Doomkid92
Junior Member

Posts: 234
Registered: 06-08 |
What do you usually think when you look back on your older Doom wads/maps?
The other day, I re-stubled upon SMDM.wad (Sabbat Martyr DM) and had a cruise through all the maps in the wad. Mechadon, Jimmy91, TheShooter7, StrikerMan and everyone else involved contributed some generally fun and interesting maps, and my maps seemed to stick out like a sore thumb. The mapping wasn't bad, per se, but it was so horrble for a Deathmatch that I can't imagine what I was thinking (I was I think 15 at the time, so that's no big surprise.)
However, I'm not so sure why SMDM has faded so far into obscurity like it has. Some of the maps are a bit over-detailed and an eye strain, but generally, I was really pleased with everyone else's efforts.
My current project is ZMatch 2013, and the deathmatch experience is so much more smooth and flowing in comparison to my old crammed up style. I had the luxury of learning how NOT to map, the revising my entire take on the whole procedure and starting fresh. The results are much better and this is one thing that any new mappers should definitely take note of - your first project won't be your best, but it will refine your style in a good way.
The maps were very much precursors to UAC Rebellion, but the tight-spaces conflict can work well for Single Player - Not so much DM. But even looking back on Rebellion, some of my design choices were pretty horrbile. I think I nailed my mapping style with ROT90fix.wad - big outdoor areas, wide open buildings, just with the occasional Episode 1-ish closed in area. Even so, I could've done better to remove a few sectors are maps altogther that were a bit of filler.
EDIT: Added downloads for comparison's sake.
My Older Megawad: http://www.doomworld.com/idgames/index.php?id=15616
My Newer Megawad: http://www.doomworld.com/idgames/index.php?id=17016
So anyway - All the mappers out there - give us some examples of your old work, then your newer work, and let us know how you think you've improved - Mapping speed, mapping style, More refined Dooming experiences, etc. After looking back on my old shit, and feeling glad that I've honed my style a little more I'm very curous to hear what you all have to say!
Last edited by Doomkid92 on 02-13-13 at 14:31
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