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Sergeant_Mark_IV
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Posts: 401
Registered: 12-09


http://i49.tinypic.com/33ku8t4.jpg

Download Test 4 here


Many people requested me a version of Brutal Doom without any gameplay modifications at all. I created Brutal Doom Lite, but it still had the custom deaths that would make TCs unplayable, plus modified enemy AI that would modify the gameplay.

Ketchup is a plain gore mod. Nothing in the gameplay is changed. Just gibs and more gibs for your satisfaction. All enemies can be gibed. Even your chainsaw and plasma rifle can sometimes gib enemies.

So... why is this called an Universal Gore Mod? Because this is not a gore mod for Doom, it's a gore mod for any game that can run on the zdoom-based engines. It's a ludicrous gibs mod for Doom, Freedoom, Heretic, HeXen, Strife, and anything else in a single half mb file.

For now, Doom, Freedoom, HeXen, Heretic, and Chex Quest can be played with it. Strife and Hacx support is planned, and maybe modified versions to work with wads such as kdizd, NeoDoom, Return of the Triad, and others.
You can play this with Samsara, just make sure to load Samsara first, and make Ketchup stuff get loaded after it. The only compatibility issue is that Chex Warrior will not able to teleport enemies, they will just die. But I think this is not an issue in a gore mod.

Pics:
http://i45.tinypic.com/29n9zlt.jpg
http://i46.tinypic.com/r01jcg.jpg
http://i48.tinypic.com/2rc5yf9.jpg
http://i46.tinypic.com/w6qkjl.jpg
http://i46.tinypic.com/zve71d.jpg

Credits:
Nash - The base Nashgore sprites used to create some gibs.
Jekyll Grim Payne - The gibbed corpses of large enemies.
Revilution - The blood pool models and the blood mist sprite.

Test 4 changelog:
- Modified some decals.
- Blood no longer creates splashes or step sounds on wads that have this kind of stuff in TERRAIN lumps.
- Improved compatibility with Particle Fire Enhancer Mod
- [Doom] Increased gib health of Zombies and Imps from 9 to 11, and now they cant be gibed by pistols anymore.
- [Chex Quest] Added some junk pieces from Brutal Strife that are spawned when armoured enemies such as the Armored Bipedicus dies.

Last edited by Sergeant_Mark_IV on 03-08-13 at 01:52

Old Post 03-03-13 19:21 #
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PRIMEVAL
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Posts: 1988
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Excellent! I'll have to get this and check it out. :)

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Old Post 03-03-13 19:49 #
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Doomkid
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Posts: 1679
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HAHAHAAAAAA, YES! Mark, this is amazing, exactly the excess gore mod I've always wanted. Really hoping to see some servers around with this one on soon. I can already tell this is going to be my Doom crack for a while..

Thanks for listening, Mark. I freakin' love it. Tenattaten.

Old Post 03-04-13 01:22 #
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Orangestar
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Posts: 46
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I'm guessing the CQ support is in an early stage, considering Cycloptuses bleed red and get regular-zorched sometimes. Having little bits of helmet/cyborg parts fly everywhere would be cool though. It'd work for Hacx too.

Old Post 03-04-13 06:11 #
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Clonehunter
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Wow, this is actually something I've been looking for... Very cool!

Old Post 03-04-13 14:08 #
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massacrebosco
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It must be a badass Mod !! I'll try it later.

Old Post 03-05-13 07:00 #
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Pirx
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Posts: 796
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exactly what i was looking for. as entertaining as brutal doom is, i'm somewhat a purist regarding gameplay, so this fits the bill.

Old Post 03-07-13 01:53 #
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SFoZ911
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Going to check it out soon. Looks delicious.

Old Post 03-07-13 09:51 #
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baronofheck82
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Posts: 349
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Just tried it out. I think I like this more than I like Nashgore, and I ALWAYS play with Nashgore. Good job :)

Old Post 03-07-13 15:17 #
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Sergeant_Mark_IV
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Orangestar said:
I'm guessing the CQ support is in an early stage, considering Cycloptuses bleed red and get regular-zorched sometimes. Having little bits of helmet/cyborg parts fly everywhere would be cool though. It'd work for Hacx too.


I don't exactly know why some blood spots are getting spawned on CQ yet. Yes, I will add the cyborg parts from Brutal Strife.

Old Post 03-07-13 21:36 #
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PRIMEVAL
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Finally got around to playing this. Awesome! Just simply awesome! Sorta want to combine this with the Particle Fire Enhancer mod... that just uses Nashgore though. Hm.

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Old Post 03-07-13 22:32 #
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Sergeant_Mark_IV
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Actually, you can use it with PFEnh. Just make sure to load Ketchup after it. The only problem is that the blood decals will act weirdly.

Last edited by Sergeant_Mark_IV on 03-07-13 at 22:54

Old Post 03-07-13 22:43 #
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PRIMEVAL
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Oh, nice. Now my Let's Plays will be even more gorified X)

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Old Post 03-07-13 22:49 #
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Sergeant_Mark_IV
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Well, then I recommend you to edit PFEnh, and edit/delete the DECALDEF lump.

Old Post 03-07-13 22:55 #
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