Harmata
Can't handle criticism
Posts: 293
Registered: 03-12 |
I don't like the switch box that opens underwater grates, it looks too crude for such map. The HK and two black creatures are too close to the edge of water, you emerge right in front of them, they are like IN YO FACE, looks kinda sloppy. The next area with mini-Cyber looks very good, the "windows" create nice grotto feel, which i personally very like. You can't get back from behind the crates without jumping.
I'd say that the eyes should come out from two vents rather than one, when you lower the blue key. Maybe even place them at different heights. Also, the player can fall down the shaft without ability to get out.
As for the Objectives and Logs... well, i was playing it 1994 style and everything went smoothly. Logs can create more flavor and lulz, but i know that not everyone will like them or the mood they set.
Unfortunately, this is all i can say right now, after playing only the beginning. Sorry, i just don't have more time to spare now, but i'll definitely come back later for a closer look.
Last edited by Harmata on 01-31-13 at 02:35
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