I did loose my way, again, once I obtained the yellow key and walked into the yellow door and took the lift up, I was stranded. I could not get into the blue key door up ahead and I could not get the lift to go back down. So theres a warning for you, there's the possibility of being stuck up there with no escape.
yes, i am aware of that and i have already fixed it, i have send the fixed version to egregore.
I noclipped out of there and ran around looking for the blue key, or any way of advancing the level, but found none. Eventually, i strafe/ran onto the large landmass surrounding the fortress, where all the monsters where sniping at me, and I ran into a cave and the map exited. So maybe that is how the level is supposed to end? Or is that a bug, being able to jump across the lava like that?
i have fixed (hope for the last time) those leap of faith, i really hope this will not appen again, also fixed the elevator thing, really annoying for a player... the blue key can be reached from where the yellow key is, and the green key is really hidden, maybe too much, and i know that this will piss off a lot a players. i'll probably extend the balcony outside the windows to make it more easy to find if nobody is able to find it...
Feels a bit unfinished in places
you mean the outside area or?... eventually i can work on it.
So far, all maps from E1M6-E1M9 have lost me. I may have liked the map themselves, but due to them either being mazelike, like E1M6-E1M7 or due to them being too damn hard, like E1M8, or due to this here where I'm not sure if I maybe did the right thing or not, I simply haven't been able to finish the levels. I hate being stuck, as well, so if I have to give one point of criticism to these levels collectively it's this: make sure I, the player, can easily and without any form of abstract thought, get from A to B and from B to the exit. Heretic is an arcadey action game, with simply switch puzzles at best being what one should bring to it in level of complexity.
Also, I don't really like huge maps. And I like them even less when they have me running around trying to figure out what this or that switch did.
not sure if i can agree with you, this is more matter of tastes, i , for example, like huge leves that are a bit mazelike, i feel it add more that being only a shot-things gallery, where you pass on it in 2 minutes and forget about it, items in heretic have also a role in it, they can force you to go melee and to use crown control strategies to maximixe the bombs effects and such, one thing i may feel to blame the previous heretic community project was that: you go around and kill stuff in a Doom-like manner, without using any advantage of the heretic's arsenal.
on the other side i understand that anyone can get bored after a while of running around aimlessly trying to figure out what this or that switch did. this also appened to me 2 times in Doomad level, but i was so stunned by the architecture that i didn't got mad at him, also the second time was all my fault, since i didn't noticed that the swicth that lead to the blue key lowered the platform on my rigth :P. uh seems that i have to play them extensively, but rigth now i have so little time...
again thank you for playtesting all of them.