doesn't rhyme with MIDI :(
With the two "The Way X Did" projects being talked about lately, I've been having ideas - some of which have been truly mad - but I think I have one here that could be fun to undertake. Let me explain it and hopefully prompt some discussion. :P
So far, the only descriptive enough name I've managed to come up with is "Doom 2 the Way Doom 1 Did". This basically boils down to telling Doom 2's story with Doom 1. Like another Ultimate Doom, rather than a whole other game, which I think would certainly be interesting. What if id had just chosen to make Doom 2 as another 3 episodes to add onto Knee-Deep in the Dead, The Shores of Hell, Inferno and Thy Flesh Consumed?
Well, here's how I think they'd work, complete with shoddy names I came up with on the spot:
E5: Hell On Earth (Doom 2 MAP01-11)
Doomguy arrives on Earth to see its green plains being ravaged by Hellspawn who found their way to Earth while he was battling on Mars. He has to free Earth's population by launching the evacuation procedure to allow humanity to escape the nightmare.
As with Doom 2 E1, this would be mainly techbases but with some slightly more Hellish settings, like that of MAP11, thrown in.
E6: The Gate of Perdition (Doom 2 MAP12-20)
Doomguy battles his way through the ruined cities of Earth to reach the demon's entryway. Upon reaching it, and finding no way to destroy it, he has no choice but to plunge through it.
As with Doom 2 E2, this would be mainly giant city maps, which progressively get more demonic and hectic.
E7: Mortal Sin (Doom 2 MAP21-30)
The Doomguy now has to fight his way through Hell itself, to defeat the Icon of Sin and stop Hell's invading forces at their source.
As with Doom 2 E3, this would be flat-out Hell.
Perhaps since there were more maps per episode in Doom 2 than 1 (nine to eleven, instead of eight plus one secret), the episodes could feature nine or ten standard maps instead, though this would probably mean making the project ZDoom-exclusive or something. Anyway, getting into trivialities now.
The new maps themselves would follow the parts of the story told by each episode of Doom 2, chronicling Doomguy on his journey through the infested cities of Earth and his trek through Hell to defeat the Icon. As I said, for the most part they'd use Doom 1 textures, and it would probably be good to have at least a few levels that just take the themes from the previous episodes and reuse them, but layout-wise they'd have the larger scales and openness of Doom 2's maps to correspond to the larger city settings.
Also, as Doom 2 was also done by Doom 1's mappers, their mapping styles would ideally be present in all the new maps, so in that sense it would be like a "The Way X Did" project that sought to preserve the stylings of the original authors in brand-new Vanilla format maps, hence my initial title of "Doom 2 the Way Doom 1 Did". At the moment, I'm a little indecisive as to how the different mapping styles would be arranged throughout the episodes, but I'm thinking that the styles of Romero, Petersen, McGee, and even Green and Willits should all have spots throughout.
I also haven't decided if this project should be a doom.wad or doom2.wad thing, but the latter would be good for ease of including all the Doom resources including the new textures and monsters that came with Doom 2, though it would come without the episodic splitting of the maps that Ultimate Doom provided.
Now, three new episodes is quite a lot of new maps to go through without anything completely "new" (as in, to Doom 1), so the addition of Doom 2 content would probably be necessary. The new episodes should have themes unique to them, like the original episodes did, so while for the most part Doom 1 textures and themes would be used throughout the new maps, some Doom 2 textures would be included where necessary. It would also be ideal to introduce the new monsters in a steady progression. Perhaps the mancubi and arachnotrons would be the ending fight of episode 5.
I'd like to get some discussion going on such a project and hopefully get some motivation to start one. Would this be a fun idea? :)
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Last edited by Jimmy on Jun 3 2013 at 14:43