Feniks
Mini-Member
Posts: 79
Registered: 08-12 |
I'm a bit late, but I hope you don't mind me joining in. Playing on UV with saves at the start and end of each level (I always do my best to get 100% of everything). I might break this rule later in case some nasty nukage traps get in my way.
Map01
A relatively tough starter map, but not hard at all with enough foreknowledge. I died miserably when I played it the first time, but didn't have any problems now. First maps usually allow the player to play quite carelessly but that's not the case here.
However, unlike Hell Beneath, this one is actually fun and pretty well-designed.
Map02
Loved it. Particularly the textures and the music. And the bridge itself. The action was sort of lukewarm, but what gives? Not everything has to be action-packed or freaking hard.
Map03
A textbook Tom Mustaine map. Fairly good, but he's done much better in Perdition's Gate or even in Evilution. Doesn't fit the map03 slot well in my opinion, as it's too short and too easy. Perhaps it was intended to be yet another Entryway-style first map, but was eventually trumped by the final map01.
Map04
This one must've been really hard back in 1996. Really, really hard. Close-quartered Hell Knight and Baron of Hell encounters, lots of sniping chaingunners and not even a rocket launcher or plasma gun. I died twice or three times, either ambushed by HKs/Barons or shot by a bastard chaingunner. This map forces you to play extemely cautiously unless you're a helluva player or you've memorised basically everything.
Heck, even a blur sphere came in handy when fighting projectile enemies, which happens extremely rarely.
Map05
Another favourite of mine. I just don't have enough words to describe how great it was. I think it's one of the most memorable MM maps.
Looks neat, especially for a 199x map, and plays really well too. A lot easier than the previous one, but the hitscanner placement and the nukage may piss some players off.
Even though I've never been a big fan of nukage in Doom, I think Orin Flaharty did a really good job here, because it sort of added a sense of exploration and variety to this map.
With a lot of revenants and chaingunners thrown into, it could've easily been a Plutonia map.
Map06
So-so. Some areas looked and played good, but the texture choice and map design were in no way coherent. As a result, it ended up being quite forgettable, although I liked the parts with a lot of former humans to assassinate.
I felt the megasphere was completely unnecessary.
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