Throughout most of the Monochrome project's history I thought of myself more as a facilitator than a whip-cracking, wad-smashing 'leader' (hyperbole, but you know what I mean). This worked because of the very lax restrictions on entries for that project, and we got a lot of great maps out of it. But that was my goal - not even to make a megawad, but to provide a thread to explore the fundamentals of mapping in a new way. Now, I kind of got lost in the doldrums a couple of months in, and probably wouldn't have even been able to finish the megawad unless pfl came along, like some kind of cheerleader in shining armour. His style was much more, hmm, 'insistent' than mine, but it worked beautifully. He really got things rolling, and thanks in very large part to him (and of course everyone else who contributed maps, bug-fixing, and/or testing) we're on our way to releasing this pot-pourri assortment very shortly indeed!
It's made me reconsider my approach for next time. As was mentioned earlier, it's important to set the ground rules at the beginning, because if your expectations aren't written down then how are people supposed to know they're breaking them? Confusion ensues, and people will rightfully become upset. So yeah, I like the loose, all-are-welcome approach that we went for with the Monochrome project, and I do intend on facilitating a second one of that kind, but I also want to make a "proper" megawad with hard-and-fast limits and definite end goal, because while a grab-bag of fun, random maps is a blast to go through, it really doesn't have the same staying power over the years.