Weird impy thing
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Switcheroom! Or, what if E1M1 was E3M1? (Release Candidate 3, aiming for whenever)
Pages (30): « 1 2 [3] 4 5 6 » ... Last »  
Author
All times are GMT. The time now is 14:52. Post New Thread    Post A Reply
levir
Green Marine


Posts: 49
Registered: 02-13


I'm very suprised e3m3 isn't taken and I could definitely start work on it later on today ;D

Old Post 03-06-13 16:02 #
levir is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
walter confalonieri
Senior Member


Posts: 1880
Registered: 07-09


look that e3m3 is already claimed from Jaws in Space!

Old Post 03-06-13 17:37 #
walter confalonieri is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
scifista42
Senior Member


Posts: 1301
Registered: 05-12


Ladies and gentlemen, welcome to the New Limbo.

http://i.imgur.com/PjwGhfBm.png http://i.imgur.com/t0cITxlm.png
http://i.imgur.com/d7D9S2hm.png http://i.imgur.com/HRsV4ham.png

I have to say, making this map was really enjoyable for me, so I hope playing it will be at least a bit enjoyable for you. Layout is based on E1M7, everything else is Limbo/E3.

http://speedy.sh/bMyXH/e1-3m7.wad
(sorry I forgot to zip it, just realised)

Old Post 03-06-13 22:01 #
scifista42 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Death Egg
Forum Regular


Posts: 843
Registered: 09-10



levir said:
I'm very suprised e3m3 isn't taken and I could definitely start work on it later on today ;D

Alright, but you'll have to specify what map you want to make in Episode 3's style first, either E2M3 or E4M3.

@scifista42: Finished playing through the map, very nice! I really liked the way you modified the layout, especially with how you integrated what used to be the outside secret into the actual layout.

Also, big shout out to Realm667 for putting this project on their front page! Thanks guys!

EDIT: Ah, totally forgot to comment on traversd's map too! I enjoyed it quite a bit, and I think it really suits E1M1... though I suppose I should wait first to see how E2M1 turns out before I start seriously considering what to do with the Warrens issue. (And I should wait for a few more poll results first as well.)

Last edited by Death Egg on 03-07-13 at 05:29

Old Post 03-07-13 03:24 #
Death Egg is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Saliva
Mini-Member


Posts: 54
Registered: 02-12


Seems like a cool project. I'll take mapslot E1M4 and remake E4M4 in E1-style.

Last edited by Saliva on 03-07-13 at 12:49

Old Post 03-07-13 12:10 #
Saliva is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Fernito
Member


Posts: 386
Registered: 02-11


Hey guys. I know I'm kinda new here, but I'd like to claim E1M5 (E2M5 made in E1M5 style). Is that possible?

Old Post 03-07-13 13:08 #
Fernito is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Icytux
Junior Member


Posts: 126
Registered: 06-09



Fernito said:
Hey guys. I know I'm kinda new here, but I'd like to claim E1M5 (E2M5 made in E1M5 style). Is that possible?


NOOO!! haha, that is exactly the remake i thought of doing.

I'll claim E2M3: E1M3 then :D

Old Post 03-07-13 14:53 #
Icytux is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Fernito
Member


Posts: 386
Registered: 02-11



Icytux said:


NOOO!! haha, that is exactly the remake i thought of doing.

I'll claim E2M3: E1M3 then :D



haha sorry mate, it's wasn't intentional! Actually, I meant to make E3M4 in E1 style in first place, but Saliva beat me to it by 1 hour! :P

Old Post 03-07-13 15:00 #
Fernito is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
scifista42
Senior Member


Posts: 1301
Registered: 05-12


@Fernito: Heh, I wanted the same slot too, just with E4M5 instead. But I forgive you :D

@Death Egg: Thank you. Now I would like to claim another slot. It seems that most people are (and will be) interested in E1 (both slots and model maps, you know what I mean), so for a change, I'll take E2M7 slot. If I understand right, I have to take E4M7 as a model. Well, I'll try.

I also want to say that I'm really looking forward to all maps submitted in this project, especially those E1 styled and E1 inspired. Keep up the good work everyone :)

Old Post 03-07-13 15:32 #
scifista42 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
gothic
Junior Member


Posts: 131
Registered: 12-10


the same thing scifista42 did, but backwards

http://i.imgur.com/oV5SrBj.png
http://i.imgur.com/cEVcceF.png
http://i.imgur.com/z9PWpRN.png

http://www.mediafire.com/?arsanz6k535qlcn

also, I'd like to make E2M3 with E3M3 style

Last edited by gothic on 03-07-13 at 20:00

Old Post 03-07-13 19:44 #
gothic is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
scifista42
Senior Member


Posts: 1301
Registered: 05-12


@gothic: Really nice map. I like how our maps complement each other. I was afraid that we'll use the same ideas and therefore the maps will be too similar, but this as it is seems just right to me. (Well, I don't know about others, but I feel it was succesfull map-swap) I like how health and protection in your map is more limited, while ammo count is high, as opposed to original Limbo. This belongs to E1, so its good.

Hey, don't you want to reserve E4M7 slot, at least tentatively, so we can compare our forces once again? :)

Old Post 03-07-13 20:53 #
scifista42 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Death Egg
Forum Regular


Posts: 843
Registered: 09-10



scifista42 said:
@gothic: Really nice map. I like how our maps complement each other. I was afraid that we'll use the same ideas and therefore the maps will be too similar, but this as it is seems just right to me. (Well, I don't know about others, but I feel it was succesfull map-swap) I like how health and protection in your map is more limited, while ammo count is high, as opposed to original Limbo. This belongs to E1, so its good.

Hey, don't you want to reserve E4M7 slot, at least tentatively, so we can compare our forces once again? :)



Agree on all those points, another quality map!

And, I'd also have to agree with choosing the E4M7 (or another map) since, unfortunaetly, I'm going to have to say no to taking E2-3M3, since if that were to happen, E4M3 would end up being unchanged. :/ Sorry about that.

Old Post 03-07-13 21:10 #
Death Egg is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
gothic
Junior Member


Posts: 131
Registered: 12-10



Death Egg said:
And, I'd also have to agree with choosing the E4M7 (or another map) since, unfortunaetly, I'm going to have to say no to taking E2-3M3, since if that were to happen, E4M3 would end up being unchanged. :/ Sorry about that.


wow, I didn't noticed that, well I'm ok with E2-4M7 then

Last edited by gothic on 03-07-13 at 21:22

Old Post 03-07-13 21:16 #
gothic is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Icytux
Junior Member


Posts: 126
Registered: 06-09


A couple of shots from my E2-1M3

http://i.imgur.com/0Xzzmebm.pnghttp://i.imgur.com/tsn2aJpm.png

(taken with gzdoom but no worries, works in vanilla.)

Old Post 03-08-13 00:06 #
Icytux is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
walter confalonieri
Senior Member


Posts: 1880
Registered: 07-09


here's a layout of my e1-4m2, worked this evening, miss only the red skull key maze (it will become a episode 1 computer maze instead of rocky maze of the original). Also added some monsters (misses some items and stuff) but i think that for tomorrow will be done.

http://i.imgur.com/VoygwyUl.png

Old Post 03-08-13 00:51 #
walter confalonieri is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Flamen0d
Green Marine


Posts: 38
Registered: 02-13


http://www.mediafire.com/?f2klarya0237gkk is this map ok? Want to know before I make the second half of this. Btw I'll also sort out the The texture positioning before officially posting this. The map also doesn't have an end yet so just quit out of it when you're done.

Old Post 03-08-13 03:11 #
Flamen0d is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Death Egg
Forum Regular


Posts: 843
Registered: 09-10


I liked what you have so far, though I might suggest a bit more texture variation in the second half.

Old Post 03-08-13 04:07 #
Death Egg is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Saliva
Mini-Member


Posts: 54
Registered: 02-12


Progress: 60%

Screenshots:

http://i50.tinypic.com/2l8b807.png
http://i50.tinypic.com/2q8pqae.png

Old Post 03-08-13 09:01 #
Saliva is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
C30N9
Senior Member


Posts: 1293
Registered: 11-10


I'll claim E4M2 please.

EDIT: A small question, by claiming E4M2, shall I make E4M2 with the style of E3M2, or the opposite?

EDIT2: Just downloaded a map and found the answer to my question. So I'll claim E2M2 with the theme of E3M2.

Last edited by C30N9 on 03-08-13 at 11:45

Old Post 03-08-13 11:27 #
C30N9 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Fernito
Member


Posts: 386
Registered: 02-11



Icytux said:
A couple of shots from my E2-1M3

http://i.imgur.com/0Xzzmebm.pnghttp://i.imgur.com/tsn2aJpm.png

(taken with gzdoom but no worries, works in vanilla.)



Wow, I really dig it! Good work.

Old Post 03-08-13 11:30 #
Fernito is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Scypek2
Member


Posts: 544
Registered: 01-12


Can one change the map flow, i.e. change a normal door to locked door or something?

Old Post 03-08-13 12:21 #
Scypek2 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Fernito
Member


Posts: 386
Registered: 02-11



Scypek2 said:
Can one the map flow, i.e. change a normal door to locked door or something?


I assumed you could do so :P I'm planning to add some key-locked doors to my E1-2M5 map.

Old Post 03-08-13 12:25 #
Fernito is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
scifista42
Senior Member


Posts: 1301
Registered: 05-12


@Flamen0d: Your map seems good, for example I like what you did in the middle corridor. But you should definitely do something with the start, because it's impossible on the first attempt. Me, and I believe most players, will on the first attempt use this strategy: Stay at the start and snipe all incoming monsters from there. What a surprise when more and more cacodemons come in and you only have a rocketlauncher. You lose too much health, so you finally run out and immediately get killed by hitscanners. Please remove some enemies from there, at least 2/3 of them. I also looked in your map in an editor and quickly found out you don't use deaf. Use it, then the monsters will activate only when seeing you and you won't have to add sound-blocking lines everywhere.

@C30N9: Just for an assurance: you actually mean you want to claim E3M2, right? Like this:
code:
E3M2: E2M2 - C30N9

Thus remaking E2M2 in E3M2 style. Sorry, I don't want to offend you, just to be sure...

All screenshots look good :)

EDIT:

@Scypek2: take a look at my map and find the answer :)

Old Post 03-08-13 12:27 #
scifista42 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
C30N9
Senior Member


Posts: 1293
Registered: 11-10



scifista42 said:
@C30N9: Just for an assurance: you actually mean you want to claim E3M2, right? Like this:
code:
E3M2: E2M2 - C30N9

Thus remaking E2M2 in E3M2 style. Sorry, I don't want to offend you, just to be sure...



Yes.

Old Post 03-08-13 12:47 #
C30N9 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
traversd
Member


Posts: 640
Registered: 01-09



Scypek2 said:
Can one change the map flow, i.e. change a normal door to locked door or something?


Per the rules in th OP, you have some room to move I think, especially if it makes more sense for the episode style. Maps being changed to E1 for example one might remove some or all teleporters if practical.

Old Post 03-08-13 12:51 #
traversd is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Saliva
Mini-Member


Posts: 54
Registered: 02-12


Ok guys I've just finished the layout of the map. Only thing that needs to be done is monster placement.

A couple of questions before I finish the map:

1. It would be logical but nonetheless...Do the maps need to be Deathmatch/Coop compatible?

2. Can we choose the mapnames or are they going to be named after the original map?

3. What about difficulty? Does it need to be +/- the same as the original mapslots or can we spice things up a little, considering many players will use source ports?

Old Post 03-08-13 16:26 #
Saliva is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Scypek2
Member


Posts: 544
Registered: 01-12


So I almost finished e1m8 with e2 layout. Nothing special, given the map size, but still quite creative, I think. Will finish it today.

Old Post 03-08-13 16:36 #
Scypek2 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Scypek2
Member


Posts: 544
Registered: 01-12


http://imageshack.us/a/img827/3103/screenshotdoom201303081.png

Here is My E1M8 with E2M8 layout!

Old Post 03-08-13 18:37 #
Scypek2 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Magnusblitz
Member


Posts: 589
Registered: 12-12


I'd like to take the E2M4 slot (as in, remaking E3M4 in E2M4 style) if it's not already taken.

Old Post 03-08-13 22:29 #
Magnusblitz is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Death Egg
Forum Regular


Posts: 843
Registered: 09-10



Saliva said:
Ok guys I've just finished the layout of the map. Only thing that needs to be done is monster placement.

A couple of questions before I finish the map:

1. It would be logical but nonetheless...Do the maps need to be Deathmatch/Coop compatible?

2. Can we choose the mapnames or are they going to be named after the original map?

3. What about difficulty? Does it need to be +/- the same as the original mapslots or can we spice things up a little, considering many players will use source ports?



1: I was aiming for that, yes.

2: It's alright to either use the original map name or come up with your own.

3: I'm not entirely sure what you mean by this... I mean, how many monsters are we talking that would require another source port? I'd say try to keep it roughly what the original game would've had.

@Scypek2 Good map. The space for to fight the Barons is a bit large, but I don't think there's much that could be done about that without drastically altering the layout.

Old Post 03-08-13 23:04 #
Death Egg is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 14:52. Post New Thread    Post A Reply
Pages (30): « 1 2 [3] 4 5 6 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Switcheroom! Or, what if E1M1 was E3M1? (Release Candidate 3, aiming for whenever)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Message Board Statistics