MarkAnthony89
Banned

Posts: 67
Registered: 01-13 |
Phobus said:
A lot of those ideas don't look like ones that would take off easily, mostly because of the gigantic projects they'd be or niche appeal being a problem.
Of course, most of these ideas would involve lots and lots of hard work but it would be worth IMO.
Phobus said:
Ideas 3 ("Say My Name", would be my title) and 8 (a homage-fest) would be pretty enjoyable for the masses AND not take forever to do, IMO, although 2 is definitely the most interesting, seeing as it'd be a "forced innovation" project. If you want to see 5 in action, just look at half the maps that turned up in the Community Chest projects - everybody going for their magnum opus resulting in hours and hours and hours of play time.
Thanks for your feedback but I can't agree with you when you compare 5th idea to the Community Chest projects ´cause VERY few of the maps from the community chests are SO HUUUUUUUUGE and the 5th idea is every single map is HUUUUUUUUUUUGE including even map01.
kmxexii said:
Not to rain on your boundless enthusiasm but the community is not suffering for any shortage of interesting ideas for community projects. All of the real difficulty comes from making your aspirations manifest in the map editor..
Well I know, and I´ve only noticed the number of community projects currently being worked after creating this thread, consider this thread as a supply of ideas, if any author wants to start a community project this may be a good thread for him/her to check out.
BaronOfStuff said:
As for my own idea for a community project, something along the lines of Ultimate Simplicity's general approach to maps would do just fine; classic-style gameplay, but taking full advantage of ZDoom's flexibility for mapping features.
That's also a good idea IMO but that was already done with Zpack, my intentions with this thread is creating brand new ideas that have never had put in practice.
Ribbiks said:
I like idea #5, mostly because I think a collection of maps with 8-hour par times would be hilarious. I'm imagining a HR 'the descent' spoof with a floor that slowly lowers from +65000 to -65000
Good to know that at least someone likes this idea, of course some think it would be boring but no doubt it's an interesting idea and for doomers who just LOVE doom 2 (like me) a 50-hours megawad would be awesome. :P
Katamori said:
I strongly recommend the 2nd and the 6th ideas. I'm the fan of unique ways.
Good feedback, 2nd and 6th would really amaze many doomers IMO.
Scypek2 said:
The idea of banning starbase and hell themes sound the best for me
With all respect and no offence, don't you think some of these 8 ideas (or at least 1) are more interesting or innovative? But ok banning starbase and hell themes might sound interesting too, I'll add it to the main post if I can.
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