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Urban Space Cowboy
Junior Member


Posts: 188
Registered: 05-09


Discussion in another thread inspired me to dust off this quick hack I had lying around for...um...about a month now. Are you tired of custom palettes that have the same old boring softened greens and softened teal-ish blues? Have you ever wanted to play Doom IN GLORIOUS TECHNICOLOR? No?? Well, now you can! The custom PLAYPAL that I hacked together simulates the extra-bright reds, greens, and blues of vintage Technicolor film. At no extra charge I've included red pain/yellow item pickup/green radsuit palettes, modeled after the ones in SigVatr's pal_plus.wad, that are easier than usual to see in (see the big red screenshot for an example). Also a COLORMAP that works with the palette, of course!

You want screenshots? You got screenshots:









You want a download? You got a download!
technipal.zip - 13.8 Kb

Go on, try it out. You know you wanna!

Old Post Jun 10 2013 03:55 #
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Platinum Shell
Forum Regular


Posts: 907
Registered: 08-11


Damn, that looks good.

May I also ask where you got your HUD? Looks like PrBoom's HUD but colored with your palette, along with zdoom's hud but with color changing numbers.

Old Post Jun 10 2013 04:23 #
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Urban Space Cowboy
Junior Member


Posts: 188
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Platinum Shell said:
May I also ask where you got your HUD?

It's one of PrBoom-Plus's builtins, press F5 repeatedly to cycle through them. You might need a recent test build to get 'em all.

Old Post Jun 10 2013 05:36 #
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Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07


I really like this palette. It really reminds me of how printed photos of Doom screenshots looked in gaming magazines back in the day. Especially those two shots in Containment Area.

Old Post Jun 10 2013 05:37 #
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MegaTurtleRex
Junior Member


Posts: 181
Registered: 12-12


Yeah this is quite nice, though a bit of overkill for me I think since I already use Nvidia Control Panel to increase Digital Vibrance etc.



I'm using it at the moment with the Icarus wad.

Old Post Jun 10 2013 10:31 #
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NightFright
Junior Member


Posts: 243
Registered: 08-10


I'd actually like to have several predefined palettes/color schemes to choose from within the ingame menu (e.g. ZDoom), as you have in some modern FPS like Serious Sam 3.

This palette would probably fit the description for the "Vivid" scheme (which is the most important one, anyway), and I think it's great that someone finally puts more color into the game instead of trying to find new ways to remove some. Will definitely check this out intensively! :)

Old Post Jun 10 2013 15:33 #
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Gez
Why don't I have a custom title by now?!


Posts: 12392
Registered: 07-07



NightFright said:
I'd actually like to have several predefined palettes/color schemes to choose from within the ingame menu (e.g. ZDoom), as you have in some modern FPS like Serious Sam 3.

Well, you got the several predefined palettes thing going on in SLADE 3 at least.

Old Post Jun 10 2013 21:22 #
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Platinum Shell
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And how does that justify not having this wonderful option in Zdoom?

Old Post Jun 10 2013 21:50 #
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ComicMischief
Member


Posts: 477
Registered: 06-12


I'm not sold. This is garish as shit. Sorry.

Old Post Jun 10 2013 22:14 #
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Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6562
Registered: 12-00


I wouldn't want to play the whole game like this, but this palette would be ideal if any ports supported level-by-level palette swapping. It would work really well for a map at sunset, or one with a red atmosphere/ a hot planet, or near a reactor core, or, I guess, in Hell itself.

Old Post Jun 10 2013 22:39 #
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Platinum Shell
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Posts: 907
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Enjay said:
I wouldn't want to play the whole game like this, but this palette would be ideal if any ports supported level-by-level palette swapping. It would work really well for a map at sunset, or one with a red atmosphere/ a hot planet, or near a reactor core, or, I guess, in Hell itself.

Great, great idea.

Old Post Jun 10 2013 23:06 #
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scalliano
This door is opened elsewhere...


Posts: 1285
Registered: 08-09



Flynn Taggart said:
I really like this palette. It really reminds me of how printed photos of Doom screenshots looked in gaming magazines back in the day. Especially those two shots in Containment Area.

All we need now is a grain filter (not really).

I quite like this, it makes a change from the Simplicity palette getting regurgitated for the 10x8th time :P

Old Post Jun 11 2013 01:26 #
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Doomkid
Senior Member


Posts: 2269
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Enjay said:
..if any ports supported level-by-level palette swapping.
I always thought this was a wonderful idea, but I've never seen it implemented. A short underwater map simply using a blue-shaded palette instead of colored sectors would like pretty damn sexy, imo.

Old Post Jun 11 2013 06:25 #
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Fisk
Senior Member


Posts: 1039
Registered: 02-07


This is pretty great, just stopping by to say that

Old Post Jun 11 2013 11:33 #
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Shadow Hog
Forum Regular


Posts: 841
Registered: 07-09



Enjay said:
I wouldn't want to play the whole game like this, but this palette would be ideal if any ports supported level-by-level palette swapping. It would work really well for a map at sunset, or one with a red atmosphere/ a hot planet, or near a reactor core, or, I guess, in Hell itself.


Doomkid92 said:
I always thought this was a wonderful idea, but I've never seen it implemented. A short underwater map simply using a blue-shaded palette instead of colored sectors would like pretty damn sexy, imo.

SRB2 has this feature, actually. Pretty nifty.

Of course, SRB2 also isn't really Doom anymore, despite the common engine...

Old Post Jun 12 2013 02:10 #
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Gez
Why don't I have a custom title by now?!


Posts: 12392
Registered: 07-07



Platinum Shell said:
And how does that justify not having this wonderful option in Zdoom?

You need to recompute the colormap and reconvert all the non-paletted textures, which is an added strain.

There's someone working on it though.

Old Post Jun 12 2013 09:39 #
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GBT3
Junior Member


Posts: 157
Registered: 02-08


Nice experience, I like Palplus because I know what to expect (for LCD/fluidity emulation), but this is also interesting, like CRT/TV screen. For additional experience you can also play this with f.lux set to max night settings. ;-)

Old Post Jun 12 2013 10:35 #
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Patch93
Junior Member


Posts: 205
Registered: 06-13


Link is broken.

Old Post Jun 26 2013 18:47 #
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joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3630
Registered: 10-12



Patch93 said:
Link is broken.

Yep it's broken , here's a reupload of mine.

http://www.mediafire.com/?cdoccllkis8echz

Old Post Jun 26 2013 19:34 #
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