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BigMemka
Warming Up


Posts: 16
Registered: 05-13


Huge limit-removing level for exploration and intense fighting. This level number 2 for me(the first map was unplayable). I did it in 2011.

http://rghost.ru/46437712

Old Post 06-01-13 20:14 #
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walter confalonieri
Senior Member


Posts: 2034
Registered: 07-09


some screenshot will be nicer....

Old Post 06-02-13 17:03 #
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BigMemka
Warming Up


Posts: 16
Registered: 05-13


screenshot:

http://s017.radikal.ru/i404/1306/08/2b50ea037453t.jpg

http://s47.radikal.ru/i118/1306/b8/abff7553a19bt.jpg

http://s019.radikal.ru/i615/1306/19/3600bc9379f5t.jpg

Old Post 06-02-13 19:05 #
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vdgg
MM2 maniac


Posts: 1553
Registered: 08-07


The first impression on me was: very, very good. You have multiple paths too choose at the start, many of them include taking a radiation suit and quickly passing lava passages. Blue key and SSG are relatively close to the starting area. Plenty of room/paths to explore, great atmosphere.

The problems I had, however, were numerous, and the level started to annoy me (played with PrBoom+ -complevel 2)


Known Bugs : None Known
May Not Run With : Engines/exes known to have a problem with it
Which ones?

limit-removing

Tested With : GZDoom v.1-5-06
=> almost guaranteed you'll have issues in ports other than GZDoom

- Things 2,3,4,5 (infinitely tall firesticks) are blocking the player if he wants to jump to health bonuses in sector 21. The jump is possible, but feels awkward.
- Extremely steep staircases with hell knights on flights of the stairs? (things 548,551). Not a good idea.
- Things 303-306 - infitely tall, caused several deaths as I was strafing left-right against mancubus fireballs. Ouch.
- Sector 929 right behind the YK door, I look left (north on the map) and I'm greeted by a Hall of Mirrors effect.
- Too many dark areas.

Old Post 06-04-13 21:51 #
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BigMemka
Warming Up


Posts: 16
Registered: 05-13


I tested the level of GZDoom but but the wad you can go in in other ports. I have always enjoyed mouselook.

Old Post 06-05-13 16:54 #
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