I slept on the issue. Woke with a head full of clarity, although that could be the post-cereal foodgasm speaking. ;)
Also Capellan always makes very valid points IMO when it comes to feedback, especially seeing what he tends to write for DWMC and the like, plus he is a very long time member. They should be well deserving of consideration.
Agreed on this. I won't say it cuts deep; in fact, everything he says makes me think "yeah, he's right - I should fix that" and I'm fine with that. The main problem though, is that having perceived myself to have done so many 'wrong' things, it seems like I have more and more work piled up on this thing which kinda sucks my gusto a little.
It's hard to advise what to do without playing the levels but you seemed really keen on it before so maybe it's just a case of sucking up the critisism, fixing the faults and starting again.
It's just that there are so many faults, as I say. Problem is, Nex Credo aims in two directions at once; nostalgic and semi-experimental. The mindset is that I took a look at the two Final Doom wads, plus the Wraith Corp megawads (Perdition's Gate and Hell to Pay, both of which I love) and thought to myself "it must've been neat as hell being around back then", and wanted to make a simple 32-level vanilla megawad of my own as if I were there. Me being me, it does some strange things that toy with convention; MAP03 is the first of a few levels that only require 2/3 keys, MAP05 has a nasty 'puzzle' throughout that can screw the player at the end of the level if they don't figure it out, MAP08 is a fair amount of platforming (plus 2/3 keys again), MAP09 has the player walk the same path three times (each opening a new section with more monsters), and so forth. The whole thing is drip-fed at a slower pace than the iwad games, too -- 12 levels in and all the weapons and monsters still haven't been seen.
It's the kind of thing that's almost guaranteed to polarise people - get good and bad responses, and I think Capellan's is one of the bad ones. Not a great start; though Capellan's a good guy and I value what he says.
I think the real issue here is, do I have the strength of character to pull through and deliver what I intended to; or do I buckle and morph it into something more conventional?
That's the kicker here, and why I feel reluctant to continue until I've come to a conclusion. Which is a shame, because;
Anything special planned for the secret levels? =D
I did, actually! I won't say anything, and they're a bit more low-key than something like Go 2 It, but I did indeed think of a couple of somethings I thought were neat.
Oddly enough, I thought of an Icon of Sin battle for this that to my knowledge hasn't been done before. Would've been a great finale, I may still have to make this; even if for some other megawad somewhere.
But yeah, back to the matter at hand; I guess I'll think on it some more. Because if nothing else, things like this:
Because the screens look really good. The more time goes on, the more I appreciate a good vanilla megawad.
...is a pretty good thing to see. Thank you. :)