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Jayextee
Darth Jrrr


Posts: 1250
Registered: 10-00


Wasn't Cat and Mouse already done?

Genuine question, I thought it was but could be wrong.

Old Post Aug 19 2013 21:32 #
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BaronOfStuff
Senior Member


Posts: 1702
Registered: 06-08


Correct, I did Cat And Mouse weeks ago.

And Joe, you've completely missed the point of this project.

Old Post Aug 19 2013 21:42 #
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joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3633
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Then I can make it as doom 64s map21 since it has "the chasm" idea.

Old Post Aug 19 2013 22:45 #
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Impboy4
Junior Member


Posts: 219
Registered: 10-04


Joe, I really don't think this or any other good project you try to join in is for you. You don't follow guidelines and your maps are subpar to project standards. You're better off staying with the Doomworld Mega Project since it will take any map regardless of quality.

Old Post Aug 19 2013 23:27 #
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BaronOfStuff
Senior Member


Posts: 1702
Registered: 06-08



joe-ilya said:
Then I can make it as doom 64s map21 since it has "the chasm" idea.

I'm not being funny, but go back and read this topic from the beginning. We're not making original maps, and if you'd screwed your fucking head on and paid attention you would have known that.

Old Post Aug 20 2013 01:22 #
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joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3633
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Old Post Aug 20 2013 13:38 #
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BaronOfStuff
Senior Member


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joe-ilya said:
unclickable thumbnails

Yeah, great, for a map that's going to be rejected because it's not following guidelines or even relevant to the project.

Old Post Aug 20 2013 14:09 #
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Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2301
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*sigh*

Old Post Aug 20 2013 14:36 #
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Fisk
Senior Member


Posts: 1040
Registered: 02-07


Yeah bro, I'm sorry, but you're not part of the project. :P The screens you've shown have little-to-no relevance to anything, and certainly don't look like Doom 64 MAP21.

Old Post Aug 20 2013 17:36 #
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joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3633
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Fisk said:
Yeah bro, I'm sorry, but you're not part of the project. :P The screens you've shown have little-to-no relevance to anything, and certainly don't look like Doom 64 MAP21.

Because of the sky texture I'll remove it and make the cave darker as well as the rest of the map.

No sky texture , darker cave.

Old Post Aug 20 2013 19:11 #
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Xaser
Forum Staple


Posts: 2860
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Why did you post a screenshot of a solid black square?

Old Post Aug 20 2013 19:26 #
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joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3633
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^
It's not solid black block.
I guess your monitor gamma is too low , because you know , this is doom 64's default design.

Old Post Aug 20 2013 19:42 #
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Fisk
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joe-ilya said:

I guess I'll start on MAP21 later tonight since nobody else wants to do it.

Old Post Aug 20 2013 19:43 #
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BaronOfStuff
Senior Member


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This is getting fucking ridiculous.

Joe, go home. You're off the team. For good.

Old Post Aug 20 2013 20:41 #
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Da Werecat
Senior Member


Posts: 1849
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I briefly considered taking this map, but I'm not sure I want to mess with all the complex 'terraforming'.

Old Post Aug 20 2013 21:21 #
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joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3633
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BaronOfStuff said:
This is getting fucking ridiculous.

Joe, go home. You're off the team. For good.


;P

Old Post Aug 20 2013 21:53 #
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Eris Falling
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Old Post Aug 20 2013 22:05 #
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an_mutt
speeding Bad Dragon dildo


Posts: 219
Registered: 04-12



joe-ilya said:
this is doom 64's default design.

Screw the haters, Joe, you're a good kid.

Old Post Aug 20 2013 22:10 #
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joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3633
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Eris Falling said:
[What?]

FA<3p^LM?

Anyways , just messing with you guys. :P

Old Post Aug 20 2013 22:21 #
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Doomkid
Senior Member


Posts: 2375
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Holy crap, I let things get way out of control with my map. I once again lost almost all of my progress (For the second god-damn time!) and I just don't have the time to re-do it again.. I'm sorry I went so long without posting this, i inteded to a while ago. I would upload my progress, but there isn't anything to show aside from a few underdetailed rooms...

This project is awesome. I'm really sorry for dropping out so late, you all can slap me if you please. (Seriously, go ahead. I was irresponsible.)

Last edited by Doomkid on Aug 22 2013 at 04:53

Old Post Aug 22 2013 04:43 #
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Patch93
Junior Member


Posts: 205
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You're not being funny Joe. Get out.

Old Post Aug 22 2013 04:53 #
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purist
Senior Member


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I thought it was quite funny. And it already sounds like he knows he's out so I think that remark is a little unnecessary.

Old Post Aug 22 2013 06:54 #
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Xaser
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Fisk said:
I guess I'll start on MAP21 later tonight since nobody else wants to do it.

Hmm, if I wasn't so preoccupied with other things, I'd give this one a try. Pitfalls is my favorite for some reason. :P

Old Post Aug 22 2013 10:29 #
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Piper Maru
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Posts: 1289
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Pitfalls is one of my favorite maps as well! Can't wait to try out Doom 64 for Doom II.

Old Post Aug 22 2013 19:56 #
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_bruce_
Senior Member


Posts: 1347
Registered: 11-07


Breakdown/Red Key room.



Map so far - outside labyrinth has yet to be done, exit room and some extra secrets need work.

Last edited by _bruce_ on Aug 23 2013 at 22:19

Old Post Aug 22 2013 22:01 #
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Doomhuntress
Senior Member


Posts: 1162
Registered: 08-10


this is pretty cool stuff. is this going to use Doom 64-ish styled ambient music, or something different altogether? cuz i have an dark ambient-styled WIP i could finish up for this, or give to someone else who wants it.

Old Post Aug 24 2013 14:32 #
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Da Werecat
Senior Member


Posts: 1849
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Doomhuntress said:
cuz i have an dark ambient-styled WIP i could finish up for this, or give to someone else who wants it.

MIDI?

_bruce_ said:
Map so far - outside labyrinth has yet to be done, exit room and some extra secrets need work.

Nice curves. Looks pleasantly abstract.

Old Post Aug 24 2013 14:39 #
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Doomhuntress
Senior Member


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Da Werecat said:
MIDI?

yes. it's very barebones and unfinished, though.

Old Post Aug 25 2013 00:56 #
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Fisk
Senior Member


Posts: 1040
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Doomhuntress said:
this is pretty cool stuff. is this going to use Doom 64-ish styled ambient music, or something different altogether? cuz i have an dark ambient-styled WIP i could finish up for this, or give to someone else who wants it.

I had planned on penning some music for this mod based on what the others here were most interested in. A kind of dark-ambient style of MIDI crossed my mind. If what you have fits and everyone likes it I'll probably end up going the same route.

Old Post Aug 25 2013 05:55 #
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Doomhuntress
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well, it's not finished by any means, but... https://www.dropbox.com/s/t20t811ml...bient%20wip.mid

it's only a proof of concept, at best.

Old Post Aug 25 2013 22:27 #
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