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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Yay Hide and Seek!
Well?
Awesome! I hope to see this released soon!
Wow, I'd love to map for this project!
Meh. Not interested.
This is sooo unoriginal! And retarded!
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Krispy
Senior Member


Posts: 1188
Registered: 02-12


I've made a demo of my upcoming mod, Hide 'n Seek. Still accepting mappers (yes I know there are lots of projects going on). As you can see, it's basically finished, all it needs is some shiny new levels!



So what do you think?

Old Post 04-05-13 16:56 #
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Unholypimpin
Member


Posts: 435
Registered: 03-11


Im sorry to break it to you but a wad like this has already been made. Has the same name and everything, you should check it out. Has like 4 player classes per team and theres two teams hiders and seekers.

Old Post 04-05-13 17:28 #
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Krispy
Senior Member


Posts: 1188
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Yes, I was well aware of that before I started this project. I play it online sometimes. That's not to say mine is based off of it. "So how is this mod different," you ask? The point of this was to make a simpler mod that had the basic hide and seek feel. With that other wad that you mentioned, it doesn't make a difference if you're seen or not, as long as you're out of reach, faster, etc. you're fine. With my take on it, if you're seen, it's over. There are no spots that the seeker can't reach that the hiders can, so it's more like the real life game.

Old Post 04-05-13 19:29 #
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Unholypimpin
Member


Posts: 435
Registered: 03-11


Since you explained it like that it actually sounds even better!! I shall try this soon.

Old Post 04-05-13 19:41 #
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CorSair
Forum Regular


Posts: 872
Registered: 11-12


Looks interesting.

By the way, how mappers can contribute to this project?

Old Post 04-05-13 20:24 #
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Krispy
Senior Member


Posts: 1188
Registered: 02-12


It's all right here.

If you have any more questions, feel free to ask!

Old Post 04-05-13 21:00 #
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