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MarcoLambda
Warming Up


Posts: 22
Registered: 01-13


I'm releasing my first wad Occupation. This is a WORK IN PROGRESS. Tell me what you think and what things you like and what things you don't. It's only the first room.

GZDoom/Zdoom Compatible
Doombuilder project

Your feedback is really aprecciated.

http://www.mediafire.com/?scc8wrixy5gmic0

Old Post 01-28-13 17:33 #
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Du Mhan Yhu
Member


Posts: 587
Registered: 12-10


I like to think, for a room that size.. More can be done to it.

Also, why just a 1st room release?

You should maybe, post a couple screens.

Old Post 01-28-13 20:45 #
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MarcoLambda
Warming Up


Posts: 22
Registered: 01-13


I wanted some feedback before i got into making all the maps with the same idea in mind. to change things and concepts before i start making them.

Old Post 01-28-13 21:12 #
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Netherstorm
Member


Posts: 380
Registered: 04-12


The detail is good. It did give the player a little bit of a challenge when escaping from the spawning Chain-gunners and Shot-gunners, but it was a little bit easy as well. Try making your maps longer, (e.g: make a switch which activates a door to open to a another section of the map; not too big, but detailed).

Old Post 01-29-13 01:38 #
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MarcoLambda
Warming Up


Posts: 22
Registered: 01-13


Thanks, I'm making it more detailed and I want to add more rooms. I'm planning to make it more like a modern fps than a classic doom map. Thanks for your feedback.

Old Post 01-29-13 02:17 #
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Netherstorm
Member


Posts: 380
Registered: 04-12



MarcoLambda said:
Thanks, I'm making it more detailed and I want to add more rooms. I'm planning to make it more like a modern fps than a classic doom map. Thanks for your feedback.

No problem man, good luck.

Old Post 01-29-13 02:21 #
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