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Memfis
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Posts: 5498
Registered: 04-07


I was tremendeously bored so I opened Doom Builder just to kill time and after a few hours got this map. It's for doom.wad and requires a Boom compatible source port (so -complevel 9 in prboom-plus). Enjoy!

http://thumb1.wuala.com/previewImage/kuchitsu/Doom_SCREEN/pare1m1.wad/doom1413.jpg

Old Post 02-10-13 22:10 #
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Ribbiks
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Posts: 1286
Registered: 02-11


heh, I'm not quite sure what happened there. a bunch of switches that make irritating noises and 110 monsters that I never ran into.

Old Post 02-10-13 22:40 #
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Memfis
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You mean you hear something like SSSHHSSSSHHH instead of the new sound? Well, that kind of ruins the point of the map. I wonder what's wrong with it though, it's in Doom format and it sounds fine on my system.

Old Post 02-10-13 23:02 #
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Gez
Why don't I have a custom title by now?!


Posts: 11037
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Is this a joke?

Old Post 02-10-13 23:42 #
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Obsidian
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I'd play it but I don't have Doom 1. X-(

Old Post 02-10-13 23:52 #
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Memfis
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ofc it's a joke and it's friggin hilarious IMO. I laugh everytime I play this map, it's just so absurd. In fact, I wanted to make a longer parody wad but I couldn't top that fake exit thing so I decided to finish the map quickly.

Obsidian: the map seems to work fine in ZDoom with doom2.wad (warp to e1m1 in console), although if you've never played Doom 1 you might not get the point.

Old Post 02-11-13 01:27 #
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BloodyAcid
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Ha, this is pretty neat.

Old Post 02-11-13 01:37 #
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gggmork
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Posts: 2731
Registered: 06-07


Heh, good one. Don't have doom1 either.
Tried using "warp" in console to e1m1, but discovered typing "warp 128 256" etc warps you to that coordinate. But typing "map e1m1" worked.

Old Post 02-11-13 01:47 #
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Obsidian
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I never figured out how to do that. :/ I'd type in "ChangeMap E1M1" and it'd go to MAP01. Bleargh.

EDIT: Map E1M1 worked. =D Thanks GGG!

Last edited by Obsidian on 02-11-13 at 02:00

Old Post 02-11-13 01:50 #
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Gez
Why don't I have a custom title by now?!


Posts: 11037
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Use the wiki, guys...

Old Post 02-11-13 12:57 #
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schwerpunk
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Posts: 2048
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Works fine with ZDoom, anyway. :)

My only complaint is that I couldn't trigger the massive speaker more than once.

9/10 for that.

Old Post 02-11-13 13:44 #
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Snakes
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Posts: 2354
Registered: 09-09


This was silly, thank you.

Old Post 02-11-13 16:50 #
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