Doom Comic
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Z1024: A 1024 styled project in zDoom
 
Author
All times are GMT. The time now is 05:31. Post New Thread    Post A Reply
FractalXX
Green Marine


Posts: 44
Registered: 11-11


Welcome, community!

I came up with an idea for a new community project.
I know that a lot people likes zDoom for it's features, and look. And of course it's not so hard to use, and it can make almost everything simple, those were complex in older ports.

This idea came from when I was recently playing Torment & Torture, and KDiZD. And my favourite wad is Claustrophobia 1024.

If you add this together:

Yes, it would be an 1024 megawad in zDoom (or gzDoom). I don't know if it was planned, or mentioned before, but i think it'd be a good project.

I'd like to know that how many mappers would be interested in it.

Interesteds:
FractalXX
Primeval
CorSair
Fisk
Obsidian
scalliano
insanoflex312
dachauncinator

DEADLINE: END OF 2013

Textures: CC4 pack

There aren't any special rules. The space is limited to 1024x1024, design, and other things are allowed out of it. Both UDMF, and Hexen format, and all zDoom features are allowed.

Last edited by FractalXX on 03-02-13 at 22:40

Old Post 02-06-13 20:10 #
FractalXX is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
mrthejoshmon
Senior Member


Posts: 1405
Registered: 12-12


I suck balls at mapping! (or so I have been told) so I cannot help, but I do think this is a good idea, regardless that it might already be existing, but I doubt it, I would like to see this happen, but suck to much to help :(

Old Post 02-06-13 20:20 #
mrthejoshmon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
FractalXX
Green Marine


Posts: 44
Registered: 11-11



mrthejoshmon said:
I suck balls at mapping! (or so I have been told) so I cannot help, but I do think this is a good idea, regardless that it might already be existing, but I doubt it, I would like to see this happen, but suck to much to help :(


Don't feel bad about this. Not everybody can make good maps, even i can't in my opinion, but the point is that i'm trying. :)

Old Post 02-06-13 20:23 #
FractalXX is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
mrthejoshmon
Senior Member


Posts: 1405
Registered: 12-12



FractalXX said:


Don't feel bad about this. Not everybody can make good maps, even i can't in my opinion, but the point is that i'm trying. :)


and I hope you succeed in your goal! It would be a fine thing to see a new face on the scene :)

Old Post 02-06-13 20:41 #
mrthejoshmon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
PRIMEVAL
Senior Member


Posts: 1970
Registered: 03-09


I'm sorta intrigued by this. I may join in.

__________________
Facebook | Twitter | Music on Facebook | Youtube | SoundCloud | ReverbNation

Old Post 02-06-13 20:46 #
PRIMEVAL is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
CorSair
Forum Regular


Posts: 878
Registered: 11-12


When it comes to projects bit more liberal in features, I am always interested. So count me in too.


Aaand how this is gonna be pulled?

Old Post 02-06-13 22:04 #
CorSair is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Fisk
Forum Regular


Posts: 976
Registered: 02-07


Sign me up, as long as I don't have to make a map as awful as KDIZD

Old Post 02-06-13 22:18 #
Fisk is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Obsidian
Forum Staple


Posts: 2556
Registered: 05-12


Heh, someone had an idea where you make a ZDoom map that's 1024x1024x1024. You could try that.

Any guidelines?

Old Post 02-06-13 22:33 #
Obsidian is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
scalliano
This door is opened elsewhere...


Posts: 1194
Registered: 08-09


It would be interesting to see this coming to fruition. You could potentially use ACS to transform the level as it progresses. Also, 1024 maps tend to have areas outside the 1024 area where monsters can spawn but the player can't access. A (G)ZDoom wad using 1024 rules would do well to keep that aspect.

Also, 3D floors would be a good idea.

Old Post 02-07-13 01:56 #
scalliano is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
FractalXX
Green Marine


Posts: 44
Registered: 11-11


Updated the thread.

Fisk: You don't have to make maps like in KDiZD, the point is on zDoom, not on look.

Obsidian, CorSair: I've just added the info. But there aren't any special restrictions.

scalliano: Yes, i was also thinking of this. GZDoom would do well in those kind of maps.

Added everyone.

Old Post 02-07-13 15:18 #
FractalXX is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
insanoflex312
Green Marine


Posts: 39
Registered: 11-11


I may join in for a map or two. Would be nice to try something different for a change.

Old Post 02-08-13 01:53 #
insanoflex312 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
FractalXX
Green Marine


Posts: 44
Registered: 11-11


Added.

Old Post 02-08-13 14:58 #
FractalXX is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
insanoflex312
Green Marine


Posts: 39
Registered: 11-11


so whats going on with this? We still doing this? Also, is it doom, hexen or UDM format? I'd say UDMF but its up to you.

Old Post 03-01-13 16:53 #
insanoflex312 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
FractalXX
Green Marine


Posts: 44
Registered: 11-11



insanoflex312 said:
so whats going on with this? We still doing this? Also, is it doom, hexen or UDM format? I'd say UDMF but its up to you.


I allowed UDMF, and Hexen, too. I think it's still going, and already started, we just don't know anything about the maps, yet. I told you every detail you need to know I think.

Old Post 03-01-13 19:00 #
FractalXX is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
CorSair
Forum Regular


Posts: 878
Registered: 11-12


I would love to share some screenies, but it seems the concept I worked was bit flawed, so I'll need time to do proper layout. I'll probably do just two maps, but not sure.

Oh, and about time, do you have deadline in mind? Before 2013 ends?

Old Post 03-01-13 19:23 #
CorSair is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
FractalXX
Green Marine


Posts: 44
Registered: 11-11



CorSair said:
I would love to share some screenies, but it seems the concept I worked was bit flawed, so I'll need time to do proper layout. I'll probably do just two maps, but not sure.

Oh, and about time, do you have deadline in mind? Before 2013 ends?



I haven't really thought about a deadline yet, but i think the end of 2013 would be okay.

Old Post 03-01-13 19:50 #
FractalXX is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
insanoflex312
Green Marine


Posts: 39
Registered: 11-11



FractalXX said:


I allowed UDMF, and Hexen, too. I think it's still going, and already started, we just don't know anything about the maps, yet. I told you every detail you need to know I think.


Well, I mean, the wad needs to be as a whole either or, so I'd like to know which one to choose so no one has to do any converting. Unless there is a program for that.

Old Post 03-02-13 05:11 #
insanoflex312 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6574
Registered: 01-02


@insanoflex312: As long as the maps will all run in the same source port (in this case, ZDoom) and are made for the same game IWAD (in this case, Doom 2), it doesn't matter what map format they're in. No conversion should be necessary.

Old Post 03-02-13 05:17 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
FractalXX
Green Marine


Posts: 44
Registered: 11-11



esselfortium said:
@insanoflex312: As long as the maps will all run in the same source port (in this case, ZDoom) and are made for the same game IWAD (in this case, Doom 2), it doesn't matter what map format they're in. No conversion should be necessary.


That's right.

Old Post 03-02-13 12:17 #
FractalXX is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
insanoflex312
Green Marine


Posts: 39
Registered: 11-11


Ok, then, thats cool. I didn't know. Time to get started then.

Old Post 03-02-13 13:39 #
insanoflex312 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
dachauncinator
Mini-Member


Posts: 70
Registered: 12-12


Challenge accepted.

Old Post 03-02-13 19:16 #
dachauncinator is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 05:31. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Z1024: A 1024 styled project in zDoom

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.