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Sergeant_Mark_IV
Brutal Member


Posts: 437
Registered: 12-09


I am changing some stuff with Revenants on Brutal Doom, and I need to find maps that have large numbers of Revenants to see how these changes will affect gameplay.

Please, no maps like Chillax that pushes 30 Revenants against you and only gives you a shotgun and 50 shells to fight back. I need maps that uses them in fair battles with enough ammo for a Vanilla Doom fight, and/or Revenants used with strategical placement (e.g.: Revenants placed in areas that forces the player to retreat to somewhere else to take cover from its homing rockets, while fighting against bigger foes such as Barons or Mancubi).

Can anyone suggest me some maps like these described above?

Old Post Jun 16 2013 21:46 #
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BloodyAcid
Senior Member


Posts: 1332
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Scythe II has some "fuck you, here are some revenants" type of scenarios.

edit: Epic 2 map 27 has one bit with some revs, though idk if it's exactly what you're looking for.

Last edited by BloodyAcid on Jun 16 2013 at 21:56

Old Post Jun 16 2013 21:47 #
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vdgg
MM2 maniac


Posts: 1788
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One Bloody Night map07

Old Post Jun 16 2013 22:03 #
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Capellan
Senior Member


Posts: 1380
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Most of Coffee Break on UV, but especially map11.

Old Post Jun 16 2013 22:14 #
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hex11
Senior Member


Posts: 2466
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Alien Vendetta map26. :->

Old Post Jun 16 2013 22:17 #
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Memfis
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Revenant Battlefield

Old Post Jun 16 2013 22:24 #
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Obsidian
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Scythe MAP24 comes to mind.

Old Post Jun 16 2013 23:54 #
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Glaice
formerly Mr. Chris


Posts: 5318
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What about Plutonia Experiment and later TNT levels? I believe they toss revenanta at you more.

Old Post Jun 17 2013 00:37 #
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cannonball
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BloodyAcid said:
Scythe II has some "fuck you, here are some revenants" type of scenarios.

edit: Epic 2 map 27 has one bit with some revs, though idk if it's exactly what you're looking for.

That area is very much inspired by Alien Vendetta Map29, which is also used in Deus Vult Map03 and DVii Map13 I think

Old Post Jun 17 2013 00:44 #
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Suitepee
Member


Posts: 650
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Coffee Break's Map 11 (Stalker) comes to mind here. I hated that map due to its excess of Revenant ambushes, so have fun tweaking with them on there!

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Old Post Jun 17 2013 00:48 #
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BaronOfStuff
Senior Member


Posts: 1714
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Sergeant_Mark_IV said:
Please, no maps like Chillax that pushes 30 Revenants against you and only gives you a shotgun and 50 shells to fight back. I need maps that uses them in fair battles with enough ammo for a Vanilla Doom fight

The thing is that these sorts of encounters usually are fair in their particular setups. They take a higher-than-usual level of skill and probably require infighting (not to mention a decent level of map design), but to say that they are unfair might not be the best way of getting your point across. 30 Revenants in these situations is usually akin to fuck all. Aim higher.

In other words, I'm going to say this right now; don't go excessively fucking with things like this just for your mod, and then complain when MAP09 of Doom II is suddenly a bullshit clusterfuck.

Easy option? Lob two missiles (independent tracking chance) at half damage each. Increase speed and homing ability by about 20%. Don't bother with radius damage. Add all the visual shit you please.

Old Post Jun 17 2013 01:01 #
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MG_Man
Mini-Member


Posts: 66
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Back to Saturn X.

Old Post Jun 17 2013 03:37 #
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Steve1664
Green Marine


Posts: 32
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You. . . you actually WANT to be swarmed by those damned things? The stuff of nightmares screaming and shooting endless salvos of homing missiles at you?

Sarge, I figured you were kind of a crazy guy with how Brutal Doom's been turning out, but this is pure insanity, good reason or no. I do remember that a good bunch of the original Plutonia had loads of the bastards, so Plutonia 2/Plutonia Revisited might be good for a look.

Old Post Jun 17 2013 04:03 #
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Ribbiks
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I suppose you're not looking for something like this?

Old Post Jun 17 2013 04:47 #
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40oz
Forum Etiquette Expert


Posts: 7646
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I use Oblige, it lets you customize what monsters you want in the wad it generates. I've made all revenant megawads before.

Old Post Jun 17 2013 05:09 #
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Ichor
The Mysterious Red Square


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1monster map 20.

Old Post Jun 17 2013 11:53 #
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joe-ilya
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Ichor said:
1monster map 20.

Dude , you got me there. **

Old Post Jun 17 2013 13:57 #
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Grazza
Your move


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The H2HMud competition maps. Also dg-core.

There are also versions of these maps within H2H-Xmas.

Old Post Jun 18 2013 15:31 #
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LkMax
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The Revenant & Archvile, err, I mean, Plutonia Experiment from Final Doom.

Old Post Jun 19 2013 03:46 #
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Feniks
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Map29 and map31 from Speed of Doom. A lot of AV and HR/HR2 maps too.

Old Post Jun 19 2013 04:36 #
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XCOPY
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Last edited by XCOPY on Jul 2 2015 at 23:52

Old Post Jun 19 2013 09:29 #
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Daiyu_Xiaoxiang
Forum Regular


Posts: 899
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Speed of Doom Map31.
1monster Map20(Revenants only).
Scythe 2 Map14
Alien Vendetta Map25(Demonic Hordes), 26
All Sunder maps

etc.

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Old Post Jun 19 2013 16:54 #
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Jimmy
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Shameless self-promotion aside, much of the criticism that Jenesis got was directed at its often-ridiculous revenant count on UV.

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Old Post Jun 19 2013 17:37 #
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__Lagger__
Green Marine


Posts: 40
Registered: 07-12


Try: Holy hell. It has lots of everything. Map01 and map04 start off with plenty of revenants.

Old Post Jun 22 2013 13:50 #
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Processingcontrol
Senior Member


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That one room in AV Map29.

Old Post Jun 22 2013 16:12 #
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TimeOfDeath
Forum Regular


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There is a doom mapping rule that says to always use revenants in your maps.

Old Post Jun 22 2013 16:52 #
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