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Urban Space Cowboy
Junior Member


Posts: 180
Registered: 05-09


Discussion in another thread inspired me to dust off this quick hack I had lying around for...um...about a month now. Are you tired of custom palettes that have the same old boring softened greens and softened teal-ish blues? Have you ever wanted to play Doom IN GLORIOUS TECHNICOLOR? No?? Well, now you can! The custom PLAYPAL that I hacked together simulates the extra-bright reds, greens, and blues of vintage Technicolor film. At no extra charge I've included red pain/yellow item pickup/green radsuit palettes, modeled after the ones in SigVatr's pal_plus.wad, that are easier than usual to see in (see the big red screenshot for an example). Also a COLORMAP that works with the palette, of course!

You want screenshots? You got screenshots:
http://i.xomf.com/nwfzh.png
http://i.xomf.com/xscnw.png
http://i.xomf.com/qykxj.png
http://i.xomf.com/ynlbv.png
http://i.xomf.com/gnylm.png
http://i.xomf.com/lwxxx.png
http://i.xomf.com/cpbrm.png
http://i.xomf.com/vljhm.png

You want a download? You got a download!
technipal.zip - 13.8 Kb

Go on, try it out. You know you wanna!

Old Post 06-10-13 03:55 #
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Platinum Shell
Forum Regular


Posts: 809
Registered: 08-11


Damn, that looks good.

May I also ask where you got your HUD? Looks like PrBoom's HUD but colored with your palette, along with zdoom's hud but with color changing numbers.

Old Post 06-10-13 04:23 #
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Urban Space Cowboy
Junior Member


Posts: 180
Registered: 05-09



Platinum Shell said:
May I also ask where you got your HUD?
It's one of PrBoom-Plus's builtins, press F5 repeatedly to cycle through them. You might need a recent test build to get 'em all.

Old Post 06-10-13 05:36 #
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Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07


I really like this palette. It really reminds me of how printed photos of Doom screenshots looked in gaming magazines back in the day. Especially those two shots in Containment Area.

Old Post 06-10-13 05:37 #
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MegaTurtleRex
Junior Member


Posts: 181
Registered: 12-12


Yeah this is quite nice, though a bit of overkill for me I think since I already use Nvidia Control Panel to increase Digital Vibrance etc.

http://i.xomf.com/mslhxt.png

I'm using it at the moment with the Icarus wad.

Old Post 06-10-13 10:31 #
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NightFright
Junior Member


Posts: 223
Registered: 08-10


I'd actually like to have several predefined palettes/color schemes to choose from within the ingame menu (e.g. ZDoom), as you have in some modern FPS like Serious Sam 3.

This palette would probably fit the description for the "Vivid" scheme (which is the most important one, anyway), and I think it's great that someone finally puts more color into the game instead of trying to find new ways to remove some. Will definitely check this out intensively! :)

Old Post 06-10-13 15:33 #
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Gez
Why don't I have a custom title by now?!


Posts: 11217
Registered: 07-07



NightFright said:
I'd actually like to have several predefined palettes/color schemes to choose from within the ingame menu (e.g. ZDoom), as you have in some modern FPS like Serious Sam 3.


Well, you got the several predefined palettes thing going on in SLADE 3 at least.

Old Post 06-10-13 21:22 #
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Platinum Shell
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Posts: 809
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And how does that justify not having this wonderful option in Zdoom?

Old Post 06-10-13 21:50 #
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ComicMischief
Member


Posts: 477
Registered: 06-12


I'm not sold. This is garish as shit. Sorry.

Old Post 06-10-13 22:14 #
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Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6382
Registered: 12-00


I wouldn't want to play the whole game like this, but this palette would be ideal if any ports supported level-by-level palette swapping. It would work really well for a map at sunset, or one with a red atmosphere/ a hot planet, or near a reactor core, or, I guess, in Hell itself.

Old Post 06-10-13 22:39 #
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Platinum Shell
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Posts: 809
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Enjay said:
I wouldn't want to play the whole game like this, but this palette would be ideal if any ports supported level-by-level palette swapping. It would work really well for a map at sunset, or one with a red atmosphere/ a hot planet, or near a reactor core, or, I guess, in Hell itself.


Great, great idea.

Old Post 06-10-13 23:06 #
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scalliano
This door is opened elsewhere...


Posts: 1201
Registered: 08-09



Flynn Taggart said:
I really like this palette. It really reminds me of how printed photos of Doom screenshots looked in gaming magazines back in the day. Especially those two shots in Containment Area.


All we need now is a grain filter (not really).

I quite like this, it makes a change from the Simplicity palette getting regurgitated for the 10x8th time :P

Old Post 06-11-13 01:26 #
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Doomkid
Senior Member


Posts: 1472
Registered: 06-08



Enjay said:
..if any ports supported level-by-level palette swapping.

I always thought this was a wonderful idea, but I've never seen it implemented. A short underwater map simply using a blue-shaded palette instead of colored sectors would like pretty damn sexy, imo.

Old Post 06-11-13 06:25 #
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Fisk
Forum Regular


Posts: 980
Registered: 02-07


This is pretty great, just stopping by to say that

Old Post 06-11-13 11:33 #
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Shadow Hog
Forum Regular


Posts: 751
Registered: 07-09



Enjay said:
I wouldn't want to play the whole game like this, but this palette would be ideal if any ports supported level-by-level palette swapping. It would work really well for a map at sunset, or one with a red atmosphere/ a hot planet, or near a reactor core, or, I guess, in Hell itself.


Doomkid92 said:
I always thought this was a wonderful idea, but I've never seen it implemented. A short underwater map simply using a blue-shaded palette instead of colored sectors would like pretty damn sexy, imo.
SRB2 has this feature, actually. Pretty nifty.

Of course, SRB2 also isn't really Doom anymore, despite the common engine...

Old Post 06-12-13 02:10 #
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Gez
Why don't I have a custom title by now?!


Posts: 11217
Registered: 07-07



Platinum Shell said:
And how does that justify not having this wonderful option in Zdoom?

You need to recompute the colormap and reconvert all the non-paletted textures, which is an added strain.

There's someone working on it though.

Old Post 06-12-13 09:39 #
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GBT3
Junior Member


Posts: 157
Registered: 02-08


Nice experience, I like Palplus because I know what to expect (for LCD/fluidity emulation), but this is also interesting, like CRT/TV screen. For additional experience you can also play this with f.lux set to max night settings. ;-)

Old Post 06-12-13 10:35 #
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Patch93
Junior Member


Posts: 177
Registered: 06-13


Link is broken.

Old Post 06-26-13 18:47 #
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joe-ilya
Nescient Member


Posts: 2302
Registered: 10-12



Patch93 said:
Link is broken.


Yep it's broken , here's a reupload of mine.

http://www.mediafire.com/?cdoccllkis8echz

Old Post 06-26-13 19:34 #
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