Cyberdemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > 100 lines (final link now active)
Pages (20): « 1 2 [3] 4 5 6 » ... Last »  
Author
All times are GMT. The time now is 23:49. Post New Thread    Post A Reply
Dutch Doomer
Forum Staple


Posts: 3367
Registered: 05-04


Might try this as well, curious to see what I can come up with.

Old Post 06-16-13 17:15 #
Dutch Doomer is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Ribbiks
Senior Member


Posts: 1318
Registered: 02-11


I made a map. It's not much to look at, but turned out surprisingly entertaining imo.

100lines_ribk.wad

http://i.imgur.com/Fk4eAYxl.jpg

(-complevel 9)

Last edited by Ribbiks on 06-16-13 at 18:58

Old Post 06-16-13 18:41 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Phml
Forum Staple


Posts: 3459
Registered: 06-09


^ Nice. Music stopped right as I reached the exit, too, which felt pretty cool, heh.

Old Post 06-16-13 18:48 #
Phml is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Memfis
Forum Spammer


Posts: 5888
Registered: 04-07


^ fda. Looks like a TOD map heh.

Old Post 06-16-13 18:52 #
Memfis is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
dobu gabu maru
Senior Member


Posts: 1224
Registered: 02-12


Fun stuff Ribbiks, smart use of using switches as midtextures to save 2 lines. Creative ending too, I was not expecting opposition.

Old Post 06-16-13 19:14 #
dobu gabu maru is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Dutch Doomer
Forum Staple


Posts: 3367
Registered: 05-04


http://i113.photobucket.com/albums/n225/Morbid_DooMer/Doom%20Screenshots/DOOM100.png
Some progress I used 69 lindefs so far. So a lttle more to go for new areas.

Old Post 06-16-13 19:27 #
Dutch Doomer is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Archi
Member


Posts: 306
Registered: 07-09


It's made with Doom2 config, but I think vanilla will crash.
http://www.mediafire.com/download/q...npr/evadeit.wad
Be prepared for some really boring stuff.

Old Post 06-16-13 19:37 #
Archi is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Ribbiks
Senior Member


Posts: 1318
Registered: 02-11


^^ horrendous gameplay aside, that map has some serious blockmap issues. plenty of enemies that don't 'see' you, plenty of walls you can clip through. also last room brought glboom+ -cl2 to a crawl. What was this tested with? o.O

Old Post 06-16-13 19:48 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Archi
Member


Posts: 306
Registered: 07-09


It was tested with prboom+ cl2.

Edit: Sorry, looks like I forgot to config DB2 to test with complevel 2, so it was tested with default complevel. So yeah, there is problems with cl2, I see, but cl9 works fine.

Last edited by Archi on 06-16-13 at 20:00

Old Post 06-16-13 19:51 #
Archi is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Demonologist
Member


Posts: 563
Registered: 08-09


@ traversd: See for yourself, I don't mind shooting weaker weapons as long as I'm not forced to do it for too long.

@ Katamori: your map crashes prb+, so I played it in zdoom to take a look. Please fix compat issues.

More FDAs.
http://filesmelt.com/dl/100lines_FDAs2.zip
Contains demos for maps by Memfis, Ribbiks and Archi. The last one is failed, I was pretty close but couldn't evade spraying rockets while backtracking. Never was Touhou Project fan, heh. And of course Ribbiks' map has very tight ammo balance, I guess I was deviating from the intended strategies once again.

Old Post 06-16-13 19:52 #
Demonologist is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Ribbiks
Senior Member


Posts: 1318
Registered: 02-11


Ahh ok, ignore my previous post then Archi, it works perfectly in cl9. That's interesting, I didn't know that kind of stuff was affected by complevel as well.



Demonologist said:
And of course Ribbiks' map has very tight ammo balance, I guess I was deviating from the intended strategies once again.


not sure if serious or subtle jab at a previous comment of mine :p

I'm still coming to grips with the notion that forcing a player to handle encounters a specific way through ammo restrictions probably isn't fun, give me enough time and I'm sure it'll sink it :)

Old Post 06-16-13 20:06 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2708
Registered: 01-10


Another one from me:

http://www.mediafire.com/download/8...6/100lines2.wad

Old Post 06-16-13 20:41 #
General Rainbow Bacon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Ribbiks
Senior Member


Posts: 1318
Registered: 02-11


fda for the above map. I love stuff like this, very fun.

Old Post 06-16-13 20:49 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Obsidian
Forum Staple


Posts: 2765
Registered: 05-12


Okay, so far we've got:

Capellan,
ArmouredBlood,
Me.
Traversd.
Scypek2.
Magnusblitz.
GRB.
Joepallai.
Walter Confalonieri.
Demonologist.
Me again.
Katamori.
Memfis./?dl=1
Ribbiks.
Archi.
GRB again.
NoobBait.
Dutch Devil.

Annnd Adam's already popped them on the front page. Bleargh.

Last edited by Obsidian on 06-16-13 at 23:52

Old Post 06-16-13 21:10 #
Obsidian is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Capellan
Senior Member


Posts: 1037
Registered: 10-02



Obsidian said:
(Apparently it has 101 linedefs, so it might not count)



It's got 100. I think Travers just wanted one more for something.

I think we also have:

Scypek2
joepallai
Memfis
Ribbiks
Archi
GRB again

Last edited by Capellan on 06-16-13 at 21:24

Old Post 06-16-13 21:16 #
Capellan is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
scifista42
Forum Staple


Posts: 2981
Registered: 05-12


You all guys who already submitted a map, I admire you how quickly you can make functional maps. I'm fiddling with my map all day and now, in the evening, I finally finished the layout. Exactly 100 linedefs, all actions assigned, but still needs a lot of work on thing placement and texturing, which I won't probably manage to do today.

Here are two screenshots to prove the map actually exists. As I said, texturing is not definite.
http://i.imgur.com/uDu998zm.png http://i.imgur.com/w1Tb2ozm.png

Old Post 06-16-13 21:35 #
scifista42 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
traversd
Forum Regular


Posts: 671
Registered: 01-09



Capellan said:


It's got 100. I think Travers just wanted one more for something.



It was to activate the lift a different way. Funny thing is that I've gone over the map a bit now and worked out some ways to use less linedefs, and now have a couple spare that I am a bit stuck trying to work out how best to use.

Old Post 06-16-13 21:54 #
traversd is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
NoobBait
Member


Posts: 579
Registered: 12-10


http://www.speedyshare.com/bsJGM/100lineskcm.wad

Look at those right angles go

Old Post 06-16-13 22:06 #
NoobBait is online now Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Dutch Doomer
Forum Staple


Posts: 3367
Registered: 05-04


I haven't poperly tested this, so it might suck big time. Not too bad on the design I think. Its a mini slaughter map, I never attempted a slaughter map before, so I'm not sure if its done properly. I call this map "Slaughter Dis"

http://www.sendspace.com/file/nuger2

Old Post 06-16-13 22:12 #
Dutch Doomer is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Capellan
Senior Member


Posts: 1037
Registered: 10-02



dobugabumaru said:
mart use of using switches as midtextures to save 2 lines


Just as well I said Boom-compatible then, since that trick would not work in vanilla :)

I've added links to all the maps to the opening post, up to and including dutch devil's (except hex11's, since it has 167 lines).

Old Post 06-16-13 22:19 #
Capellan is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
walter confalonieri
Senior Member


Posts: 2180
Registered: 07-09


oh well, 18 maps already? Cool! This will become a megawad, if the map number still increase....

Old Post 06-16-13 22:25 #
walter confalonieri is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Capellan
Senior Member


Posts: 1037
Registered: 10-02


I'm going to do at least one more 100 lines map, maybe 2.



I like to just think of this as a collection of maps that happen to share a specific set of technical requirements :) "community megawad" is a pretty loaded term, with lots of baggage associated with it, so it is an expression I prefer to avoid unless someone's going to step up and handle all the headaches that go with it (it won't be me :) ).

At some point we can bundle these all up into a single zip and upload them to idgames, but I really don't mind if they're still all separate wad files within that zip. That would also make things easier if we end up with more than 30/32 of these, or if anyone does an Ultimate Doom map, rather than a Doom 2 one, or if maps need different complevels for some reason.

On another note, it occurs to me that making a 100 lines map that has both a normal and secret exit would be an extra special challenge.

Old Post 06-16-13 23:10 #
Capellan is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Memfis
Forum Spammer


Posts: 5888
Registered: 04-07


don't upload my crap to idgames please :)_

Old Post 06-16-13 23:32 #
Memfis is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Capellan
Senior Member


Posts: 1037
Registered: 10-02


If an idgames release happens, I'll post a request for permission before hand. No explicit permission, no upload.

Old Post 06-16-13 23:59 #
Capellan is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Obsidian
Forum Staple


Posts: 2765
Registered: 05-12



Capellan said:
On another note, it occurs to me that making a 100 lines map that has both a normal and secret exit would be an extra special challenge.


:)

Download Aquaden.(MAP15)

Old Post 06-17-13 02:30 #
Obsidian is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
skillsaw
Junior Member


Posts: 189
Registered: 12-07


http://www.mediafire.com/download/8..._100lines_1.wad

Here's my complete abortion of an attempt. This is hard. I made everything out of triangles (yes, even the doors) in a desperate attempt to save lines but doing so just made the map even more terrible.

Old Post 06-17-13 03:28 #
skillsaw is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Obsidian
Forum Staple


Posts: 2765
Registered: 05-12



skillsaw said:
http://www.mediafire.com/download/8..._100lines_1.wad

Here's my complete abortion of an attempt. This is hard. I made everything out of triangles (yes, even the doors) in a desperate attempt to save lines but doing so just made the map even more terrible.



Nice abortion. :P

Old Post 06-17-13 03:38 #
Obsidian is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Magnusblitz
Forum Regular


Posts: 982
Registered: 12-12



Obsidian said:


:)

Download Aquaden.(MAP15)



I hate you

Old Post 06-17-13 05:21 #
Magnusblitz is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
esselfortium
A Major Doomworld Concern


Posts: 6662
Registered: 01-02



skillsaw said:
http://www.mediafire.com/download/8..._100lines_1.wad

Here's my complete abortion of an attempt. This is hard. I made everything out of triangles (yes, even the doors) in a desperate attempt to save lines but doing so just made the map even more terrible.


Fun map. The broad geometry and enormous scale of it reminded me of the levels by purist's son Dylan :D

Old Post 06-17-13 05:25 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
ArmouredBlood
Senior Member


Posts: 1912
Registered: 05-09



Obsidian said:
:)

Download Aquaden.(MAP15)



I made a map specially for you.

Old Post 06-17-13 07:02 #
ArmouredBlood is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 23:49. Post New Thread    Post A Reply
Pages (20): « 1 2 [3] 4 5 6 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > 100 lines (final link now active)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.