Cacodemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Comms Center
 
Author
All times are GMT. The time now is 06:58. Post New Thread    Post A Reply
marysson
Mini-Member


Posts: 85
Registered: 12-07


Map 02

Screens:

http://i1323.photobucket.com/albums...zps9132e96d.png

http://i1323.photobucket.com/albums...zps6c40a318.png

http://i1323.photobucket.com/albums...zps5e726b2e.png

http://i1323.photobucket.com/albums...zps4eaca09a.png

http://i1323.photobucket.com/albums...zpsad6e31c7.png


Download:

http://www.mediafire.com/?545u4t5v6apesbb

Old Post 01-14-13 22:38 #
marysson is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Spammer


Posts: 5649
Registered: 04-07


I liked it, nice TNT01 style outdoors, here is a demo. Maybe you overused the demons a bit, they aren't that dangerous in large areas.

Old Post 01-14-13 23:16 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Chex Warrior
Member


Posts: 367
Registered: 03-08



Memfis said:
Maybe you overused the demons a bit, they aren't that dangerous in large areas.


True, but mixing them with Revenants can spice things up, not sure if that was intended, but it did make that first Revenant battle more interesting. Good map, but IMO it could use some more detail in the a hallways and outdoor areas.

Old Post 01-14-13 23:28 #
Chex Warrior is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
gggmork
If you can make any sense of this post, congratulations


Posts: 2783
Registered: 06-07


Looks good, thought I might be playing in the wrong complevel or something until I finally found the use trigger. Short, not very hard, yet I died anyway on an fda.. then got annoyed that I died so purposely barrel suicided a number of times.
http://filesmelt.com/dl/commcntr-2-fda-ggg.lmp

Old Post 01-14-13 23:38 #
gggmork is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
marysson
Mini-Member


Posts: 85
Registered: 12-07


I love this demo thing...seeing people play your stuff is nice.

Old Post 01-14-13 23:58 #
marysson is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
marysson
Mini-Member


Posts: 85
Registered: 12-07



Memfis said:
I liked it, nice TNT01 style outdoors, here is a demo. Maybe you overused the demons a bit, they aren't that dangerous in large areas.


You got skills, was that the first play-through? Nice.

I wonder why the last ambush didn't happen for you by the exit though.

Old Post 01-15-13 00:05 #
marysson is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
marysson
Mini-Member


Posts: 85
Registered: 12-07



gggmork said:
Looks good, thought I might be playing in the wrong complevel or something until I finally found the use trigger. Short, not very hard, yet I died anyway on an fda.. then got annoyed that I died so purposely barrel suicided a number of times.
http://filesmelt.com/dl/commcntr-2-fda-ggg.lmp



Thanks for sharing. :) Should I make the window lift more obvious?

Old Post 01-15-13 00:12 #
marysson is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Spammer


Posts: 5649
Registered: 04-07


Yeah, FDA = first demo attempt, in other words first playthrough. I've looked in the editor and it turns out that your map uses some Boom actions while I used vanilla compatibility mode (-complevel 2 parameter). Oops! :) Next time please tell us if you use advanced formats like Boom.

btw you can edit your posts to write more instead of making multiple posts (moderators don't like that kind of stuff I think).

Old Post 01-15-13 00:31 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
marysson
Mini-Member


Posts: 85
Registered: 12-07



Memfis said:
Yeah, FDA = first demo attempt, in other words first playthrough. I've looked in the editor and it turns out that your map uses some Boom actions while I used vanilla compatibility mode (-complevel 2 parameter). Oops! :) Next time please tell us if you use advanced formats like Boom.

btw you can edit your posts to write more instead of making multiple posts (moderators don't like that kind of stuff I think).



Thanks for the info.

What Boom feature? Ohhhh, the monster teleport at the end isnt standard, huh?

Old Post 01-15-13 01:08 #
marysson is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 06:58. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Comms Center

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.