Sahkan
Junior Member

Posts: 145
Registered: 01-07 |
GooberMan said:
Nope. Because if you're making a Doom remake, you want to apply that material to arbitrary surfaces. And to do that, you're going to have to instance render each mesh instance if you want any reasonable performance out of it, and then you'll have problems with overlapping walls etc.
Compared to, say, LOD'ing your geometry shader, making models out of all your textures is the long and convoluted way to do it. It's also scalable - you can use a parallax shader for slower machines, and a tesselation shader for faster machines if you just make it a material.
I realy didnt think about the LOD thing, good point, i guess i will try more with the parallex/tesselation mathods, Thanks .
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