Weird impy thing
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > ACS test: Sitting in Doom!
 
Author
All times are GMT. The time now is 17:03. Post New Thread    Post A Reply
Katamori
Forum Staple


Posts: 2469
Registered: 08-10


There's something that I've always wanted to see in every RPG-ish games: the ability to sit down on a chair or something and look around. For me, it makes a game more realistic.

Recently I thought that I should implement it in Doom. Because I'm lame, after some failed attempts, one of my friend (who's also Hungarian and a very talented guy, you may know him on ZDoom Forums as "ntamas") did it. The idea was mine, the implementation is his work. =)

Here it is. Don't deal with the design, I just made 5 sectors as table and chairs.

http://www.freefilehosting.net/impdate

(essel, if it'd have a better place in Doom Editing, then please move it!)

__________________
Interesting stuff around me:
Channel of Doom Let's Plays|Somewehere in Time project thread

Old Post 04-05-13 17:41 #
Katamori is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Senior Member


Posts: 1186
Registered: 10-12


I can't get off the sitting position!
And why are there two teleport pads that check X and Y?

Old Post 04-05-13 18:52 #
joe-ilya is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Katamori
Forum Staple


Posts: 2469
Registered: 08-10


Press <use> to sit down, press <use> again to get up!

The coordinate writer was only another experiment by ntamas.

Last edited by Katamori on 04-06-13 at 14:56

Old Post 04-05-13 21:27 #
Katamori is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Doomkid92
Member


Posts: 516
Registered: 06-08


I got a really good laugh out of this, mostly because of the title of the wad. If the teleport sound was silent and the fog invisible, it would be much more convincing. Either way it was fun to shoot an imp from accross the table. A sprite of a plate of pancakes needs to be added in, then you've got perfection.

Old Post 04-06-13 08:23 #
Doomkid92 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Katamori
Forum Staple


Posts: 2469
Registered: 08-10


Hehe, thanks, it was my aim! :D

I can solve the teleportation without fog later. Not that hard

Old Post 04-06-13 14:57 #
Katamori is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 17:03. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > ACS test: Sitting in Doom!

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Message Board Statistics