Finally, I just played through the rest of the maps in the second episode. Did pistol starts on HMP again. Quite fun, some felt much harder than others at this difficulty - 18 in particular was quite tricky, but then 19 and 20 were relatively easy. Oh well, I enjoyed them, I'm sure UV will be more of a challenge.
FDAs for the April 19 wad:
Some finish, some don't, I wander around a whole lot at the end of 200 Mega Hurts looking for secrets so FFWD that if you want.
MAP31: A fun subversion of the elevator concept, nice to check out all the previous rooms.
MAP32: Another excellent secret level concept, felt like this one was a bit too dangerous for me to handle without saving at all.
MAP16: Nice hellish architecture, I could have been less stingy about picking up that megasphere but it seemed like there was never a good time to get it where I wasn't wasting health or armour. Especially with all the blue armour pickups around.
MAP17: Love the look and the use of those BRONZE midtextures or whatever they are. Pretty hard.
MAP18: Also hard and good-looking. Doesn't work great without saves because of the longish start, though I suppose I don't need to pick up everything. Managed to hit the detonator from up high in my last attempt. Also some minor HOM in GLBoom+ in front of those barrels, though it's a bit hard to see it in this picture.
Also in the starting bit, where you punch or shoot out the rocks, the sound comes from the right in PrBoom+ because of control sectors probably.
MAP19: Great fun, even though it was fairly easy. I did almost get swamped in lost souls at one point, but managed to get through.
Invisible barriers have some HOM in GLBoom+
Also in the CWILVxx patch (white text that says "200 Mega hurts") the numbers look like they're from a different font. Don't know what you're using to generate those graphics but the winscreen % tally has the right font size for numbers, if the wrong colour. ZDoom probably has them in the right colour somewhere in zdoom.pk3, you can also get it to generate text if you replace the map name but not the CWILVxx patch.
MAP20: Awesome all around, didn't even need the BFG thanks to infighting, I bet UV is a different story though. The ending glitches a bit as I don't actually jump down the pit due to hesitation, but then the end-level trigger activates anyhow.
Going to go back to the ones I didn't finish and tackle them with saves, and then probably play the whole thing UV-continuous when the final episode is released. Pretty soon, right? ;D
Last edited by plums on May 7 2014 at 03:36