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Sergeant_Mark_IV
Brutal Member


Posts: 439
Registered: 12-09


During an assault into an infested city, a group of marines were pinned down by a Cyberdemon. You are sent with an armoured convoy to rescue these marines, but the convoy got ambushed. You escape, but you need to proceed on foot.

Jumping is required to play this level.

This was supposed to be a speedmap, and don't take longer than 6 hours, but many problems appeared with UDMF format (many sectors were breaking with no reason, and the Doom Builder bug searching tools couldn't find the reasons, so after many time trying to find and fix these sectors, I decided to convert the map to Doom in Hexen format and some areas had to be re-planned), and it ended up taking more than 10~12 hours.

This map play very differently if compared with my other city maps. This map doesn't has a sandbox felling, and is a bit more linear.

This map also attempts to recreate Doom 2's Tenements map. But since that map is way too much abstract, this map doesn't resembles that map at all.

Screenshots:
http://i49.tinypic.com/2whnr0o.png
http://i46.tinypic.com/2dhz1o8.png



Download:
http://www.mediafire.com/?84f2um66dxtxn99

Last edited by Sergeant_Mark_IV on Mar 8 2013 at 20:23

Old Post Mar 7 2013 21:38 #
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esselfortium
A Major Doomworld Concern


Posts: 7058
Registered: 01-02



Sergeant_Mark_IV said:
This was supposed to be a speedmap, and don't take longer than 6 hours, but many problems appeared with UDMF format (many sectors were breaking with no reason, and the Doom Builder bug searching tools couldn't find the reasons, so after many time trying to find and fix these sectors, I decided to convert the map to Doom in Hexen format and some areas had to be re-planned), and it ended up taking more than 10~12 hours.

This ZDBSP bug is probably what you were running into. It was a giant hassle to work around in every UDMF map I've worked on and was only very recently fixed.

Old Post Mar 7 2013 22:19 #
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Sergeant_Mark_IV
Brutal Member


Posts: 439
Registered: 12-09



esselfortium said:
This ZDBSP bug is probably what you were running into. It was a giant hassle to work around in every UDMF map I've worked on and was only very recently fixed.

Oh, good to know it. I was about to abandon the UDMF format forever.

Old Post Mar 7 2013 22:44 #
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D00mfan
Warming Up


Posts: 17
Registered: 01-13


Nice level. I thought it was challenging.

Old Post Mar 8 2013 18:05 #
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Lippeth
Junior Member


Posts: 164
Registered: 10-12


That's a huge tv for such a small apartment. Loved it by the way

Last edited by Lippeth on Mar 26 2013 at 09:29

Old Post Mar 8 2013 22:57 #
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Mikko_Sandt
Warming Up


Posts: 13
Registered: 06-05


Played this and your two other city maps in Brutal Doom and had a good time. In fact, I haven't had this much fun with Doom in a very long time.

Old Post Jul 6 2013 14:20 #
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