invictius Posted March 27, 2013 Looked over the zdoom wiki and google, can't find anything about what colors are used aside from red, yellow, blue. I've seen purple and green key colours - is there a certain set of colours or can you effectively create any colour key with scripting? 0 Share this post Link to post
esselfortium Posted March 27, 2013 You can create any sort of keys you like. I believe DECORATE and LOCKDEFS are what you'd need to look into, the former to create the new or modified key items and the latter to create locks that use them. 0 Share this post Link to post
esselfortium Posted March 27, 2013 You can tuna piano but you can't oh forget it 0 Share this post Link to post
Obsidian Posted March 27, 2013 You can replace the skull key graphics and change the messages in DeHackEd. A slightly basic way of working, but it works. :) 0 Share this post Link to post
Gez Posted March 27, 2013 invictius said:Looked over the zdoom wiki and google, can't find anything about what colors are used aside from red, yellow, blue. I've seen purple and green key colours - is there a certain set of colours or can you effectively create any colour key with scripting? LOCKDEFS. Example:lock 1337 { CyanKey Message "You need a key with a color outside of the (Doom) spectrum to open this door" MapColor 0 255 255 }Then with DECORATE it's super-easy too.Actor CyanKey : DoomKey 1337 { Inventory.PickupMessage "You picked up a key with a color that's not in the palette (but no, it is not invisible)" States { Spawn: CYAN K -1 } }For the graphics, just do it yourself. Though you could create them from the original Doom graphics by translating them with the TEXTURES lump. 0 Share this post Link to post
Shadow Hog Posted March 27, 2013 I'm pretty sure Super Sonic Doom replaced the skullkey graphics to create additional colored keycards? I dunno. LOCKDEFS would probably be a better option. 0 Share this post Link to post
printz Posted March 27, 2013 Gez said:Though you could create them from the original Doom graphics by translating them with the TEXTURES lump. Can you do it directly from DECORATE? Translate ranges of colours. 0 Share this post Link to post
Blue Shadow Posted March 27, 2013 Yes, you can do that by using the Translation actor property. 0 Share this post Link to post