Sergeant_Mark_IV Posted March 3, 2013 Download Test 4 here Many people requested me a version of Brutal Doom without any gameplay modifications at all. I created Brutal Doom Lite, but it still had the custom deaths that would make TCs unplayable, plus modified enemy AI that would modify the gameplay. Ketchup is a plain gore mod. Nothing in the gameplay is changed. Just gibs and more gibs for your satisfaction. All enemies can be gibed. Even your chainsaw and plasma rifle can sometimes gib enemies. So... why is this called an Universal Gore Mod? Because this is not a gore mod for Doom, it's a gore mod for any game that can run on the zdoom-based engines. It's a ludicrous gibs mod for Doom, Freedoom, Heretic, HeXen, Strife, and anything else in a single half mb file. For now, Doom, Freedoom, HeXen, Heretic, and Chex Quest can be played with it. Strife and Hacx support is planned, and maybe modified versions to work with wads such as kdizd, NeoDoom, Return of the Triad, and others. You can play this with Samsara, just make sure to load Samsara first, and make Ketchup stuff get loaded after it. The only compatibility issue is that Chex Warrior will not able to teleport enemies, they will just die. But I think this is not an issue in a gore mod. Pics: http://i45.tinypic.com/29n9zlt.jpg http://i46.tinypic.com/r01jcg.jpg http://i48.tinypic.com/2rc5yf9.jpg http://i46.tinypic.com/w6qkjl.jpg http://i46.tinypic.com/zve71d.jpg Credits: Nash - The base Nashgore sprites used to create some gibs. Jekyll Grim Payne - The gibbed corpses of large enemies. Revilution - The blood pool models and the blood mist sprite. Test 4 changelog: - Modified some decals. - Blood no longer creates splashes or step sounds on wads that have this kind of stuff in TERRAIN lumps. - Improved compatibility with Particle Fire Enhancer Mod - [Doom] Increased gib health of Zombies and Imps from 9 to 11, and now they cant be gibed by pistols anymore. - [Chex Quest] Added some junk pieces from Brutal Strife that are spawned when armoured enemies such as the Armored Bipedicus dies. 0 Share this post Link to post
PRIMEVAL Posted March 3, 2013 Excellent! I'll have to get this and check it out. :) 0 Share this post Link to post
Doomkid Posted March 4, 2013 HAHAHAAAAAA, YES! Mark, this is amazing, exactly the excess gore mod I've always wanted. Really hoping to see some servers around with this one on soon. I can already tell this is going to be my Doom crack for a while.. Thanks for listening, Mark. I freakin' love it. Tenattaten. 0 Share this post Link to post
Orangestar Posted March 4, 2013 I'm guessing the CQ support is in an early stage, considering Cycloptuses bleed red and get regular-zorched sometimes. Having little bits of helmet/cyborg parts fly everywhere would be cool though. It'd work for Hacx too. 0 Share this post Link to post
Clonehunter Posted March 4, 2013 Wow, this is actually something I've been looking for... Very cool! 0 Share this post Link to post
massacrebosco Posted March 5, 2013 It must be a badass Mod !! I'll try it later. 0 Share this post Link to post
Pirx Posted March 7, 2013 exactly what i was looking for. as entertaining as brutal doom is, i'm somewhat a purist regarding gameplay, so this fits the bill. 0 Share this post Link to post
SFoZ911 Posted March 7, 2013 Going to check it out soon. Looks delicious. 0 Share this post Link to post
baronofheck82 Posted March 7, 2013 Just tried it out. I think I like this more than I like Nashgore, and I ALWAYS play with Nashgore. Good job :) 0 Share this post Link to post
Sergeant_Mark_IV Posted March 7, 2013 Orangestar said:I'm guessing the CQ support is in an early stage, considering Cycloptuses bleed red and get regular-zorched sometimes. Having little bits of helmet/cyborg parts fly everywhere would be cool though. It'd work for Hacx too. I don't exactly know why some blood spots are getting spawned on CQ yet. Yes, I will add the cyborg parts from Brutal Strife. 0 Share this post Link to post
PRIMEVAL Posted March 7, 2013 Finally got around to playing this. Awesome! Just simply awesome! Sorta want to combine this with the Particle Fire Enhancer mod... that just uses Nashgore though. Hm. 0 Share this post Link to post
Sergeant_Mark_IV Posted March 7, 2013 Actually, you can use it with PFEnh. Just make sure to load Ketchup after it. The only problem is that the blood decals will act weirdly. 0 Share this post Link to post
PRIMEVAL Posted March 7, 2013 Oh, nice. Now my Let's Plays will be even more gorified X) 0 Share this post Link to post
Sergeant_Mark_IV Posted March 7, 2013 Well, then I recommend you to edit PFEnh, and edit/delete the DECALDEF lump. 0 Share this post Link to post