Channel 8 is a ruckus! Earth's hero has hijacked a UAC vessel and blasted off toward a forbidden sector of space to save his old military instructor/Indigo coop buddy from the hellspawn remnant! The demons have chosen a strange place to grow their numbers...a deserted quadrant filled with small planetoids floating in a hallucinogenic gas known as Nebula 95.
Was that cheesy enough for you? Here is the first of a series of vanilla maps I started a while ago, as a break from making giant maps. I originally wanted to release all of the maps together as an episode, but realized it would be more fun and encouraging to myself if I released the maps individually on a weekly basis. Some of these will probably be familiar, as a few of the maps have deathmatch versions floating around but it will be a mix of revised and new content. I plan on using the feedback from these threads to improve the maps as I go along. Once I consider a map finished, I release it to /idgames.
I am also compiling the maps together as I update, but I am keeping this version thread-only until I feel I am done with the series. If you don't feel like downloading the maps individually, this version has all the maps up to whatever is the latest one I released. Though the individual maps are vanilla-compatible, I recommend playing the compiled version with either an eternity or zdoom-derived port if you want to see the correct skies rendered:
Title music: "September" by Earth, Wind, and Fire
Intermission music: "Got to be Real" by Cheryl Lynn
Space Saucer Margie music: "Jamaican Nights" by Russ Freeman sequenced by Andres Chait
Updated to v3: March 20, 2014
And so our hero's quest for his partner begins. First planetoid to catch his glimpse is a blue marble with what appears to be a solitary island housing a shrine. He's not sure what the local beliefs are, but when he sees that the deities have horns, he knows what to expect. Better make this quick!
Name: "Nebula Shrine"
Music: "Magic Lady" by Lee Ritenour sequenced by Bob Lasnek
This one is based on my layout of map 18 from Odamex Nitro Deathmatch
Updated to v3: March 20, 2014
Yikes! Our hero could have sworn that pile of mud blinked at him, but he couldn't be sure. Is it alive? Probably, not that it matters much. It's no secret that humans aren't alone in the universe these days. Off the top of his head, Earth's hero could list a few alien races like the Klaves, the Freds, the Lizards, the... Our hero pondered the next one as he noticed some unwelcome guests arriving. Ah, that's right! The hellspawn.
Name: "MudMan WonderLand"
Music: "La Samba" by Andy Narell sequenced by Bob Lasnek
This one is based on my layout of map 28 from 32in24-12: IRON MAPPER
Updated to v4: March 20, 2014
What a ghastly structure. A crude representation of a smiling face painted in fresh human blood'n'guts adorned the strange totem pole before our hero. Its expression did not match his own, as he leaned against cover from the growling monsters that nearly surrounded him on all sides. Traveling to the single seemingly hand-crafted structure on this planetoid has led Earth's hero straight into an ambush, something that has recently become a bad habit of his. The hero's ship isn't for miles, and the only way out of plain sight around here seems to be an underground tunnel that is currently locked off. Drowning out the creature's snarls with a funk tape in his music drive, our hero slammed a shell into his shotgun. It may be suicidal to go down there, but it's the best bet he's got.
Name: "Human Earrings"
Music: "Between The Sheets" by the Isley Brothers sequenced by unknown (in cases like these, please let me know if you can divine the sequencer so I can give them their due)
Unlike the ones posted so far, this isn't based on anything I previously made. This is its first public release. Though the layout that resulted seems like it may have been better suited for deathmatch, here it is with single player make-up.
Updated to v2: March 20, 2014
Uh oh! It seems Our Hero has a very important decision to make, and he can't do it alone! He needs the help of YOU, the PLAYER! A bead of sweat rolled down Earth's Hero's forehead as his wide eyes quickly shifted between the two cassette tapes he held in each hand. He could either continue listening to cassette tape B, a tape full of his favorite funk and pop-synth grooves, or add some new spice to life with cassette tape A, a tape with a single song by mysterious (but strangely familiar-sounding) composer 'Forty-Two'. You see, music is very important to Our Hero, and in Nebula 95 the groove changes the way he experiences demon-slaying. Time's a tickin'. What's it gonna be?
DOWNLOAD (original Boom version)
Name: Drown Stone
Music: "River" sequenced by Forty-Two/stewboy
DOWNLOAD (vanilla version)
Name: Drown Stone Cassette B
Music: "West End Girls" by the Pet Shop Boys sequenced by unknown (in cases like these, please let me know if you can divine the sequencer so I can give them their due)
Besides engine compatibility, the two versions of the map look and play a bit differently. Drown Stone Casette A is based on my submission for Snakes' Secret Santa project, in which I was tasked at imitating Forty-Two/stewboy's style. I originally planned on using this map as part of the Nebula 95 series, but I realized toward the end of making it that it didn't quite fit for a few reasons: it was boom-compatible, and it used new non-sky textures in the map, which sort of went against the style I had in mind for this series. I liked it too much the way it was though, so I released this version to the archive as Dstone.wad. The second version's resources were changed and it was optimized to be vanilla-compatible, which meant making changes to the architecture and gameplay of the map. I think this version is more in line with the cheesy nineties nature of the maps before it.
Last edited by lupinx-Kassman on Mar 28 2014 at 09:39