wesleyjohnson
Forum Regular
Posts: 673
Registered: 04-09 |
Standard behavior, well documented.
Engines look for an action linedef in the direction of player facing, starting from the center of the player.
Finding one they stop looking and try to activate it, even if it is a walkover. A walkover is not triggered by pushing so no action.
Any trigger linedef within 32 of a door will create problems, within 13 of a door will totally block it being opened by push (numbers approximate, depending on your definition of problem).
There is a special push-thru flag for linedefs in Boom to get around this.
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