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Sergeant_Mark_IV

Ketchup - Universal Gore Mod - Test 4

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Download Test 4 here


Many people requested me a version of Brutal Doom without any gameplay modifications at all. I created Brutal Doom Lite, but it still had the custom deaths that would make TCs unplayable, plus modified enemy AI that would modify the gameplay.

Ketchup is a plain gore mod. Nothing in the gameplay is changed. Just gibs and more gibs for your satisfaction. All enemies can be gibed. Even your chainsaw and plasma rifle can sometimes gib enemies.

So... why is this called an Universal Gore Mod? Because this is not a gore mod for Doom, it's a gore mod for any game that can run on the zdoom-based engines. It's a ludicrous gibs mod for Doom, Freedoom, Heretic, HeXen, Strife, and anything else in a single half mb file.

For now, Doom, Freedoom, HeXen, Heretic, and Chex Quest can be played with it. Strife and Hacx support is planned, and maybe modified versions to work with wads such as kdizd, NeoDoom, Return of the Triad, and others.
You can play this with Samsara, just make sure to load Samsara first, and make Ketchup stuff get loaded after it. The only compatibility issue is that Chex Warrior will not able to teleport enemies, they will just die. But I think this is not an issue in a gore mod.

Pics:
http://i45.tinypic.com/29n9zlt.jpg
http://i46.tinypic.com/r01jcg.jpg
http://i48.tinypic.com/2rc5yf9.jpg
http://i46.tinypic.com/w6qkjl.jpg
http://i46.tinypic.com/zve71d.jpg

Credits:
Nash - The base Nashgore sprites used to create some gibs.
Jekyll Grim Payne - The gibbed corpses of large enemies.
Revilution - The blood pool models and the blood mist sprite.

Test 4 changelog:
- Modified some decals.
- Blood no longer creates splashes or step sounds on wads that have this kind of stuff in TERRAIN lumps.
- Improved compatibility with Particle Fire Enhancer Mod
- [Doom] Increased gib health of Zombies and Imps from 9 to 11, and now they cant be gibed by pistols anymore.
- [Chex Quest] Added some junk pieces from Brutal Strife that are spawned when armoured enemies such as the Armored Bipedicus dies.

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HAHAHAAAAAA, YES! Mark, this is amazing, exactly the excess gore mod I've always wanted. Really hoping to see some servers around with this one on soon. I can already tell this is going to be my Doom crack for a while..

Thanks for listening, Mark. I freakin' love it. Tenattaten.

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I'm guessing the CQ support is in an early stage, considering Cycloptuses bleed red and get regular-zorched sometimes. Having little bits of helmet/cyborg parts fly everywhere would be cool though. It'd work for Hacx too.

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exactly what i was looking for. as entertaining as brutal doom is, i'm somewhat a purist regarding gameplay, so this fits the bill.

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Orangestar said:

I'm guessing the CQ support is in an early stage, considering Cycloptuses bleed red and get regular-zorched sometimes. Having little bits of helmet/cyborg parts fly everywhere would be cool though. It'd work for Hacx too.


I don't exactly know why some blood spots are getting spawned on CQ yet. Yes, I will add the cyborg parts from Brutal Strife.

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Finally got around to playing this. Awesome! Just simply awesome! Sorta want to combine this with the Particle Fire Enhancer mod... that just uses Nashgore though. Hm.

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