Spider Mastermind
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > HYMN: Final Release, finally!
Pages (4): « 1 2 [3] 4 »  
Author
All times are GMT. The time now is 01:35. Post New Thread    Post A Reply
DooMAD
Bitcoin IS a religion.


Posts: 1525
Registered: 07-02


There's some minor progress on mine at the usual address:

http://www.teamhellspawn.com/adetic.zip

Now has some monsters teleporting in after the yellow key switch and a few cosmetic tweaks. Still plenty more to do, though. Hoping to have a big splurge of mapping activity over the weekend and through to wednesday.

Old Post May 9 2013 18:42 #
DooMAD is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Boared
Warming Up


Posts: 26
Registered: 07-12


Here is an updated version of my map. I fixed some bugs and addes some extra areas. No skill implementation yet.

http://www.mediafire.com/?hsuu6zzfshjgbhk

Cheerio!

Old Post May 12 2013 12:39 #
Boared is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Vermil
Senior Member


Posts: 1831
Registered: 03-04


Somebody didn't insert the new title pic as a raw file ;)

Heretic's title pic needs to be in raw format for vanilla Heretic and some ports.

Old Post May 12 2013 19:51 #
Vermil is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DooMAD
Bitcoin IS a religion.


Posts: 1525
Registered: 07-02


More progress. I've altered the yellow key switch so it's facing out toward the courtyard and you can see the walls/walkways rising up, as per EvilNed's suggestion. Also made a new finalé area.

Still lots of visual and balance related bits to sort out. I think I've also bugged the Maulotaur fight as he keeps feeling suicidal and jumping down into the new ravine, so need to sort that out. Hopefully in the process it'll make it a little less easy for the player to fall in too, heh.

http://www.teamhellspawn.com/adetic.zip

Old Post May 13 2013 18:50 #
DooMAD is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Xaser
Forum Staple


Posts: 2890
Registered: 07-03



Vermil said:
Heretic's title pic needs to be in raw format for vanilla Heretic and some ports.

Oh hmm, that's weird. Never realized Heretic/Hexen did this differently than Doom for some reason. Just a couple of clicks in SLADE3 to fix though, luckily. :P

Old Post May 14 2013 04:19 #
Xaser is offline Twitter account || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Egregor
Member


Posts: 299
Registered: 11-12


My computer temporarily does not have an internet connection. I am writing this from work. Because of this don't expect me to make any changes or updates for at least a week. On that note, thank you Xaser for providing the DWmegawad club with Alpha 2C. At this point I'd like to save all further updates for the Beta release (that way there will actually be a reason to release a Beta).

There has been lots of support for this project and I am very pleased with the progress that everyone has been putting forth! Right now there is a soft deadline of June 1st for updated levels but as so much beta testing is currently in progress this deadline is feeling rushed, even for me. Would it be more realistic to push the beta map submission deadline back to July 1st?

Old Post May 14 2013 15:49 #
Egregor is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DooM_RO
Senior Member


Posts: 2156
Registered: 02-11


Since you are already using WarCraft music for E1M7(which is incredibly awesome), I suggest using this for Intermission http://www.youtube.com/watch?v=FLWa...3A7E796FFE2B3C5

Old Post May 16 2013 15:44 #
DooM_RO is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Vermil
Senior Member


Posts: 1831
Registered: 03-04


Personal opinion is that if one has to change the intermission music and use Warcraft 2 music, that the Orc Victory track might be better.

From the same playlist:

http://www.youtube.com/watch?v=rmKd...3A7E796FFE2B3C5

But maybe that's because it playing while the counters are counting up is engrained in my head from when I use to play WC2 extensively, even if Heretic's counters don't count up like Doom or WC2...

Personally, I don't think changing the intermission music is needed, unless all the level music is changed and follows a theme (i.e that every level used WC2 music).

Last edited by Vermil on May 16 2013 at 16:05

Old Post May 16 2013 15:58 #
Vermil is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Cacowad
Member


Posts: 427
Registered: 07-12


speaking of music changes... i propose to change the music for e1m9 since it is really annoying at the moment, unfortunatly i still don't know what the replacement could be...

got an update for my map as well, since mediafire seems to do not work today, i will post it tomorrow. i hope those changes will make it playable...

Old Post May 16 2013 21:34 #
Cacowad is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
A.Gamma
Junior Member


Posts: 243
Registered: 08-09


IRC Egregor once mentioned that if people where okay with it, he could change the music for any level that did not have custom music.

As for sources, he proposed Ultima VIII, I personally used music from Dungeon Master 2.

Old Post May 16 2013 21:42 #
A.Gamma is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
EvilNed
Member


Posts: 364
Registered: 03-10


I'd like a Hexen track for mine. Let me get back to you.

Old Post May 17 2013 06:56 #
EvilNed is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DooMAD
Bitcoin IS a religion.


Posts: 1525
Registered: 07-02


Here's the latest version with more colour-coding and visual cues. Should hopefully be less confusing now, although I can't really change the layout without starting from scratch, so I think this is as good as it gets: http://www.teamhellspawn.com/adetic.zip

Still needs more visual fixes, though. Particularly in the blue key area and finalé. That's next on the todo list.

//EDIT: Updated again. Blue key area pretty much done, now just the finalé and other odd tweaks and fixes.

Last edited by DooMAD on May 21 2013 at 18:09

Old Post May 19 2013 21:49 #
DooMAD is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Boared
Warming Up


Posts: 26
Registered: 07-12


Latest update on my map can be found here:

http://www.mediafire.com/download/h...redhymnfix1.wad

Thanks for all the feedback and sorry that I haven't given any. Pretty busy till the end of june.

Cheerio!

Old Post May 21 2013 17:33 #
Boared is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DooMAD
Bitcoin IS a religion.


Posts: 1525
Registered: 07-02


Quick question before I completely screw up my map, what's the compatibility level we're aiming for regarding infinitely tall sprites? I've been adding Stalactites to the map not considering whether or not they'll be blocking player movement.

Old Post May 26 2013 21:04 #
DooMAD is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Vermil
Senior Member


Posts: 1831
Registered: 03-04


Vanilla Heretic doesn't have infintely tall sprites like Doom ;)

Old Post May 26 2013 21:20 #
Vermil is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DooMAD
Bitcoin IS a religion.


Posts: 1525
Registered: 07-02



Vermil said:
Vanilla Heretic doesn't have infintely tall sprites like Doom ;)

Fantastic, cheers.

//EDIT:

Right, hopefully that's done - nope

//DOUBLE EDIT:

Fixed some bugs from using an outdated texture pack. Any more errors, let me know.

//FINAL EDIT:

Sneaking in before the deadline with one last update. Added some more monsters and fixed a few texture bugs as per feedback: final version: http://www.teamhellspawn.com/surrexit.zip - 6th June 2013

Last edited by DooMAD on Jun 6 2013 at 21:55

Old Post May 26 2013 21:24 #
DooMAD is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Egregor
Member


Posts: 299
Registered: 11-12


Lets push back the beta deadline from June 1st to July 1st. I see no reason to crunch the deadline when the DWmegawad club still has an active thread http://www.doomworld.com/vb/wads-mo...lub-plays-hymn/. I have been pretty 'distracted' from doom (and heretic) as of late, and haven't really worked on the project for a few weeks. Hopefully another month will give us all (including myself) enough time make that final push and polish everything off so we can all feel satisfied with this process. How do the rest of you feel about moving back the deadline another month?

Old Post May 31 2013 04:29 #
Egregor is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Cacowad
Member


Posts: 427
Registered: 07-12


it would be great, since i did't had time to fix anything since the last update, i was too busy with university stuff....

Old Post May 31 2013 10:46 #
Cacowad is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Egregor
Member


Posts: 299
Registered: 11-12


It's been about a month but I believe I now have all the final versions of the HYMN maps. I will begin compiling them. There will also be Doomsday support in the Beta provided by Vermil (thanks!). Expect a Beta version here in the next week or so!

EDIT: well that didn't take long. Let me know if there is anything I missed so it can be included before it goes to the archive, which should happen in about two weeks.

Last edited by Egregor on Jun 25 2013 at 01:22

Old Post Jun 24 2013 22:33 #
Egregor is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
EvilNed
Member


Posts: 364
Registered: 03-10


Whoops.

I'm not sure you have the latest version of my Map. Bugfixes only.

Old Post Jun 25 2013 07:32 #
EvilNed is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Egregor
Member


Posts: 299
Registered: 11-12



EvilNed said:
Whoops.

I'm not sure you have the latest version of my Map. Bugfixes only.

Okay. Ya, I kind of jumped the deadline, so I apologize for that. Just make sure to get it to me soon, within the next two weeks.

Old Post Jun 25 2013 14:16 #
Egregor is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Cacowad
Member


Posts: 427
Registered: 07-12


well, i feel that my map is far from being completed, there are a lot of stuff to fix to make it a good one... anyway i have no time to do these changes, so go ahead :\

Old Post Jun 27 2013 12:12 #
Cacowad is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Fernito
Member


Posts: 392
Registered: 02-11


Sorry, I really don't know what I'm doing wrong. I get the following message when I try to load the WAD with ZDoom:

Script error, "GAMEINFO" line 3:
Expected identifier but got string constant "HYMN: A Heretic Community Project" instead.

__________________
My YouTube channel - Doom playthroughs, Duke Nukem 3D speedruns, videogame music renditions, and more!

Old Post Jun 28 2013 00:38 #
Fernito is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Boared
Warming Up


Posts: 26
Registered: 07-12


You need to update to the latest zdoom

http://zdoom.org/

Cheerio!

Old Post Jun 28 2013 09:28 #
Boared is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Fernito
Member


Posts: 392
Registered: 02-11



Boared said:
You need to update to the latest zdoom

http://zdoom.org/

Cheerio!

Ha, silly me. I could've sworn I had the latest version :P Thanks!!

__________________
My YouTube channel - Doom playthroughs, Duke Nukem 3D speedruns, videogame music renditions, and more!

Old Post Jun 28 2013 12:44 #
Fernito is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Egregor
Member


Posts: 299
Registered: 11-12


Beta (v2) Release
http://www.mediafire.com/download/k...h7/HYMN_BV2.wad

What's new?
V1:
-M7 and M8 spot switch
-new M8 episode finale!
-M2, M4, and M5 have all been edited and rebalanced
-Doomsday map defs provided by Vermil but improperly added by Egregor
V2:
-Doomsday map defs fixed by Vermil. Thanks again!

Unless someone asks for more time to make a last minute addition or alteration this will be the final version that is added to /idgames.

Old Post Jul 8 2013 01:10 #
Egregor is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DooMAD
Bitcoin IS a religion.


Posts: 1525
Registered: 07-02


Does the lack of activity mean we've squashed all the bugs, or just that everyone's stopped looking? Heh.

Old Post Jul 15 2013 18:18 #
DooMAD is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Egregor
Member


Posts: 299
Registered: 11-12



DooMAD said:
Does the lack of activity mean we've squashed all the bugs, or just that everyone's stopped looking? Heh.

Nah. There is probably a few lingering bugs, but it won't crash and its playable. At the risk of this project losing all momentum I've gone ahead and submitted it to /idgames, though that was two days ago and I don't see it anywhere there. It may have been rejected because it included a separate .wad and .txt for the textures alone. So it was 2 wads and two text files. If so I'll submit it again tomorrow without the texture pack.

Old Post Jul 16 2013 14:27 #
Egregor is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DooMAD
Bitcoin IS a religion.


Posts: 1525
Registered: 07-02


I don't see it in rejects: http://www.gamers.org/pub/idgames/REJECTS

Would be better to merge the two wads rather than upload without the texture pack.

Old Post Jul 16 2013 15:16 #
DooMAD is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Pavera
Senior Member


Posts: 1549
Registered: 07-08


Damn! I just sent you the final version of my map (finally), too! Though, I know I took my sweet time to do so. Though, I noticed that the beta has a really early (first version) of the map loaded which is odd because I definitely submitted an updated version at one point that actually made into an alpha 3 that Xaser posted a while ago. The differences between what I wanted for the final version and that version were pretty minimal, so I kinda backburnered it cause I figured you had that version.

Old Post Jul 16 2013 15:30 #
Pavera is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 01:35. Post New Thread    Post A Reply
Pages (4): « 1 2 [3] 4 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > HYMN: Final Release, finally!

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.