Baron of Hell
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Two new maps released. (including my new city map)
 
Author
All times are GMT. The time now is 22:17. Post New Thread    Post A Reply
pcorf
Senior Member


Posts: 1374
Registered: 06-05


Just released 2 new levels for Doom 2. One is a vast city map and the other is a simple bricks and metal map.

--------------------------------------------------------
THE GREAT URBAN BATTLE (Doom 2 / Boom Compatible)

The Great Urban Battle is the largest level for Doom2 I have ever made which is designed for a Boom compatible source port and has Boom features. After a long period of inactivity in Doom level designing I dug out Doom Builder and wanted to make a city level, the goal was to start in a subway, find all 6 keys in the city while battling against the invasion of hellspawn and then exit through an underground dungeon/mine leading to a fortress. Work started in October 2012 and it took almost 4 months alone to make. This vast map is one of the largest ever created for Doom 2 alone with over 1,000 monsters. Its not the most detailed level in the world, detail is slightly above average to id's maps. The map contains an all new original and whacky MP3 song for mapinfo ports plus a MIDI version (D_RUNNIN) of the song for non-mapinfo supporting ports. Expect to take well over 1 hour battling in this map, always watch your back and save often. The 18 secret areas are a huge help too. See if you can find them all?

Not yet uploaded to idgames.

http://www.paulcorfiatis.com/shots2/zurb_01.pnghttp://www.paulcorfiatis.com/shots2/zurb_02.pnghttp://www.paulcorfiatis.com/shots2/zurb_03.png

DOWNLOAD: http://www.paulcorfiatis.com/pc_urban.zip (7.4 mb)
--------------------------------------------------------

BOTERO'S MANSION (Doom 2 / Limit Removing)

The first of my 1996 tune-up maps. In July 1996 I made my first ever level for Doom2 using DoomCAD 5.1 which consisted of a big, simple room to room map. It was very poorly designed with typical newbie mistakes. Now over 16 years later I decided to touch up the map in Doom Builder. Botero's Mansion is a bricks and metal map for Doom 2, heavily modified and renovated from my first ever map and uses 100% stock textures. The whole map uses only 1 sector tag. Height variations are minimal in this map with a challenge equal to Doom2 itself. The map should work in Doom2.exe but I recommend a limit removing port as the map is quite detailed and you could possibly get VPO's.

http://www.paulcorfiatis.com/shots2/zbot_01.pnghttp://www.paulcorfiatis.com/shots2/zbot_02.pnghttp://www.paulcorfiatis.com/shots2/zbot_03.png

DOWNLOAD: http://www.paulcorfiatis.com/pc_botro.zip and http://www.doomworld.com/idgames/?id=17085 (165 kb)
--------------------------------------------------------

Last edited by pcorf on 01-29-13 at 03:06

Old Post 01-28-13 14:57 #
pcorf is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
gemini09
Senior Member


Posts: 1171
Registered: 04-03


I love the theme of the second map and it made me want to make another Doom 2 map. :)

Old Post 01-28-13 16:02 #
gemini09 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
pcorf
Senior Member


Posts: 1374
Registered: 06-05


Will be uploading "The Great Urban Battle" to idgames in the next few days.

Or should I rename it to "The Great Fight for Survival" :D

Old Post 01-29-13 03:03 #
pcorf is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Springy
Senior Member


Posts: 1335
Registered: 09-12



pcorf said:
Will be uploading "The Great Urban Battle" to idgames in the next few days.

Or should I rename it to "The Great Fight for Survival" :D


I think "The Great Urban Battle" has more of a ring to it personally. I love the look of those traffic lights btw, very creative.

Old Post 01-29-13 11:41 #
Springy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
pcorf
Senior Member


Posts: 1374
Registered: 06-05



Springy said:

I think "The Great Urban Battle" has more of a ring to it personally. I love the look of those traffic lights btw, very creative.



Thanks. The traffic lights were of course modified from the COMPSPAN texture. Enjoy the battle, and remember monsters can go inside the grey building with the bookshelves and staircase. You need to be careful as they can sneak back out. The map was designed to bring unexpected surprises.

Old Post 01-29-13 13:04 #
pcorf is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Spammer


Posts: 5532
Registered: 04-07


Cool maps, sorry I didn't help much with the testing but there really wasn't much to complain about. :) I wonder if midi in Urban Battle was somewhat inspired by the Blade Runner end theme? I can hear some similarities.

Old Post 01-29-13 15:53 #
Memfis is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
pcorf
Senior Member


Posts: 1374
Registered: 06-05



Memfis said:
Cool maps, sorry I didn't help much with the testing but there really wasn't much to complain about. :) I wonder if midi in Urban Battle was somewhat inspired by the Blade Runner end theme? I can hear some similarities.


I spent hours testing the map myself and I think its all fine to me. Yeah the theme was inspired by Blade Runner for sure. A popular choice for 1990's wads. :D

Old Post 01-30-13 02:46 #
pcorf is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 22:17. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Two new maps released. (including my new city map)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.