User Profile | New Blog | F.A.Q | Privacy Policy | Member List | Search Forums | Register | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Morons > Post Hell > Project 115: A Zandronum Mod
 
Author
All times are GMT. The time now is 22:04.   
Fabysk
Banned


Posts: 5
Registered: 08-13


Hello, I am new to this site and I wanted to post a thread about my Doom mod. The mod is called Project 115. It's a Call of Duty themed mod (not a joke wad). I have been working on this mod for over the past 6 months (including updated) and I'm trying to get this mod around so it can get more attention. I would appreciate it if you guys would give it a try.

Info and Download Link:
removed

Homepage:
removed

Old Post 08-03-13 04:09
Fabysk is offline Profile || Click here to Send Fabysk a Private Message Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Katamori
Forum Staple


Posts: 2567
Registered: 08-10


The fact that you use stock textures for a storyline like this is not promising. However, it still can be good, so as usual, I just encourage you to finish your stuff!

The worst case is that Katamori won't play the whole stuff.

Old Post 08-03-13 21:01
Katamori is offline Profile || Click here to Send Katamori a Private Message Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Fabysk
Banned


Posts: 5
Registered: 08-13


Thanks for your feedback. I am still working on this mod for the next update. By seeing your comment about the stock textures, I might change the textures on some maps. Either way, thanks for the feedback.

Old Post 08-03-13 21:26
Fabysk is offline Profile || Click here to Send Fabysk a Private Message Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Canofbacon
Member


Posts: 362
Registered: 05-13


I like it and all, but the dialog was so boring to read through. Anyway, I think you should keep working on it. It sorta reminds me of that Call of Dooty II: Green Ops WAD by Chubzdoomer.

Old Post 08-03-13 21:54
Canofbacon is offline Profile || Click here to Send Canofbacon a Private Message Search || Add Buddy IP || Edit/Delete || Quote
Fabysk
Banned


Posts: 5
Registered: 08-13


Although you liked it, but I know i messed up in the campaign mode. Since this is my first Doom wad, I wouldn't expect it to be very impressive. Chubzdoomer helped me out a lot in the ACS scripting. I probably wouldn't change the campaign on how it is since the player won't focus on it too much and will only focus on the zombies mode.

Old Post 08-03-13 22:14
Fabysk is offline Profile || Click here to Send Fabysk a Private Message Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Katamori
Forum Staple


Posts: 2567
Registered: 08-10


Stock textures ake okay if you use them wisely. Just think about the project as a strongly Doomish mod, because if want EXPLUSIONZ and similar fancy things like in original CoD, you are gonna fail.

As I mentioned, looks nice and I'm waiting for the final beta! =)

__________________
Interesting stuff around me:
Channel of Doom Let's Plays
Somewhere in Time project thread
CYBERCRAFT: A cyberpunk RPG for LÍVE

Old Post 08-04-13 01:58
Katamori is offline Profile || Click here to Send Katamori a Private Message Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Fabysk
Banned


Posts: 5
Registered: 08-13


It's not in beta anymore. It has been released in May. 3 months ago. You can consider it a beta still if you're expecting redesigning.

Old Post 08-04-13 02:24
Fabysk is offline Profile || Click here to Send Fabysk a Private Message Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 22:04.   
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Morons > Post Hell > Project 115: A Zandronum Mod

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.