@Flamen0d: I was talking primarily about the difficult start. If one absolves it for the first time and doesn't know about the secret supply room (to be honest: I totally forgot about it when I played), he has no chance to survive. Also when talking about the monsters:
I think this means the thing placement and difficulty should correspond to the emulated episode (E3 in your case), and not the original (E1). Thus not just the type of enemies, but also their count. But - as I've said previously - this is discutable and it's all good when we have variety in our maps, and your lots of monsters are nothing unbearable, so it's fine.
Death Egg said:
* It's also recommended to redo monster placement completely so that it also fits the Episode that it'll be emulating. For example, an Episode 4 map would have to be made much easier for it to appear on any other Episode, and Cacodemons and Lost Souls would not appear in Episode 1.
@Memfis: Tested in Chocorenderlimits and got 128 visplanes exactly :). I think your map is vanilla-friendly, more or less. But man, the difficulty is so insane that, that... That this is a brilliant ultimate map for Thy Flesh Consumed :D Despite what I wrote earlier, I hope you didn't take it wrong, I really like what you did. The whole map, and particularly the final battle, really examines your skills. Yes - I had to cheat ;). Design is superb and I think it surpasses design of your other maps. You came with something original and I like original things, and though it's very hard, I'm definitely against any lowering of difficulty. Because this is E4, and in my opinion, you emulated it just right.
@Icytux: (-Toxic)Refinery. Your interpretation is interesting and as I can see, you focused on the distinctive areas of E1M3 and remaking them to the (-Toxic)Refinery style. And you absolutely succeeded. They look there pretty naturally among those E2 stuff and homages (though IMO, I think those E2M3 homages has nothing to do there, since the map should be based on E1M3). But as I've already written several times - variety in solutions is only a good thing. Yes, I run out of ammo once, after killing the Baron before the blue key room. But then I found all secrets and encountered no more problems. Your map definitely feels E2, and that's the only criterion of success here. Like it a lot :)