Demonologist
Mini-Member
Posts: 97
Registered: 08-09 |
Thanks a lot, it seems that this stuff isn't that bad after all.
Phml said:
Cool stuff. I especially liked the church map, the way you had to alternatively duck behind these benches or climb them to move around.
Benches have proven to be rather fun and controversial decision at the same time, heh. I've seen numerous demos already where people blow themselves to pieces with rl because of 'em. Funny to watch of course, but I also can easily understand all the hatred towards myself after that. Though I think they make good addition to gameplay providing environmental challenge combined with monster threat. Tough but interesting from my point of view.
Phml said:
Another small issue I had was, in the numerous parts where you're blocked from falling down, the lines being right at the edge of the sectors. It feels like you're banging against a solid wall (because you're blocked when your "arms" or "torso" hit it, way before your "feet" would). In those situations, I prefer seeing a surrounding sector with block lines, even if it's only for an extra 16 map pixels. Obviously, it's a lot of work for something that probably doesn't matter to anyone but me, but I felt like mentioning it regardless. :)
And this is actually a good point. Unfortunately such bumping is a Boom issue which could easily affect another person's playing style. I personally don't even notice it (or maybe just got used to it) but that doesn't mean that others also treat it the same way. In the end - it was me being somewhat pedantic and mathematically precise, but from now on I'll definitely take such nuances into consideration. Thanks for mentioning.
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