Lippeth
Junior Member

Posts: 145
Registered: 10-12 |
Hey Vorpal, thanks for the input! While I've fixed a few points you touched on, like getting rid of the pistol and its loud sound, and having the officer drop a clip instead, the other suggestions are perfect and will be implemented or fixed. I've spent the last few days just doing weapons, and I'm having issues with the shotgun in decorate, but other than that the weapons department is nearly good to go. I'll check out the Quake textures as well, the brick I'm using is nearly impossible to align. You should have seen the whole level before I stumbled onto Afterglow, it was nearly all green stone.
I want to post another update, but this damn trenchgun problem has me perplexed. It's reloadable (might be on the gimmicky side, but it should work if done right) but it always loads five shells, even when there's no more ammo, resulting in infinite ammo, plus it would be nice to automatically reload after hitting the zero mark instead of going to zero and pressing fire, only to reload, which can really take away from the game.
Anyway, I'm glad you liked some of what you saw so far! I'll take your suggestions and hopefully make something better!
Also: Would the treasure chests be more suited for armor bonuses?
Last edited by Lippeth on 03-13-13 at 08:28
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