Xfing
Green Marine

Posts: 49
Registered: 09-11 |
Ok, since the thread got separated there's no hurt in discussing the wad again.
Well apart from what I mentioned earlier, like 3 kinds of black imps (seriously, what the...), the wad is a lot of fun. The developers obviously did take great pride in it, but considering the amount of work that must have gone into this one can't really blame 'em. I wonder if all of the enemies and weapons will be making a return for TSoZD. - I hadn't been fond of the Grenade Launcher at the beginning, but after finding out it can end a Baron in three shots I took an immediate liking to it. The rifle was fantastic, definitely the strongest weapon I ever saw in Doom after the BFG.
The level designs themselves strangely reminded me of the game Strife - at least the automap look did, probably due to the high detail. Also, with a wad such as KDiZD one definitely had to spend a lot of time in follow mode on the automap, so the images definitely stuck. Most of the level designs were cool, even the terribly draggy e1m3 was fun in its own way. I'm worried, however, about some aesthetic choices, especially towards the end of the wad. Phobos Anomaly looked too hellish for episode 1, and I just wonder whether TSoZD will set themselves apart as more hellish still (not to mention Inferno itself when it comes).
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