mouldy
Member
Posts: 556
Registered: 02-12 |
That was an interesting map, I liked the transformations and atmosphere, the look of it reminded me of the original splatterhouse. Could have done with a bit more elbow room maybe, I find that the impact of the surroundings is depleted when you are forever bumping into them.
As far as being creepy/scary, I think anticipation and build-up plays a big part. The first room was a cool example of that, however I ended up seeing quite a lot of that first room. I started on UV and found those fast moving white things were pretty deadly, and what with the lack of ammo and health I ended up dying loads, so it soon became frustrating and familiar rather than unknown and creepy. Should have started on HMP I guess.
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