mind otherwise there's no real solution other than bastardizing some already submitted map. I started making something huge but determined there's no way it would be finished in a reasonable amount of time. Yeeeeeah idk yet. darkreaver said:Speaking of Pathogen. I have zero spare time for quite a while ahead, so is anybody willing to add MP starts and skill levels? ko, I'll doit. gggmork said:http://filesmelt.com/dl/mult000000011.wad cool, thanks! 0 Share this post Link to post
Ribbiks Posted January 3, 2014 Compilation Update #2: How's this for a tentative maplist? I'm open to suggestions for shuffling/dropping/whatever. MAPNAME: TODO: -------- ------- 01: Exodus Redux sky transfer, minor balancing 02: Firestarter 03: Pathogen MP starts, difficulties * 04: Desecration 05: Evil Battlefield of Demons 06: Wavebreaker MP starts 07: Rayzik's Slaughterday difficulty settings 08: The Farthest Reach MP starts are bugged 09: Yonahe 10: Untitled Various changes, MP, difficulties * 11: Broken Mind 12: Temple Arena minor balancing * 13: Gut Buster 14: Castle of the Damned MP starts 15: Daiyu's Chamber 16: Shanghai Massacre MP starts 17: Fierce Attack 18: Aquafresh Crescents 19: Assault on UAC Base 13 20: Metastasizing Slaughterfest MP starts 21: Meet a Bear 22: Mult 23: Poop new visuals? * 24: Joyless 25: Chaos Slaughter minor bugfixes 26: Insane Trip Part I MP starts, difficulties 27: dHoles difficulties 28: Escaping the Spiral Labyrinth difficulties 29: Red Recluse difficulties 30: 31: Trick or Cheat 32: Pacman minor bugfixes 33: Butt 34: Three Lines difficulties * Other various things todo: - ANIMDEFS - RSKY choicesthe asterisk was just to denote things I've assumed responsibility for. 0 Share this post Link to post
gggmork Posted January 3, 2014 butt has no teleporters so could go in map 30 if someone wants. 0 Share this post Link to post
__Lagger__ Posted January 4, 2014 For what it's worth, if you want the maps ordered by difficulty here is my personal experience. I haven't played all maps (or latest releases for that matter). I think it's pretty accurate going from easy to hard using a somewhat normal 'get to the exit' gameplay. There are some maps out there with a major difficulty change when you exploit some glitches (ie: mult, temple arena, trick or cheat) and some maps that have a luckfest phase and afterward become really easy (insane trip, the farthest reach). I have to say most maps have pretty overal balanced gameplay. Anyway, my personal maplist ordered by difficulty (on UV): 01 = Assault on UAC Base 13 (v5) - Phendrena 02 = Mult (v1) - gggmork 03 = Desecration (v4.1) - Rayzik 04 = Broken mind (v2) - Archi 05 = Aquafresh Crescents (v3) - Hurricyclone 06 = Wavebreaker (v3) - cannonball 07 = Metastasizing slaughterfest (v5) - Daiyu_Xiaoxiang 08 = Exodus remix (v1) - Grain of Salt 09 = Firestarter (v3) - cannonball 10 = Shanghai massacre (v2) - Daiyu_Xiaoxiang 11 = Untitled BFG map (v2) - Phml 12 = Untitled (v1) (Fierce attack?) - tatsurd-cacocaco 13 = Joyless (v2) - Dannebubinga 14 = Red recluse (v4) - ArmouredBlood 15 = Gut buster (v4) - Krispy 16 = Insane trip part I (v3) - darkdave1985 17 = Temple arena (v2) - Ribbiks 18 = Poop (v1) - gggmork 19 = Pathogenesis (v3) - Darkreaver 20 = dholes (v1) - TimeOfDeath 21 = Escaping the spiral labyrinth (v2) - TimeOfDeath 22 = Daiyu's chamber (v5) - Daiyu_Xiaoxiang 23 = Trick or cheat (v4) - __Lagger__ 24 = Pacman (v3) - __Lagger__ 25 = Castle of the damned (v1) - TimeOfDeath 26 = Butt (v2) - gggmork 27 = The farthest reach (v2.1) - Rayzik Also, I'm working on a update for pacman and aim for a release this weekend. It will feature a fix for the cyber platforms and a multiplayer fix (which ended up becoming a total makeover of the map making it at least 10x bigger). 0 Share this post Link to post
cannonball Posted January 4, 2014 Grain of Salt said:If cannonball doesn't mind, I'd like to rename the map "Resurrect Dead" rather than it just being exodus remix. Go ahead, I have no issues with that. Right I'd better do fixes for my maps at some point, including the suggestions for firestarter J4rio suggests a while back. Firestarter fixed http://www.mediafire.com/download/h7da77e7cvcpyz7/Firestarterv.4.wad Rayzikslaughterday http://www.mediafire.com/download/k3iogc3qa3d3968/rayzikslaughterday.wad Wavebreaker http://www.mediafire.com/download/37z8rxm7b4xpr7n/Wavebreakerv.4.wad 0 Share this post Link to post
TimeOfDeath Posted January 16, 2014 Hey Ribbiks, how strict are you on maps without difficulty settings? If I had a choice, I definitely wouldn't bother with them on my maps, but if you're really strict about them then I'll try to add them soon. 0 Share this post Link to post
Ribbiks Posted January 16, 2014 I go back and forth between caring and not caring. On one hand it's nice to have the option to 'casually' play through slaughter maps, on the other hand I'm not yet convinced anyone actually does this.. If you're adamant about not including them I'm not going to fret too much. 0 Share this post Link to post
darkreaver Posted January 16, 2014 There is always the lazy way. Add a few soulspheres here and there and select some monsters in teleport chambers or clusters and deselect easy and medium. 2 minutes of work. 0 Share this post Link to post
gggmork Posted January 20, 2014 I'm thinking of something like this for a titlepic: http://postimg.org/image/jzoxyzbwd/ 0 Share this post Link to post
rodster Posted January 25, 2014 Hello, I'm kinda new here. I recently played the map "Trick or Cheat" and there is one thing that bugs me. I'm always dying "suddenly" after 2 minutes and 24 seconds no matter where I stand or what I do. I cannot figure out how to avoid that. Dunno if it is made on purpose like that. I played it on glboom-plus-2.5.1.3. EDIT: Nvm, i figured it out. Pretty Hard. 0 Share this post Link to post
Memfis Posted January 25, 2014 gggmork said:I'm thinking of something like this for a titlepic: http://postimg.org/image/jzoxyzbwd/ I like it. 0 Share this post Link to post
__Lagger__ Posted January 29, 2014 rodster said:I recently played the map "Trick or Cheat" and there is one thing that bugs me. I'm always dying "suddenly" after 2 minutes and 24 seconds no matter where I stand or what I do. I cannot figure out how to avoid that. Dunno if it is made on purpose like that. I played it on glboom-plus-2.5.1.3. EDIT: Nvm, i figured it out. Pretty Hard. Not supposed to happen. Your glboom is broken. Format your computer! Nah seriously, it's one of the first places where you have to cheat or play on skill 1-2. ;) Anyway, I see you figured it out. Good job. 0 Share this post Link to post
Degree23 Posted February 19, 2014 gggmork said:Here's mult00000001 (its true name rather than mult, but whatever) which should be finished now: http://filesmelt.com/dl/mult000000011.wad I didn't get too far into this map on a first go, but I love the "in your face" nature right from the start - nowhere to really hide! I don't have time at the moment, but I definitely want to make a map for the next SF at some point later on in the year. (As I have ideas for a map I'd make) It'll take me a while to learn how to build one (I downloaded Doom Builder) as well, so if anyone has any pointers they'd be gratefully received as I essentially know nothing about it. Hoping to see SF2013 nearing completion soon as I've loved the previous two that lots of people put a lot of hard work into. 0 Share this post Link to post
gggmork Posted February 20, 2014 Glad you like it. I might change the 'recipe' to more cluttery columns to block more line of sight and less viles in whatever next map, maybe single barrel shotgun dominant with weaker enemies but still hard. This thread is dead. Someone named Fred fed it lead in the head as it fled and pled, made it see red and put it to bed, it needs a med. 0 Share this post Link to post
General Rainbow Bacon Posted February 20, 2014 ^Resurrected. Okay, let's see this thing get done. Also, nobody's touched the 2014 thread in like 3 weeks. 0 Share this post Link to post
j4rio Posted February 20, 2014 Bump =/= ressurect. It's still dead as a dead puppy. Contribute and we might talk. 0 Share this post Link to post
General Rainbow Bacon Posted February 20, 2014 Well, I didn't make a map for this one so I'm not sure what I can do except compile the maps or something. 0 Share this post Link to post
Ribbiks Posted February 20, 2014 well I do have it largely compiled, I've just been dragging my feet on various bugfixes and what-have-yous. For what it's worth the remaining todo-list is the following: - "Resurrect Dead" (GoS) - add sky transfer, minor balancing (I agreed with j4's point about adding a chaingun at the start) - "Pathogen" (darkreaver) - MP starts, difficulties * - "Untitled" (phml) - various aesthetic, MP-related tune-ups * - "Castle of the Damned" (ToD) - MP starts - "Temple Arena" (Ribbiks) - In lieu of scrapping this I'm attempting to make it less annoying - "Chaos Slaughter" (Solarn) - various bugfixes (see my last post about it, various HoMs, gameplay suggestions etc) - "Pacman" (Lagger) - a bugfix or two The *s indicate things I've taken responsibility for doing. If the original author is ok with me implementing the above fixes then I can do those as well. Also I forget if anyone is currently retexturing ggg's red crackle map, but if not I would be interested in giving that a go. Oh yeah, also I started a map30, but I felt like I can't really top the scale of sf12_30 so I haven't worked on it much. There are a couple maps I'm not particularly fond of and if it were entirely up to me I'd drop them in the name of quality-control, but I haven't done so largely because there hasn't been much vocal playtesting. That being said I'm interested in others thoughts on the maps in general, what should be improved/scrapped/etc. The enthusiasm seems largely to have waned so maybe that's wishful thinking. 0 Share this post Link to post
j4rio Posted February 20, 2014 I'm somewhat slacking, I'll try to get through the rest sometime already. Oh yeah, also I started a map30, but I felt like I can't really top the scale of sf12_30 so I haven't worked on it much. I don't really see any workarounds other than a specifically built map for that slot. 0 Share this post Link to post
TimeOfDeath Posted February 20, 2014 My bad, I'll post a new version of cotd with mp starts when I get home. Also, how about text file stuffs? I don't think we've got that far yet though eh. 0 Share this post Link to post
TimeOfDeath Posted February 20, 2014 Here's SF13-TOD-cotdv2.zip with mp starts and ammo. 0 Share this post Link to post
gggmork Posted February 21, 2014 Ribbiks said:Also I forget if anyone is currently retexturing ggg's red crackle map, but if not I would be interested in giving that a go. You don't have to of course but can if you feel like it. It would be a pain anyway because some sectors change height, and its probably a weird scale with a bunch of right angles. 0 Share this post Link to post
General Rainbow Bacon Posted March 27, 2014 Why isn't this finished yet? Stop being lazy. Get your shit together and get this done so we can move on to 2014. 0 Share this post Link to post
dannebubinga Posted March 27, 2014 I don't think you're the right man to come and complain about people being lazy and not finishing up projects. 0 Share this post Link to post
General Rainbow Bacon Posted March 27, 2014 Yeah, well, I have a life outside of Doom, where I'm very much not lazy. Anyway, that's not the point. The point is that it's almost April and this still isn't done. 0 Share this post Link to post
dannebubinga Posted March 27, 2014 Oh yeah? And the rest of us don't? Finish it yourself if your'e in such a fucking hurry. 0 Share this post Link to post
General Rainbow Bacon Posted March 27, 2014 Send me the stuff and I will. Sorry, didn't mean to sound like an ass. What can I do to help finish this up? 0 Share this post Link to post
cannonball Posted March 27, 2014 General Rainbow Bacon said:Send me the stuff and I will. Sorry, didn't mean to sound like an ass. What can I do to help finish this up? I think the best plan of action is to pm Ribbiks I think as he will have the best idea on how things are going here. I think this is everyone dropping the ball on this one. Anyway I think this is the last version of the wad uploaded (did this for the TNS session tonight) so here. http://www.mediafire.com/download/viyk26l32rgbjz5/sf13_ribbiks_WIP.wad 0 Share this post Link to post
General Rainbow Bacon Posted March 27, 2014 Yeah, I just did PM him and offered to help out. So... 0 Share this post Link to post