esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5978
Registered: 01-02 |
40oz said:
I'd think a lot of wads played on I'm too young to die are pretty soft.
But speaking from a mapper's perspective, it is tricky because some traps and puzzles can't be made more predictable or basic with difficulty levels. The way some teleport ambushes are made for when you pick up keys are so mean, even if you turned those revenants and archviles into pinky demons and imps, it still requires a pretty heightened reaction time to keep yourself from getting too hurt.
Somewhat, though monsters could be spawned in different locations, or using different teleport setups with different timing.
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