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TimeOfDeath
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Posts: 2632
Registered: 06-06



.
◘ /IDGAMES VERSION: DMP2013.zip (54 maps in 3 wads)
.
code:
MAP# AUTHOR TITLE COMPAT 1 Xaser Stove Pipe (limit-removing) 2 C30N9 Brick Break (vanilla) 3 Hurricyclone 6 Sector Tea Jug (limit-removing) 4 Retog Yergon (vanilla) 5 Fernito Ferno (vanilla) 6 Matt534Dog The Last Stand (vanilla) 7 Marnetmar Pazuzu's Revenge (limit-removing) 8 minigunner Raiders of the Lost Shark (limit-removing) 9 sgt dopey Technecrosis (vanilla) 10 Alfonzo Postmodern Hydraulics (vanilla) 11 an_mutt Gothicy Beetle (vanilla) 12 dobu gabu maru The Manifold Fever (limit-removing) 13 Marcaek Bentryway (vanilla) 14 SFoZ911 Fire Fighter (limit-removing) 15 schwerpunk TDSW (vanilla) 16 JudgeDeadd Hatchet Job (vanilla) 17 Obsidian None So Vile (vanilla) 18 Z86 Infernal Alignment (limit-removing) 19 SteveD Don't Touch That Dial! (limit-removing) 20 Megalyth Have a Soup and a Sandwich (vanilla) 21 Chaingunner CHACSTL (vanilla) MAP# AUTHOR TITLE COMPAT 1 cannonball Death Metal (boom) 2 Katamori 1024x32x10x10x3x2x1Monster (boom) 3 Pcorf Visation (boom) 4 Fellowzdoomer Hell's End (boom) 5 TheMionicDonut LETS ROCK! (boom) 6 joe-ilya Steak streak (boom) 7 Demonologist Ex Tenebris (boom) 8 Exl & DooMAD Waystation M-00 (boom) 9 CorSair Merry-Go-Kill (boom) 10 Memfis Back in Town (boom) 11 Ribbiks dwmp13_rbk (boom) 12 BloodyAcid Tuskmunday (boom) 13 scifista42 The Space Base 2 (boom) MAP# AUTHOR TITLE COMPAT SUBMIT# 1 Du Mhan Yhu 3 Ways From Hell (zdoom) 4 2 Ed Twilight of the Gods (zdoom) 5 3 EndGameGamingMain Millitary Enterance (zdoom) 8 4 The_Trigger Water control (udmf) 12 5 Baratus Go To Hell (zdoom) 13 6 Netherstorm Incarnate (zdoom) 15 7 Tarnsman The Adventures of Pope Steve (zdoom) 16 8 ClonedPickle Dripping Oven Oil From Your Third Arm (zdoom) 18 9 Kate Stone Language Barrier (zdoom) 19 10 Scypek2 Ode to everything (zdoom) 25 11 walter confalonieri ffffabolous secret level (udmf) 26 12 Ijon Tichy Futility (zdoom) 27 13 Phendrena East of Eden (zdoom) 31 14 Eradrop End Of Days (zdoom) 32 15 ShadesMaster NUKAGE PROCESSING (udmf) 33 16 obake UAC: Unsettling Athletic Corporation (zdoom) 34 17 jazzmaster9 A Room with A View (zdoom) 45 18 mrthejoshmon SUBBSE (udmf) 46 19 BaronOfStuff Trial And Error (udmf) 47 20 TimeOfDeath Law & Order: Special Doomguy Unit (zdoom) 50


DOOMWORLD MEGA PROJECT 2013


Description
This project's goal is to get as many Doomworld mappers as possible to make a map for the project, from newbies to veterans. Nobody will be rejected. Here is the Doomworld Mega Project 2012.


SPECIFICS

- make a map for Doom 2

- one map per person

- any map format (vanilla, boom, g/zdoom, etc.)

- make whatever kind of map you want (theme, size, gameplay, etc.), this project is a collection of individual maps, each one made the way each mapper wants

- new music is allowed (size limit: 500 KB)

- new textures/flats are allowed, but only if you include them in your wad with a 3 character prefix, ex: TODxxxxx (and only include the textures that your map uses, don't add a whole texture pack to your map)

- if you want to use new animated textures/flats and/or switches, either include the ANIMATED or SWITCHES lumps in your wad, or replace one of the original animated/switch textures/flats and we'll sort it out at the end of 2013.

- DECORATE is allowed for new things only (sprite/sound size limit: 1 MB). Give your decorate things a 3 character prefix as well.

- DON'T use the map07 or map30 slots for your map and don't use secret exit line actions.

- The maplist will be sorted by format and then chronologically.

- ALL MAPS ARE ACCEPTED: whether they're serious maps, joke maps, tiny maps, beautiful maps, ugly maps, etc. Except for abusive maps that use scripts to change people's settings or are 1 GB while unzipped, etc.


DEADLINE = END OF 2013

When your map is done, post it in this thread and tell us what your map is compatible with (vanilla, boom, g/zdoom, etc).


= = = MAPS = = =


MAPPERS
Adun
Alfonzo = = = FINISHED!
an_mutt = = = FINISHED!
Baratus = = = FINISHED!
BaronOfStuff = = = FINISHED!
BloodyAcid = = = FINISHED!
C30N9 = = = FINISHED!
cannonball = = = FINISHED!
Chaingunner = = = FINISHED!
ClonedPickle = = = FINISHED!
Clonehunter
CorSair = = = FINISHED!
Crasger
Demonologist = = = FINISHED!
dobugabumaru = = = FINISHED!
DooMAD = = = FINISHED!
Du Mhan Yhu = = = FINISHED!
Ed = = = FINISHED!
EndGameGamingMain = = = FINISHED!
Eradrop = = = FINISHED!
Exl = = = FINISHED!
Fellowzdoomer = = = FINISHED!
Fernito = = = FINISHED!
Flamen0d
Flesh420
ForeverViLe
FractalXX
Grain of Salt
GreyGhost
Hurricyclone = = = FINISHED!
Ijon Tichy = = = FINISHED!
jazzmaster9 = = = FINISHED!
joe-ilya = = = FINISHED!
Joseph Lord
JudgeDeadd = = = FINISHED!
Katamori = = = FINISHED!
Kate = = = FINISHED!
Little Ishida
Marcaek = = = FINISHED!
Marnetmar = = = FINISHED!
Matt534Dog = = = FINISHED!
Megalyth = = = FINISHED!
Memfis = = = FINISHED!
minigunner = = = FINISHED!
mrthejoshmon = = = FINISHED!
Netherstorm = = = FINISHED!
NokturnuS
obake = = = FINISHED!
Obsidian = = = FINISHED!
Pcorf = = = FINISHED!
Phendrena = = = FINISHED!
Philnemba
Retog = = = FINISHED!
Ribbiks = = = FINISHED!
schwerpunk = = = FINISHED!
scifista42 = = = FINISHED!
Scypek2 = = = FINISHED!
SFoZ911 = = = FINISHED!
sgt dopey = = = FINISHED!
ShadesMaster = = = FINISHED!
Springy
Squadallah
SteveD = = = FINISHED!
Superluigieth1
Tarnsman = = = FINISHED!
Tauren1991
TerminusEst13
The_Trigger = = = FINISHED!
TheMioninDonut = = = FNISHED!
TimeOfDeath = = = FINISHED!
walter confalonieri = = = FINISHED!
Whoo
Xaser = = = FINISHED!
XutaWoo
Z86 = = = FINISHED!

Last edited by TimeOfDeath on 07-10-14 at 23:12

Old Post 07-18-13 05:25 #
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GreyGhost
Why don't I have a custom title by now?!


Posts: 8578
Registered: 01-08


Great, now I can finish my maze map - or carry it over to next year's Mega Project.

Old Post 07-18-13 05:37 #
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Obsidian
Senior Member


Posts: 2385
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Whee, sign me up. I'll see if I can deliver something a bit more serious this time. :P

Old Post 07-18-13 07:09 #
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Xaser
Forum Staple


Posts: 2578
Registered: 07-03


Here, have a MAP01:
http://ionline.vectec.net/doom/xa-stove.zip


Level name : Stove Pipe
Author(s) : Xaser Acheron
Build time : Six seconds
editor(s) used : Doom Builder 2, SLADE


Music track : xa-stove.mid, i made it
Playtesting : Nope
Bugs : Probably
Inspiration : The pipe on my stove (editor's note: we don't have a stove)
Author's comments : Time to embark on an epical journey to unclog your SUPPORT3 stove pipe

Old Post 07-18-13 07:24 #
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Ijon Tichy
Warming Up


Posts: 16
Registered: 02-13


One question: can we use DECORATE? If so, I assume replacing any stock actors is off-limits.

Edit: Got a second question. I'm gonna be doing a ZDoom map without a doubt. Assuming it's small enough, would tracker music (MOD, XM, IT, S3M) be acceptable?

Last edited by Ijon Tichy on 07-18-13 at 07:56

Old Post 07-18-13 07:45 #
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SFoZ911
Member


Posts: 327
Registered: 10-08


Did it before, why not do it again? sign me up.

Old Post 07-18-13 09:21 #
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walter confalonieri
Senior Member


Posts: 2035
Registered: 07-09


better now than never! Anyway sign me up, there's still time until end of 2013 isn't?

Old Post 07-18-13 10:37 #
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BaronOfStuff
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Posts: 1233
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Go on then, I'll have another go at this stuff.

Old Post 07-18-13 11:45 #
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Eradrop
Warming Up


Posts: 18
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Can I join? Sign me up...

Old Post 07-18-13 12:24 #
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Suitepee
Member


Posts: 374
Registered: 03-13


This sounds interesting. I will keep my eye on this thread for sure.

__________________
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http://www.twitch.tv/johnsuitepee/ = Doom livestreams here!

Old Post 07-18-13 12:34 #
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vdgg
MM2 maniac


Posts: 1553
Registered: 08-07


OK Xaser, nice difficulty progression :)

Old Post 07-18-13 13:20 #
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Getsu Fune
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Posts: 936
Registered: 06-13


Consider my ass signed up.

I might just make a speedmap though.

Old Post 07-18-13 13:43 #
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Springy
Senior Member


Posts: 1277
Registered: 09-12


I'll finish off one of my maps (holy shit tits, never thought I'd say that) and send it. I would need to take out a lit if textures though.

Old Post 07-18-13 13:49 #
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Getsu Fune
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Actually I plan to have my map as a 10-sectors tribute instead of a regular speedmap.

Old Post 07-18-13 14:06 #
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Little Ishida
Warming Up


Posts: 16
Registered: 06-13


Go-on then, sign me up. I've got a Dead simple-Esque map idea scrawled out on paper, just throw in some enemies other than your usual Mancubi/Arachnotrons and it'll be good to go.

Old Post 07-18-13 14:16 #
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scifista42
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Posts: 1801
Registered: 05-12


I don't know when I'll submit a map, but I already know I will. Consider me in.

Old Post 07-18-13 16:09 #
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cannonball
Senior Member


Posts: 2212
Registered: 07-11


Lets do this thang, my entry this year might be decent, on the other hand it probably won't :P

Old Post 07-18-13 16:15 #
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TimeOfDeath
Forum Regular


Posts: 2632
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Thanks for signing up, guys, and cool to see a Xaser map already!


Ijon Tichy said:
One question: can we use DECORATE? If so, I assume replacing any stock actors is off-limits.

Edit: Got a second question. I'm gonna be doing a ZDoom map without a doubt. Assuming it's small enough, would tracker music (MOD, XM, IT, S3M) be acceptable?


The first post has been updated. I think Decorate should be allowed, but only if you use the sprites/sounds from doom2.wad and don't replace default things. Is that ok?

For music, I added a size limit of 500kb.

Old Post 07-18-13 16:28 #
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CorSair
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I think I can do something. In other words, count me in.

Old Post 07-18-13 16:45 #
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BloodyAcid
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Posts: 1301
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Sure, add me to the list.

Old Post 07-18-13 16:54 #
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C30N9
Senior Member


Posts: 1316
Registered: 11-10


Add me.

__________________
Classic and Modern FPS

Last edited by C30N9 on 07-18-13 at 22:43

Old Post 07-18-13 17:19 #
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C30N9
Senior Member


Posts: 1316
Registered: 11-10


My Map: http://speedy.sh/KSbwW/brick-break.wad
Level name : Brick Break
Author(s) : C30N9
Build time : 2 Days
Editor(s) used : Doom Builder 2
Sourceport : None


Music track : Between levels (MAP04 from Doom 2 music)
Playtesting : Kind of
Bugs : Unlikely
Inspiration : MAP05 from Doom 2
Author's comments : Classic looking map, originally for a dead megawad. This map is small so beginning slots for it may be perfect

Note: I didn't still add the track.

Last edited by C30N9 on 07-18-13 at 19:00

Old Post 07-18-13 17:29 #
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Xaser
Forum Staple


Posts: 2578
Registered: 07-03


I'm impressed with how quickly ToD updated the OP after C30N9 posted his map. Still not convinced he's not a supercomputer yet. :P

Old Post 07-18-13 17:44 #
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Getsu Fune
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My map's almost finished but I have one question. Do I need to put deathmatch starts?

Old Post 07-18-13 17:48 #
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dobu gabu maru
Senior Member


Posts: 1071
Registered: 02-12


^ I don't think it really matters, but might as well put some in anyway.

Already have a map half finished that would fit this perfectly so I'm signing up. Thanks for hosting this again ToD.

Old Post 07-18-13 18:08 #
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scifista42
Senior Member


Posts: 1801
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C30N9 said:
My Map: http://speedy.sh/KSbwW/brick-break.wad
Level name : Brick Break


Nice simple map, I like it, doesn't have anything more than it actually needs.

Mappers, please post if your map is vanilla, limit-removing, Boom or advanced port.

Old Post 07-18-13 18:09 #
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TimeOfDeath
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Coop/deathmatch/difficulty settings aren't required but you can add them if you want.

Xaser: teehee

http://vinteeage.com/product-images/my-cpu-is-a-neural-net-processor-a-learning-computer-t-shirt-vintage-t-shirt-review-cotton-factory-cotton-factory-2.gif

Old Post 07-18-13 18:16 #
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NokturnuS
Mini-Member


Posts: 78
Registered: 05-00


I think i can do this.
Eternity maps are allowed? Maping in eternity is a lot of fun, with all the cool features it have, and there are almost zero eternity only maps out there.
Custom sprites are allowed ?

Old Post 07-18-13 18:24 #
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Flesh420
Member


Posts: 260
Registered: 08-05


Sign me up. I'll make a map for this.

Old Post 07-18-13 18:26 #
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Memfis
Forum Legend


Posts: 5409
Registered: 04-07


I'll make something. :)

Old Post 07-18-13 18:40 #
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