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dachauncinator
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Posts: 70
Registered: 12-12


This has to be the most refreshing thing I've seen in a while.

Old Post 02-08-14 20:05 #
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Jimmy
doesn't rhyme with MIDI :(


Posts: 1539
Registered: 04-06


Here be another progress journal! Finally - I've been disorganized as shit and development on the project at least from my end has been kind of slow on account of my recent university-related shenanigans.

Have a new weapon!

New monster in progress.

Tarnsman's map which will be Area 3: Canyons!
http://i.imgur.com/fSXsGyNs.pnghttp://i.imgur.com/mUndUi8s.pnghttp://i.imgur.com/x1Kf3R8s.pnghttp://i.imgur.com/tAAwTTRs.png

Vehicles! (purely for decoration, mind you)
http://i.imgur.com/uyPrljLs.pnghttp://i.imgur.com/NNmykqks.png

And some deathmatch maps!
http://i.imgur.com/OT4B4cAs.pnghttp://i.imgur.com/nOe75cAs.png

Also, here's some music! Yes, we're actually working on that now. :D
Launch Time (3:18)
Pyramidine (2:40)
Trianger (3:20)

We're hoping for a release at the earliest next month. If I'm busy with university, though, I think we'll push that forward another month - at most. All the maps are very close to done, and once music and sound effects are out of the way (thanks to Alfonzo and MTrop for their help with those so far), it's just playtesting playtesting playtesting.

GET PSQUARED!

.

__________________
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Old Post 06-02-14 05:46 #
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Archvile78
Member


Posts: 609
Registered: 02-08


This is absolutely amazing, was grinning the whole time i was playing the demo. Love the simplicity of the visuals all the way to the weapons and how they feel as well as the comical death animation of enemies.

Old Post 06-02-14 07:52 #
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TheCupboard
Forum Regular


Posts: 803
Registered: 02-06


Jimmykins, I just want to remind you that the creative direction this project is taking is definitely for the best. Looks like a mighty fine total conversion is in progress here. Don't be afraid to make the gameplay different from Doom's frantic pace.

Old Post 06-02-14 08:24 #
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Jimmy
doesn't rhyme with MIDI :(


Posts: 1539
Registered: 04-06


Breaking update from Pavera on his Area 5: Caves!

http://i.imgur.com/AbI7pnTs.pnghttp://i.imgur.com/DDTebnNs.pnghttp://i.imgur.com/apCC7D1s.pnghttp://i.imgur.com/IJ1xtvps.pnghttp://i.imgur.com/MBBZadss.png

Archvile78: Glad to hear you enjoyed it! :D

TheCupboard: Rest assured while there'll a good dosage of some pretty frantic gameplay like Doom's, so will there be other elements of gameplay such as puzzles to solve and treacherous platforms to overcome with Square's extra moveability. And if those aren't quite your cup of tea, then hopefully the familiar crazy shoot-em-up style of play which will (at an estimate) make up at least 90% of the maps' gameplay, will make up for them. :)

__________________
Jimmy's YouTube Channel - All my recent stuff!
Jimmy's MIDI Powerhouse - More than 150 original MIDIs!
Jimmy's TwitchTV Stream! - Tune in for Doom and music!
Jimmy's Blog of Death - I make terrible posts here.

Old Post 06-02-14 12:51 #
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Archvile78
Member


Posts: 609
Registered: 02-08


Nice new shots, especially the 3rd and 5th ones.

Old Post 06-02-14 17:18 #
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mouldy
Senior Member


Posts: 1360
Registered: 02-12


I have to say, despite this not looking like my cup of doom-tea I am very interested in its progress. Its impossible not to like those colourful screenshots

Old Post 06-02-14 18:07 #
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Darch
Member


Posts: 279
Registered: 11-11


Looking great, Jimmy. I usually don't like cars in Doom, but this is one of the few exceptions where blocky cars actually fit. And very well! Loved those town screenies. Keep up the good work.

Old Post 06-02-14 19:17 #
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