insanoflex312
Warming Up
Posts: 29
Registered: 11-11 |
After the recent release of HAv2, I've decided to properly announce its sequel! Behold, Hell Awakened 2. Any fan of ha.wad I know will love ha2.wad. Most of the newbie mistakes have been corrected like red-herring start compatibility, better lighting, more refined level layouts and architecture, and more refined gameplay and difficulty. GZdoom will be required for this one. I wanted to dip my feet into modern scripted mapping, so you'll see plenty of Doom64 inspired elements, including PSX Doom music. More importantly, it will feature two new weapons: the Combat Shotgun, and the Shredder, both taking a new type of ammo. You'll need these powerful new weapons to fight the tough Corrupted enemies and a few returning enemies from Doom 64.
Story so far: spoiler - highlight to read:
After defeating the Gatekeeper, the gates to Hell should close, right? It seems Hell has tricked you into doing its dirty work. As Chiron falls before you, it smashes into the ground, warping the ground around it. The gate widens, and you are thrown about by the shockwave. A blast of evil and hatred drenches Mars in a tidal wave of blood and despair. You awaken, dazed and unsure of your whereabouts. As you stand up, you grab your shotgun and ponder your situation. One thing is clear, though, you must stop this invasion once and for all...
On to screenshots:
http://imageshack.us/v_images.php
http://imageshack.us/a/img69/5995/screenshotdoom201302051.png
http://imageshack.us/a/img560/5995/screenshotdoom201302051.png
http://imageshack.us/a/img195/5995/screenshotdoom201302051.png
http://imageshack.us/a/img560/5052/screenshotdoom201302051t.png
Progress: Levels 1-10 done out of a planned 20 levels. Decorate mostly done, enemy sprites need much more work. Release date: Dunno.
Last edited by insanoflex312 on 02-05-13 at 20:36
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