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jmickle66666666
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Posts: 319
Registered: 12-13


Hi there! I've very recently gotten back into making doom levels, and I wanted to share my most recent creation:

https://dl.dropboxusercontent.com/u...13/MIDNIGHT.wad

It's for a feature that www.midnightresistance.co.uk are running, called #DOOMCEMBER, in celebration of the 20th birthday.

Here are a couple screens:

https://dl.dropboxusercontent.com/u...1211_224542.png
https://dl.dropboxusercontent.com/u...1211_224616.png
https://dl.dropboxusercontent.com/u...1211_224639.png

Runs with Doom2.wad, tested with GZDoom and Zandronum. I usually play with WASD + Mouselook (no jumping)

Last edited by jmickle66666666 on 12-12-13 at 00:39

Old Post 12-11-13 22:54 #
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walter confalonieri
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Posts: 2147
Registered: 07-09


Last shot looks too filled of rockets and ammo in that little post.... however looks kind of nice

Old Post 12-12-13 22:36 #
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jmickle66666666
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Posts: 319
Registered: 12-13


the actual level has quite little ammo (outside of secrets)

Old Post 12-13-13 15:23 #
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Zed
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Posts: 964
Registered: 10-11


It's a good map, and as you say, ammo is really tight without secrets. Just two things: Secrets themselves and the two "main" areas. You could make them a little less symmetrical so they don't become too predictable, but that's just my opinion. Otherwise, a good job.

PS: 12:30 in my third attempt on UV. Works fine in ZDoom 2.7.0.

Old Post 12-14-13 19:38 #
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