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Jayextee
Darth Jrrr


Posts: 1250
Registered: 10-00


Wasn't Cat and Mouse already done?

Genuine question, I thought it was but could be wrong.

Old Post 08-19-13 21:32 #
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BaronOfStuff
Senior Member


Posts: 1312
Registered: 06-08


Correct, I did Cat And Mouse weeks ago.

And Joe, you've completely missed the point of this project.

Old Post 08-19-13 21:42 #
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joe-ilya
Nescient Member


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Then I can make it as doom 64s map21 since it has "the chasm" idea.

Old Post 08-19-13 22:45 #
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Impboy4
Junior Member


Posts: 129
Registered: 10-04


Joe, I really don't think this or any other good project you try to join in is for you. You don't follow guidelines and your maps are subpar to project standards. You're better off staying with the Doomworld Mega Project since it will take any map regardless of quality.

Old Post 08-19-13 23:27 #
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BaronOfStuff
Senior Member


Posts: 1312
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joe-ilya said:
Then I can make it as doom 64s map21 since it has "the chasm" idea.


I'm not being funny, but go back and read this topic from the beginning. We're not making original maps, and if you'd screwed your fucking head on and paid attention you would have known that.

Old Post 08-20-13 01:22 #
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joe-ilya
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http://imageshack.com/scaled/thumbnail/853/2l6j.png
http://imageshack.com/scaled/thumbnail/194/fv8b.png
http://imageshack.com/scaled/thumbnail/845/kbdh.png

Old Post 08-20-13 13:38 #
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BaronOfStuff
Senior Member


Posts: 1312
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joe-ilya said:
unclickable thumbnails


Yeah, great, for a map that's going to be rejected because it's not following guidelines or even relevant to the project.

Old Post 08-20-13 14:09 #
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Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2195
Registered: 01-08


*sigh*

Old Post 08-20-13 14:36 #
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Fisk
Forum Regular


Posts: 980
Registered: 02-07


Yeah bro, I'm sorry, but you're not part of the project. :P The screens you've shown have little-to-no relevance to anything, and certainly don't look like Doom 64 MAP21.

Old Post 08-20-13 17:36 #
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joe-ilya
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Posts: 2311
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Fisk said:
Yeah bro, I'm sorry, but you're not part of the project. :P The screens you've shown have little-to-no relevance to anything, and certainly don't look like Doom 64 MAP21.


Because of the sky texture I'll remove it and make the cave darker as well as the rest of the map.

No sky texture , darker cave.

http://imageshack.com/scaled/medium/845/22u5.png

Old Post 08-20-13 19:11 #
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Xaser
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Posts: 2638
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Why did you post a screenshot of a solid black square?

Old Post 08-20-13 19:26 #
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joe-ilya
Nescient Member


Posts: 2311
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^
It's not solid black block.
I guess your monitor gamma is too low , because you know , this is doom 64's default design.

Old Post 08-20-13 19:42 #
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Fisk
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Posts: 980
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joe-ilya said:
http://imageshack.com/scaled/medium/845/22u5.png


I guess I'll start on MAP21 later tonight since nobody else wants to do it.

Old Post 08-20-13 19:43 #
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BaronOfStuff
Senior Member


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This is getting fucking ridiculous.

Joe, go home. You're off the team. For good.

Old Post 08-20-13 20:41 #
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Da Werecat
Senior Member


Posts: 1300
Registered: 11-09


I briefly considered taking this map, but I'm not sure I want to mess with all the complex 'terraforming'.

Old Post 08-20-13 21:21 #
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joe-ilya
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BaronOfStuff said:
This is getting fucking ridiculous.

Joe, go home. You're off the team. For good.



http://imageshack.com/scaled/medium/7/whlg.png
;P

Old Post 08-20-13 21:53 #
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Eris Falling
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http://i.imgur.com/9p6NXPPl.png

Old Post 08-20-13 22:05 #
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an_mutt
Junior Member


Posts: 148
Registered: 04-12



joe-ilya said:
this is doom 64's default design.

Screw the haters, Joe, you're a good kid.

Old Post 08-20-13 22:10 #
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joe-ilya
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Eris Falling said:
[What?]


FA<3p^LM?

Anyways , just messing with you guys. :P

Old Post 08-20-13 22:21 #
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Doomkid
Senior Member


Posts: 1487
Registered: 06-08


Holy crap, I let things get way out of control with my map. I once again lost almost all of my progress (For the second god-damn time!) and I just don't have the time to re-do it again.. I'm sorry I went so long without posting this, i inteded to a while ago. I would upload my progress, but there isn't anything to show aside from a few underdetailed rooms...

This project is awesome. I'm really sorry for dropping out so late, you all can slap me if you please. (Seriously, go ahead. I was irresponsible.)

Last edited by Doomkid on 08-22-13 at 04:53

Old Post 08-22-13 04:43 #
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Patch93
Junior Member


Posts: 179
Registered: 06-13


You're not being funny Joe. Get out.

Old Post 08-22-13 04:53 #
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purist
Senior Member


Posts: 2090
Registered: 04-04


I thought it was quite funny. And it already sounds like he knows he's out so I think that remark is a little unnecessary.

Old Post 08-22-13 06:54 #
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Xaser
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Posts: 2638
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Fisk said:
I guess I'll start on MAP21 later tonight since nobody else wants to do it.

Hmm, if I wasn't so preoccupied with other things, I'd give this one a try. Pitfalls is my favorite for some reason. :P

Old Post 08-22-13 10:29 #
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Piper Maru
Member


Posts: 515
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Pitfalls is one of my favorite maps as well! Can't wait to try out Doom 64 for Doom II.

Old Post 08-22-13 19:56 #
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_bruce_
Senior Member


Posts: 1300
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Breakdown/Red Key room.

http://i.imgur.com/YZ09iSw.png

Map so far - outside labyrinth has yet to be done, exit room and some extra secrets need work.

http://i.imgur.com/ob21d7K.gif

Last edited by _bruce_ on 08-23-13 at 22:19

Old Post 08-22-13 22:01 #
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Doomhuntress
Forum Regular


Posts: 956
Registered: 08-10


this is pretty cool stuff. is this going to use Doom 64-ish styled ambient music, or something different altogether? cuz i have an dark ambient-styled WIP i could finish up for this, or give to someone else who wants it.

Old Post 08-24-13 14:32 #
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Da Werecat
Senior Member


Posts: 1300
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Doomhuntress said:
cuz i have an dark ambient-styled WIP i could finish up for this, or give to someone else who wants it.

MIDI?


_bruce_ said:
Map so far - outside labyrinth has yet to be done, exit room and some extra secrets need work.

Nice curves. Looks pleasantly abstract.

Old Post 08-24-13 14:39 #
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Doomhuntress
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Da Werecat said:

MIDI?


yes. it's very barebones and unfinished, though.

Old Post 08-25-13 00:56 #
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Fisk
Forum Regular


Posts: 980
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Doomhuntress said:
this is pretty cool stuff. is this going to use Doom 64-ish styled ambient music, or something different altogether? cuz i have an dark ambient-styled WIP i could finish up for this, or give to someone else who wants it.


I had planned on penning some music for this mod based on what the others here were most interested in. A kind of dark-ambient style of MIDI crossed my mind. If what you have fits and everyone likes it I'll probably end up going the same route.

Old Post 08-25-13 05:55 #
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Doomhuntress
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well, it's not finished by any means, but... https://www.dropbox.com/s/t20t811ml...bient%20wip.mid

it's only a proof of concept, at best.

Old Post 08-25-13 22:27 #
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