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Fernito
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Guys, I guess I'm kinda done with my map, but for some reason it keeps crashing in the same place (Chocolate Doom). Can someone please help me figuring out why?

Here's the map: http://www.mediafire.com/?bdecdr4idj5dhhw

And this is the room where it always crashes:

http://img824.imageshack.us/img824/8862/sinttulobvb.png

Thanks in advance!

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Old Post 03-13-13 03:11 #
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Death Egg
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Hmm, well, whatever the issue is, with just a bit of testing I already determined it has something to do with linedef 502. (The switch) Anytime it begins to enter the frame the game crashes. EDIT: More specifically and confusingly, the switch part of the texture only, not the whole texture...

Old Post 03-13-13 03:30 #
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Gothic
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are all platforms, switched doors (with S-function instead of D) and moving floors tagged?

Old Post 03-13-13 03:30 #
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Capellan
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Death Egg said:
Hmm, well, whatever the issue is, with just a bit of testing I already determined it has something to do with linedef 502. (The switch) Anytime it begins to enter the frame the game crashes. EDIT: More specifically and confusingly, the switch part of the texture only, not the whole texture...


I can't open the map on this PC. Is the switch texture on a 2-sided line? That'll crash chocolate-doom: multi-patch textures can't be on 2-sided lines.

Old Post 03-13-13 03:46 #
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Death Egg
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Oh, yeah, I opened it in Doombuilder, looks like you accidentally set it to be double-sided. That's probably causing the problem.

Old Post 03-13-13 03:48 #
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Capellan
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Death Egg said:
Oh, yeah, I opened it in Doombuilder, looks like you accidentally set it to be double-sided. That's probably causing the problem.


If it's a 2-sided linedef with a multi-patch texture on the middle texture, that's definitely the problem. Choco crashes instantly when asked to render that (in vanilla you would have got the medusa effect from it, instead). There was a map in Doom 2 In Name Only which had the same problem.

All switches are multi-patch textures, to the best of my knowledge.

Old Post 03-13-13 03:54 #
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Magnusblitz
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scifista42 said:
@zinkai: I'll speak by myself: I have the original map I'm recreating (AND also the map in the mapslot I'm replacing) opened in an editor (separate window). I often look at the map, sometimes measure exact lengths, spend a lot of time flying through it in Doom Builder 2 Visual Mode and just speak to myself: "Hmmmm..." But I never copy and paste anything.


This is close to what I'm doing. I'll open the map, actually plot the area down on graph paper with the lengths, and then next to it sketch out a plan for how I want the new one to look. Then draw it from scratch in the editor.

Sometimes I'll just run through the original map in Doom itself just to try and get a "feel" for it.

Old Post 03-13-13 06:38 #
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Flamen0d
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Flamen0d said:
just updated my map. It now has death match, co op, difficulty settings, and hopefully I fixed the tutti frutti. http://www.mediafire.com/?5v2dvy3kyb7ry2e

@scifista24 At the start of the level I really can't see taking out more enemies without taking away not only the feeling of map e1m4 but also E3. You can easily grab a shotgun from outside and run back in if you didn't get it from the secret already, and the hitscanners aren't that bad.


Umm... did you not see my post or did you not feel like editing the download link on the description was necessary?

Old Post 03-13-13 09:25 #
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Death Egg
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Oh, I'm almost certain I saw it... I must've gotten distracted and forgotten to change the links.

Old Post 03-13-13 09:26 #
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Fernito
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Thanks guys, that was the problem!!

Here's the updated map E2-1M5: http://www.mediafire.com/?bdecdr4idj5dhhw

Comments are welcome! (can't post screenshots as I'm in a rush for work)

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Old Post 03-13-13 10:52 #
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scifista42
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gothic said:
quick preview from my E1-3M7
http://i.imgur.com/Zt7EGHt.png

@scifista42 wait, how many cyberdemons can be on episode 4? or this mod is not 100% accurate with the monster placement?



I believe it is't, since there's no soulsphere in E3M1, no berserk in E1M6, no light googles in E3M7, no pinky demons in E1M2 and in the case of monsters, the cyberdemon is for E4 (after E2) the same like barons for E2 (after E1).

gothic said:
are all platforms, switched doors (with S-function instead of D) and moving floors tagged?

Exactly.

Fernito said:
Here's the map: http://www.mediafire.com/?bdecdr4idj5dhhw

Excellent work. You accomplished something I couldn't have imagined - you transformed the original rooms that made me sick to such a nice landmarks that actually helped me to navigate better. It was fun to shoot your way through this techbase, the quite bigger size didn't bother at all. When playing, I liked how you can see E1 touches everywhere, but no forced homages to E1M5. Towards the end, this changed a bit, but I cannot say it spoiled anything. The glowing maze is definitely better than what was there originally, and then the look outside... I particularly like what you did in this and this area. To sum up - we have another quality map here :)

P.S. Yes, the problem is what Death Egg says. late

Old Post 03-13-13 11:42 #
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Fernito
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scifista42 said:
Excellent work. You accomplished something I couldn't have imagined - you transformed the original rooms that made me sick to such a nice landmarks that actually helped me to navigate better. It was fun to shoot your way through this techbase, the quite bigger size didn't bother at all. When playing, I liked how you can see E1 touches everywhere, but no forced homages to E1M5. Towards the end, this changed a bit, but I cannot say it spoiled anything. The glowing maze is definitely better than what was there originally, and then the look outside... I particularly like what you did in this and this area. To sum up - we have another quality map here :)

P.S. Yes, the problem is what Death Egg says. late



http://static.betazeta.com/www.chw.net/up/2011/08/stopityou.png

hehehe, thanks a lot for your comments! I'm glad you liked it.

By the way, found any bugs, medusa effects or something?

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Old Post 03-13-13 12:14 #
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schwerpunk
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scifista42 said:
I particularly like what you did in this
Wow...


scifista42 said:
and this area. To sum up - we have another quality map here :)
WOW...

Pardon my language, but fucking great work, Fernito. How am I just hearing about you now? From the looks of these shots you've got some serious mapping chops. I almost can't believe this is Vanilla.

Old Post 03-13-13 16:18 #
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Fernito
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schwerpunk said:
Pardon my language, but fucking great work, Fernito. How am I just hearing about you now? From the looks of these shots you've got some serious mapping chops. I almost can't believe this is Vanilla.


Thanks for your compliments, but I think you're exaggerating my abilities :P

I'm fairly new to Doom mapping, but I have some experience mapping for 2.5D engines, specifically the Build engine; I've been making maps for Duke Nukem 3D since 1998 :)

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Old Post 03-13-13 16:41 #
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Memfis
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scifista42 said:
this

What are the columns for? :)

Old Post 03-13-13 16:47 #
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Fernito
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Memfis said:

What are the columns for? :)



So the whole structure isn't floating in the air :P

PS: by the way, seems like episode 1 is complete already! :O

Old Post 03-13-13 16:49 #
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Memfis
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So it's not a spaceship? Needs more columns then IMO, looks really unconvincing with just two thin ones.

Old Post 03-13-13 16:58 #
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Fernito
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Memfis said:
So it's not a spaceship? Needs more columns then IMO, looks really unconvincing with just two thin ones.


Yeah, now that you mention it, maybe you're right. Thanks for the suggestion, I'll see what I can do when I get home.

Old Post 03-13-13 17:01 #
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C30N9
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http://i1183.photobucket.com/albums/x476/C30N9/Screenshot_Doom_20130313_180421.png

E3-2M2

(E3M2 style)

Old Post 03-13-13 17:06 #
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Fernito
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C30N9 said:
http://i1183.photobucket.com/albums/x476/C30N9/Screenshot_Doom_20130313_180421.png

E3-2M2

(E3M2 style)



Shouldn't it be called E2-3M2 then? Damn, that naming rule sure is confusing :P

By the way, it definitely has an E3M2 feel to it, but I can't recognize what part of E2M2 it is.

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Old Post 03-13-13 17:11 #
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C30N9
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Fernito said:


Shouldn't it be called E2-3M2 then? Damn, that naming rule sure is confusing :P

By the way, it definitely has an E3M2 feel, but I can recognize what part of E2M2 it is.



I am actually confused as much as you are :P. Can anyone give me the right naming?

About the screenshot, it's the start.

Old Post 03-13-13 17:14 #
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Gothic
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I think is something like "E1M4 moved to E3M4 (E1-3M4)"

Old Post 03-13-13 19:14 #
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Death Egg
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gothic said:
I think is something like "E1M4 moved to E3M4 (E1-3M4)"

Yeah, that's how I do it. Also I added an example to the first post to hopefully clear up confusion.


Fernito said:

PS: by the way, seems like episode 1 is complete already! :O


Almost, Jaws in Space's map is still halfway done, but once it's finished up, that Episode is done. I can't say I was expecting it to be done this fast!

Also, Fernito's E1M5 is one hell of a good map.

Old Post 03-13-13 21:14 #
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Icytux
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I guess I could try my hand at E3M3: E4M3...

Old Post 03-13-13 22:24 #
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Death Egg
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Is it just me, or is Fernito's newer version of his maps download not working? The link works but clicking download only gives me an error.

Old Post 03-14-13 00:29 #
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Fernito
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Death Egg said:
Is it just me, or is Fernito's newer version of his maps download not working? The link works but clicking download only gives me an error.


I just tried, it worked for me. I can re-upload it anyway.

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Old Post 03-14-13 01:52 #
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Fernito
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OK, here's the updated E2-1M5 (added more columns to the central area, as Memfis suggested).

http://www.mediafire.com/?kk9krek77xxm95a

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Last edited by Fernito on 03-14-13 at 06:37

Old Post 03-14-13 06:27 #
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Death Egg
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Hmmm, something's really up on my end with your Mediafire files, because that one still won't download for me. I tried other Mediafire downloads from other authors but they work fine, and the first version you posted downloaded without issues... Would someone mind uploading the updated version to another site so I can see if it works then?

Old Post 03-14-13 06:30 #
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Fernito
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Hmm, that's odd... try with this one: http://www.mediafire.com/?kk9krek77xxm95a

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Old Post 03-14-13 06:37 #
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Death Egg
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Huh, that one worked. Strange.

Old Post 03-14-13 06:37 #
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