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TimeOfDeath
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.
◘ /IDGAMES VERSION: DMP2013.zip (54 maps in 3 wads)
.
code:
MAP# AUTHOR TITLE COMPAT 1 Xaser Stove Pipe (limit-removing) 2 C30N9 Brick Break (vanilla) 3 Hurricyclone 6 Sector Tea Jug (limit-removing) 4 Retog Yergon (vanilla) 5 Fernito Ferno (vanilla) 6 Matt534Dog The Last Stand (vanilla) 7 Marnetmar Pazuzu's Revenge (limit-removing) 8 minigunner Raiders of the Lost Shark (limit-removing) 9 sgt dopey Technecrosis (vanilla) 10 Alfonzo Postmodern Hydraulics (vanilla) 11 an_mutt Gothicy Beetle (vanilla) 12 dobu gabu maru The Manifold Fever (limit-removing) 13 Marcaek Bentryway (vanilla) 14 SFoZ911 Fire Fighter (limit-removing) 15 schwerpunk TDSW (vanilla) 16 JudgeDeadd Hatchet Job (vanilla) 17 Obsidian None So Vile (vanilla) 18 Z86 Infernal Alignment (limit-removing) 19 SteveD Don't Touch That Dial! (limit-removing) 20 Megalyth Have a Soup and a Sandwich (vanilla) 21 Chaingunner CHACSTL (vanilla) MAP# AUTHOR TITLE COMPAT 1 cannonball Death Metal (boom) 2 Katamori 1024x32x10x10x3x2x1Monster (boom) 3 Pcorf Visation (boom) 4 Fellowzdoomer Hell's End (boom) 5 TheMionicDonut LETS ROCK! (boom) 6 joe-ilya Steak streak (boom) 7 Demonologist Ex Tenebris (boom) 8 Exl & DooMAD Waystation M-00 (boom) 9 CorSair Merry-Go-Kill (boom) 10 Memfis Back in Town (boom) 11 Ribbiks dwmp13_rbk (boom) 12 BloodyAcid Tuskmunday (boom) 13 scifista42 The Space Base 2 (boom) MAP# AUTHOR TITLE COMPAT SUBMIT# 1 Du Mhan Yhu 3 Ways From Hell (zdoom) 4 2 Ed Twilight of the Gods (zdoom) 5 3 EndGameGamingMain Millitary Enterance (zdoom) 8 4 The_Trigger Water control (udmf) 12 5 Baratus Go To Hell (zdoom) 13 6 Netherstorm Incarnate (zdoom) 15 7 Tarnsman The Adventures of Pope Steve (zdoom) 16 8 ClonedPickle Dripping Oven Oil From Your Third Arm (zdoom) 18 9 Kate Stone Language Barrier (zdoom) 19 10 Scypek2 Ode to everything (zdoom) 25 11 walter confalonieri ffffabolous secret level (udmf) 26 12 Ijon Tichy Futility (zdoom) 27 13 Phendrena East of Eden (zdoom) 31 14 Eradrop End Of Days (zdoom) 32 15 ShadesMaster NUKAGE PROCESSING (udmf) 33 16 obake UAC: Unsettling Athletic Corporation (zdoom) 34 17 jazzmaster9 A Room with A View (zdoom) 45 18 mrthejoshmon SUBBSE (udmf) 46 19 BaronOfStuff Trial And Error (udmf) 47 20 TimeOfDeath Law & Order: Special Doomguy Unit (zdoom) 50
DOOMWORLD MEGA PROJECT 2013


Description
This project's goal is to get as many Doomworld mappers as possible to make a map for the project, from newbies to veterans. Nobody will be rejected. Here is the Doomworld Mega Project 2012.


SPECIFICS

- make a map for Doom 2

- one map per person

- any map format (vanilla, boom, g/zdoom, etc.)

- make whatever kind of map you want (theme, size, gameplay, etc.), this project is a collection of individual maps, each one made the way each mapper wants

- new music is allowed (size limit: 500 KB)

- new textures/flats are allowed, but only if you include them in your wad with a 3 character prefix, ex: TODxxxxx (and only include the textures that your map uses, don't add a whole texture pack to your map)

- if you want to use new animated textures/flats and/or switches, either include the ANIMATED or SWITCHES lumps in your wad, or replace one of the original animated/switch textures/flats and we'll sort it out at the end of 2013.

- DECORATE is allowed for new things only (sprite/sound size limit: 1 MB). Give your decorate things a 3 character prefix as well.

- DON'T use the map07 or map30 slots for your map and don't use secret exit line actions.

- The maplist will be sorted by format and then chronologically.

- ALL MAPS ARE ACCEPTED: whether they're serious maps, joke maps, tiny maps, beautiful maps, ugly maps, etc. Except for abusive maps that use scripts to change people's settings or are 1 GB while unzipped, etc.


DEADLINE = END OF 2013

When your map is done, post it in this thread and tell us what your map is compatible with (vanilla, boom, g/zdoom, etc).


= = = MAPS = = =MAPPERS
Adun
Alfonzo = = = FINISHED!
an_mutt = = = FINISHED!
Baratus = = = FINISHED!
BaronOfStuff = = = FINISHED!
BloodyAcid = = = FINISHED!
C30N9 = = = FINISHED!
cannonball = = = FINISHED!
Chaingunner = = = FINISHED!
ClonedPickle = = = FINISHED!
Clonehunter
CorSair = = = FINISHED!
Crasger
Demonologist = = = FINISHED!
dobugabumaru = = = FINISHED!
DooMAD = = = FINISHED!
Du Mhan Yhu = = = FINISHED!
Ed = = = FINISHED!
EndGameGamingMain = = = FINISHED!
Eradrop = = = FINISHED!
Exl = = = FINISHED!
Fellowzdoomer = = = FINISHED!
Fernito = = = FINISHED!
Flamen0d
Flesh420
ForeverViLe
FractalXX
Grain of Salt
GreyGhost
Hurricyclone = = = FINISHED!
Ijon Tichy = = = FINISHED!
jazzmaster9 = = = FINISHED!
joe-ilya = = = FINISHED!
Joseph Lord
JudgeDeadd = = = FINISHED!
Katamori = = = FINISHED!
Kate = = = FINISHED!
Little Ishida
Marcaek = = = FINISHED!
Marnetmar = = = FINISHED!
Matt534Dog = = = FINISHED!
Megalyth = = = FINISHED!
Memfis = = = FINISHED!
minigunner = = = FINISHED!
mrthejoshmon = = = FINISHED!
Netherstorm = = = FINISHED!
NokturnuS
obake = = = FINISHED!
Obsidian = = = FINISHED!
Pcorf = = = FINISHED!
Phendrena = = = FINISHED!
Philnemba
Retog = = = FINISHED!
Ribbiks = = = FINISHED!
schwerpunk = = = FINISHED!
scifista42 = = = FINISHED!
Scypek2 = = = FINISHED!
SFoZ911 = = = FINISHED!
sgt dopey = = = FINISHED!
ShadesMaster = = = FINISHED!
Springy
Squadallah
SteveD = = = FINISHED!
Superluigieth1
Tarnsman = = = FINISHED!
Tauren1991
TerminusEst13
The_Trigger = = = FINISHED!
TheMioninDonut = = = FNISHED!
TimeOfDeath = = = FINISHED!
walter confalonieri = = = FINISHED!
Whoo
Xaser = = = FINISHED!
XutaWoo
Z86 = = = FINISHED!

Last edited by TimeOfDeath on Jul 10 2014 at 23:12

Old Post Jul 18 2013 05:25 #
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GreyGhost
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Great, now I can finish my maze map - or carry it over to next year's Mega Project.

Old Post Jul 18 2013 05:37 #
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Obsidian
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Whee, sign me up. I'll see if I can deliver something a bit more serious this time. :P

Old Post Jul 18 2013 07:09 #
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Xaser
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Here, have a MAP01:
http://ionline.vectec.net/doom/xa-stove.zip


Level name : Stove Pipe
Author(s) : Xaser Acheron
Build time : Six seconds
editor(s) used : Doom Builder 2, SLADE


Music track : xa-stove.mid, i made it
Playtesting : Nope
Bugs : Probably
Inspiration : The pipe on my stove (editor's note: we don't have a stove)
Author's comments : Time to embark on an epical journey to unclog your SUPPORT3 stove pipe

Old Post Jul 18 2013 07:24 #
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Ijon Tichy
Warming Up


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One question: can we use DECORATE? If so, I assume replacing any stock actors is off-limits.

Edit: Got a second question. I'm gonna be doing a ZDoom map without a doubt. Assuming it's small enough, would tracker music (MOD, XM, IT, S3M) be acceptable?

Last edited by Ijon Tichy on Jul 18 2013 at 07:56

Old Post Jul 18 2013 07:45 #
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SFoZ911
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Did it before, why not do it again? sign me up.

Old Post Jul 18 2013 09:21 #
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walter confalonieri
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better now than never! Anyway sign me up, there's still time until end of 2013 isn't?

Old Post Jul 18 2013 10:37 #
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BaronOfStuff
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Go on then, I'll have another go at this stuff.

Old Post Jul 18 2013 11:45 #
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Eradrop
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Can I join? Sign me up...

Old Post Jul 18 2013 12:24 #
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Suitepee
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This sounds interesting. I will keep my eye on this thread for sure.

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Old Post Jul 18 2013 12:34 #
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vdgg
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OK Xaser, nice difficulty progression :)

Old Post Jul 18 2013 13:20 #
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Getsu Fune
formerly Hurricyclone


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Consider my ass signed up.

I might just make a speedmap though.

Old Post Jul 18 2013 13:43 #
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Springy
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I'll finish off one of my maps (holy shit tits, never thought I'd say that) and send it. I would need to take out a lit if textures though.

Old Post Jul 18 2013 13:49 #
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Getsu Fune
formerly Hurricyclone


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Actually I plan to have my map as a 10-sectors tribute instead of a regular speedmap.

Old Post Jul 18 2013 14:06 #
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Little Ishida
Warming Up


Posts: 16
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Go-on then, sign me up. I've got a Dead simple-Esque map idea scrawled out on paper, just throw in some enemies other than your usual Mancubi/Arachnotrons and it'll be good to go.

Old Post Jul 18 2013 14:16 #
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scifista42
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I don't know when I'll submit a map, but I already know I will. Consider me in.

Old Post Jul 18 2013 16:09 #
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cannonball
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Lets do this thang, my entry this year might be decent, on the other hand it probably won't :P

Old Post Jul 18 2013 16:15 #
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TimeOfDeath
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Thanks for signing up, guys, and cool to see a Xaser map already!

Ijon Tichy said:
One question: can we use DECORATE? If so, I assume replacing any stock actors is off-limits.

Edit: Got a second question. I'm gonna be doing a ZDoom map without a doubt. Assuming it's small enough, would tracker music (MOD, XM, IT, S3M) be acceptable?

The first post has been updated. I think Decorate should be allowed, but only if you use the sprites/sounds from doom2.wad and don't replace default things. Is that ok?

For music, I added a size limit of 500kb.

Old Post Jul 18 2013 16:28 #
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CorSair
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I think I can do something. In other words, count me in.

Old Post Jul 18 2013 16:45 #
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BloodyAcid
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Sure, add me to the list.

Old Post Jul 18 2013 16:54 #
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C30N9
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Add me.

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Classic and Modern FPS

Last edited by C30N9 on Jul 18 2013 at 22:43

Old Post Jul 18 2013 17:19 #
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C30N9
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My Map: http://speedy.sh/KSbwW/brick-break.wad
Level name : Brick Break
Author(s) : C30N9
Build time : 2 Days
Editor(s) used : Doom Builder 2
Sourceport : None


Music track : Between levels (MAP04 from Doom 2 music)
Playtesting : Kind of
Bugs : Unlikely
Inspiration : MAP05 from Doom 2
Author's comments : Classic looking map, originally for a dead megawad. This map is small so beginning slots for it may be perfect

Note: I didn't still add the track.

Last edited by C30N9 on Jul 18 2013 at 19:00

Old Post Jul 18 2013 17:29 #
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Xaser
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I'm impressed with how quickly ToD updated the OP after C30N9 posted his map. Still not convinced he's not a supercomputer yet. :P

Old Post Jul 18 2013 17:44 #
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Getsu Fune
formerly Hurricyclone


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My map's almost finished but I have one question. Do I need to put deathmatch starts?

Old Post Jul 18 2013 17:48 #
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dobu gabu maru
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^ I don't think it really matters, but might as well put some in anyway.

Already have a map half finished that would fit this perfectly so I'm signing up. Thanks for hosting this again ToD.

Old Post Jul 18 2013 18:08 #
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scifista42
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C30N9 said:
My Map: http://speedy.sh/KSbwW/brick-break.wad
Level name : Brick Break

Nice simple map, I like it, doesn't have anything more than it actually needs.

Mappers, please post if your map is vanilla, limit-removing, Boom or advanced port.

Old Post Jul 18 2013 18:09 #
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TimeOfDeath
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Coop/deathmatch/difficulty settings aren't required but you can add them if you want.

Xaser: teehee

Old Post Jul 18 2013 18:16 #
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NokturnuS
Mini-Member


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I think i can do this.
Eternity maps are allowed? Maping in eternity is a lot of fun, with all the cool features it have, and there are almost zero eternity only maps out there.
Custom sprites are allowed ?

Old Post Jul 18 2013 18:24 #
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Flesh420
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Sign me up. I'll make a map for this.

Old Post Jul 18 2013 18:26 #
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Memfis
Honestly, semen doesn't taste that bad.


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I'll make something. :)

Old Post Jul 18 2013 18:40 #
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