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Fellowzdoomer
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If u look at some screenshots (search forums), then youll see that its delayed.

That was the first post i made on doomworld btw.

Old Post 09-25-13 21:03 #
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Katamori
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Not a good sign if your first DW post was Post-Hell'd

Old Post 09-29-13 15:06 #
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Fellowzdoomer
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No...

Old Post 09-29-13 15:06 #
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Fellowzdoomer
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SORRY FOR LONG WAIT!!!

School started back up for me, so i barely can work on my projects. I made changes to project.

1: Level 1 is Rebirth instead of Post Morten - i can't make a decent hell environment work.

2' Got an offical prototype from Scifiesta43. Thanks, bro!
3: New stuff from deh, like text (my end) and enemies (scifiesta43's end) like tge Cyber Imp and Dark Cardinal.

Old Post 10-26-13 00:48 #
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Pure Hellspawn
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are there any screenies?

Old Post 10-26-13 04:29 #
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schwerpunk
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No screens and no downloads make schwerpunk something, something...

Old Post 10-26-13 04:48 #
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Salahmander2
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I liked the first Cyberdreams, it's good to see a sequel of sorts, I'll probably make a map for this project.

Old Post 10-26-13 12:17 #
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Fellowzdoomer
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Pure Hellspawn said:
are there any screenies?


Its not screenie worthy yet. Dont worry! DON'T WORRY!!!

Old Post 10-26-13 12:30 #
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Salahmander2
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Fellowzdoomer, check your messages, I've PMed you.

Old Post 10-26-13 13:37 #
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Salahmander2
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http://www.mediafire.com/download/m...a723/Convey.wad

My first ever WAD I've made! Apart from that, MAP08, let me know if you have any suggestions or run into any problems. :)

Old Post 10-26-13 15:27 #
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Fellowzdoomer
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Good! I suggest having a lowering floor (floorheight 854) by the exit.

Old Post 10-26-13 17:07 #
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Salahmander2
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Same place as the lowering wall or further in?

Old Post 10-26-13 17:16 #
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Fellowzdoomer
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The alcove with the switch.

And add an exit, too. :-D

Old Post 10-26-13 17:18 #
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Salahmander2
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I changed it to being a walkover linedef. Is it best I increase the height of the lowering wall? There's already an exit in the map.

Old Post 10-26-13 17:25 #
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Fellowzdoomer
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Where? I press it, nothing happens. The lowering wall is OK.

Old Post 10-26-13 17:28 #
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Fellowzdoomer
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Fellowzdoomer said:
Where? I press it, nothing happens. The lowering wall is OK.


Ya know what? PM me. No need to spam a thread
...I said, spamming my thread.

Old Post 10-26-13 17:29 #
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Fellowzdoomer
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http://www.mediafire.com/view/?937t90epoa5cn5h

The link above is a link to a hack that makes the Mancubus and the Arachnotron shoot rockets. The glitch is that they will fight their own species. Mancubus vs Mancubus!!

Try this on
Doom 2 map 07
Plutonia map07
Or even plutonia map32.

Old Post 10-29-13 20:42 #
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scifista42
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It works. But I'm not sure if it's actually a good choice which would affect gameplay in a positive way. Specially the arachnotrons. You know, they (both species) can even commit suicide by their own rockets!

I once (and recently) made quite the same thing in DEHACKED - replaced mancubus shots with rockets. But to balance things out, I also made the mancubuses invulnerable to radius damage (by inheriting from Spider Mastermind thing - basically replacing Spider Mastermind with them) and the rockets to do zero missile damage. Which also enabled them to NOT infight with cyberdemons. And I planned these mancubi to be used very sparingly and carefully. I'd recommend you doing it too. This all what I explained. For the sake of balance, and a 'sane' gameplay.

Old Post 10-29-13 21:11 #
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Fellowzdoomer
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Think of the puzzles. Besides, your bex replaces the spidey.

oh yeah...what's the clipboard object in DeHackEd? Is that something that should not be touched?

Old Post 10-29-13 21:19 #
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mrthejoshmon
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Right, I made a basic shell of a quick map.
If anybody is interested in turning this wad I just speed mapped into something good download it and have away with it:
http://www.mediafire.com/?tvgfyg9ul393es6

Old Post 10-29-13 22:45 #
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Fellowzdoomer
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map number is map02. forgot to tell us that.

Last edited by Fellowzdoomer on 10-29-13 at 23:56

Old Post 10-29-13 23:33 #
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Fellowzdoomer
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http://www.mediafire.com/?z2v43ja16sy3rjt

My map01. Just skip over the imps and you'll be fine.

http://www.mediafire.com/?29majawzmz4ngt6 this is the updated one.

Last edited by Fellowzdoomer on 10-30-13 at 16:56

Old Post 10-30-13 14:04 #
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Salahmander2
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http://www.mediafire.com/download/9...dd98/Convey.wad

MAP08

Updated the crushing ceiling to work better and added a linedef to reduce the very long wall.

http://www.mediafire.com/download/7...0cyd5/Clock.wad

MAP21

A weird map that I thought up for Cyberdreams 2.

Old Post 11-03-13 19:01 #
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Fellowzdoomer
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The submissions look pretty good! I really liked the Clock. Salahmander, what happened to the crushing ceiling in The Conveyer Belt?

Old Post 11-05-13 23:44 #
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Salahmander2
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Fellowzdoomer said:
The submissions look pretty good! I really liked the Clock. Salahmander, what happened to the crushing ceiling in The Conveyer Belt?
Cheers! I had a feeling the Clock would be quite an interesting gimmick for Cyberdreams 2 so I believed it would work. As for the Convey, the crushing ceiling were seperate, so I kinda put all the sectors together and the crushing ceilings are all in one, so it looks better.

Old Post 11-06-13 00:04 #
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Fellowzdoomer
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Yeah... OK. Cool

Old Post 11-07-13 00:05 #
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Tormentor667
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Oh yes, good idea this project is :D

Old Post 11-07-13 11:34 #
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Fellowzdoomer
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Guys. Offical wad name is Dreams2.wad i got map07 done. Upload ir to mediafire then share it.

http://www.mediafire.com/?3i11fva75da6436

The water teleporter is the front only. Make the cybie kill the spider. Go on the area with the green pedestool. If you're lucky, you'll rocket jump to the ledge to the switches. 2 squishes, cybiers dead. The other side is the exit.

Inspired by TNT MAP04

Last edited by Fellowzdoomer on 11-14-13 at 00:23

Old Post 11-13-13 23:58 #
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Fellowzdoomer
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I dunno what I'm gonna make for map17, but map30 is in the making!

Old Post 12-08-13 16:00 #
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darkreaver
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ok

Old Post 12-08-13 20:11 #
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