fdas for the 2.5 session.
this took much longer than i expected, heh.
fecal mt. and srytod took me over 30 minutes, although in fecal mountain's case that's because of utter failure to realize those islands i raised in the central area also serve as lifts. goddamit, jimmy! the beginning was instant nope from me, i'm not ssging a goddamn imp horde. the central area was fun - there's a bit too much space for dodging, so the only trouble was ammo management, but i enjoyed that. the final areas were hilariously rushed and felt very 94ish with the oversized caves, ineffective groups of monsters and megaitem spam.
srytod was surprisingly competent in the slaughtery sense, the bfg room was pretty amazing and definitely felt ToDish, heh. i totally expected the first cyb surprise, but that setup made me laugh. the other cyb scenario in the weird lava/lift room was silly and kinda broken. the central area would be much more dangerous and slaughter-proper if there wasn't that monster blocking line i totally abused to save my ass from the PEs. goddamn PEs. the final battle was hilarious, i totally thought i had a multiplayer port running in the background when i heard the chat beeps. overall i was a bit overwhelmed and without some cheesing i'd need more health than provided, methins.
alfonzo's map was a lot of fun, he managed to avoid the typical slaughter cliche of cleaning up the sideshow snipers and stragglers for 20 minutes after the brutal onslaught. the initial battle is a tad unfair (i survived only by accident), but then the map keeps good flow, i liked the key rooms, probably because i aced them on the fly. the final fight pissed me off, because i died and then i realized there's a superflous, very unslaughtery invul sphere. good fun overall.
tarnsman's map fell into the cleanup pitfall headfirst, i gotta say. the initial battle is fun and the two invuls let you choose some interesting strategies, but then pace slows down to a crawl despite all those cells everywhere. combination of fairly dangerous monster groups and goddamn manco snipers outside of doomguy's weapon range -> zzz. the blue key room was pretty good, except the rev snipers. killing them is very annoying. i kinda cheesed the YK room, but i can see it being a good battle - except it allows too many monsters to block from below the cliff. the lost soul room was very witty, reminded me of a similar deathtrap room in aeternum map02, then the manco cliff was just mindless overly long spam. probably the longest continuous plasma spam i've ever did.
joe pallai's map was hilarious, because i dunno if it works as intended. i kept fighting a bunch of weak monsters in the start room while the map DIED OUT. almost total extinction, the cyb overlords are probably a wee bit overpowered, not even mentioning unkillable, heh. random sniper rocket deaths are funny though.