JP54
Newbie

Posts: 9
Registered: 12-12 |
C30N9 said:
Wow, that's a pretty big number. The screenshots look great, but I noticed that you're using custom textures. I'm sorry to tell you that I'm not supporting custom textures for this project, so try to find a replacement for those textures.
Sounds like the map is nearly unbeatable. The map will be put in a late slot due to its high difficulty. If you could shrink the map a little, that would be appreciated to ensure vanilla limits (other than sprite limits) and make the map a bit easier.
But I still didn't play it, I'll check it tomorrow.
Ok i might have exagerated a bit. The number of enemies is now about 560, i've also removed some archviles, spiderdemons and cyberdemons from the lower difficulties, added a megasfere and some extra ammo.
The map is considerabily more manageable now. I´ve also removed all the custom textures, i had to be a bit creative with that plunger texture at the end but it worked out just fine.
|