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Did you find this map scary or creepy?
Yep.
Nah, not really.
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Obsidian
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http://www.mediafire.com/?h1jjx17eny91v1v

Name: Psychosis 1024
Source Port: Boom
Time taken: 3 weeks
Description: Most scary maps are made in ZDoom, right? This is my attempt at making a decent scary Boom map, complete with creepy music and DeHackEd monstrosities. No screamers though, don't worry. :)




I want to get some opinions on it before I upload it to IdGames. Thoughts?

Last edited by Obsidian on Jan 19 2013 at 08:36

Old Post Jan 19 2013 04:30 #
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General Rainbow Bacon
may have been DoomHero85 at some point


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Thought:

createPatch: Unknown patch format FATTT0

Old Post Jan 19 2013 05:40 #
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Obsidian
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General Rainbow Bacon said:
Thought:

createPatch: Unknown patch format FATTT0

ARGH! One moment please.

//_-

Old Post Jan 19 2013 05:44 #
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Obsidian
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Thought so...I left some sprites in PNG format by accident. Try it now.

Old Post Jan 19 2013 05:47 #
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Ribbiks
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I can't for the life of me figure out how to get the yellow key -.-. is this cl9? I might be playing on wrong complevel

Old Post Jan 19 2013 08:22 #
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Obsidian
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Ribbiks said:
I can't for the life of me figure out how to get the yellow key -.-. is this cl9? I might be playing on wrong complevel

Press the button in the key room and go back upstairs. :)

Old Post Jan 19 2013 08:27 #
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Memfis
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Heh, Ultima Online music. Not creepy for me, just annoying because it plays when you die in that game. :p The map was cool but when I died I didn't want to restart because that would kind of ruin the horror mood (not scary anymore if you can revive). Ammo was a bit low maybe. fda

Old Post Jan 19 2013 12:19 #
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mouldy
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That was an interesting map, I liked the transformations and atmosphere, the look of it reminded me of the original splatterhouse. Could have done with a bit more elbow room maybe, I find that the impact of the surroundings is depleted when you are forever bumping into them.

As far as being creepy/scary, I think anticipation and build-up plays a big part. The first room was a cool example of that, however I ended up seeing quite a lot of that first room. I started on UV and found those fast moving white things were pretty deadly, and what with the lack of ammo and health I ended up dying loads, so it soon became frustrating and familiar rather than unknown and creepy. Should have started on HMP I guess.

Old Post Jan 19 2013 13:39 #
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Cacowad
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not as scary as unforgiving, enemys does a lot of damage, however it is a good map, you could have made the first room a lot more scary. loved the wall teared apart from one hit.

Old Post Jan 19 2013 15:39 #
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Katamori
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I wouldn't say it scary. I may try it at night...

But the atmosphere and the ideas are so f@ckin' awesome! I'll make a video about it as far as I can.=)

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Old Post Jan 19 2013 16:01 #
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gggmork
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Good atmosphere, everything is a cohesive scary theme.. then again all of doom is usually a scary theme. The confined movement kinda fit the theme somehow.

Somehow the red key didn't appear in this demo, though it usually did:
http://filesmelt.com/dl/psychosis_1...oRedKey-ggg.lmp

Old Post Jan 19 2013 23:17 #
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