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reality 2.0
Junior Member


Posts: 183
Registered: 10-13


Sign me up because I'm definitely in!

Old Post Jan 12 2014 20:04 #
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Nuxius
Forum Regular


Posts: 760
Registered: 02-05


I have a crappy "The Crusher" remake that's been collecting dust on my hard drive for a couple of years that could go into this. All it needs is some health balancing across the various difficulty levels and it would be done. Not worth releasing by itself, and I'm tired of it taking up hard drive space.

I have another map that just needs items in it (and some minor texturing) and it would be done as well.

I might do both and let you guys pick whichever is the less shitty one and that one can go into the project.

Go ahead and sign me up.

Old Post Jan 12 2014 20:58 #
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plums
Senior Member


Posts: 2010
Registered: 08-13


I will make something for this. Debated doing something for the 2013 project but I ended up pretty busy in December so it didn't happen. But this year I'll make something.

Old Post Jan 12 2014 21:56 #
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Xaser
Forum Staple


Posts: 2890
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For the sake of being a good sport, I suppose I'll jump in and actually put some effort into a submission this time 'round. Pencil me in.

Old Post Jan 13 2014 00:05 #
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dobu gabu maru
Senior Member


Posts: 1680
Registered: 02-12


Alright, who here is ready for a long, cramped, monster closet menagerie of mayhem? If so, then download Immundum!

Collage of pictures here. Limit-removing, only Ultra Violence is implemented fully. I replace SKY2 but once I find out how to add textures I'll just make it a Boom-compatable bonus. Thanks to EvilNed for the sky and Paul D for the midi.

Old Post Jan 13 2014 01:07 #
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Netherstorm
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Posts: 471
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Sign me up.

Old Post Jan 13 2014 02:21 #
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kildeth
Member


Posts: 413
Registered: 01-11


Sign me up too! I have a leftover map from NOVA: The Birth I might want to submit.

Old Post Jan 13 2014 02:23 #
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Ed
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Posts: 1387
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I'll make one of Essel does one.

Old Post Jan 13 2014 05:35 #
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ClonedPickle
Junior Member


Posts: 181
Registered: 08-07



Ed said:
I'll make one of Essel does one.

I don't care if this is a typo, I really want to see you make a map of someone else making a map.

Old Post Jan 13 2014 09:00 #
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Phendrena
Bony Member


Posts: 206
Registered: 09-12


Count me in again :)
Working on a couple of wars for other projects atm so it'll be a few weeks before I submit mine.

Dave

Old Post Jan 13 2014 11:06 #
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GreyGhost
I have a custom title now!


Posts: 9414
Registered: 01-08



TimeOfDeath said:
◘ new textures, flats, animated textures, music, sprites, DECORATE, etc. are ALLOWED, as long as you don't replace original stuff from doom2.wad

What about voxels? I'm designing some for use as structural elements.

Old Post Jan 13 2014 14:07 #
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TimeOfDeath
Forum Regular


Posts: 2899
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Sure, as long as they don't interfere with other people's maps (I've never used them before).

Old Post Jan 13 2014 15:37 #
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schwerpunk
Senior Member


Posts: 2121
Registered: 05-12


Hmm, so we can include custom weapons, as long as all of our assets are original? Hm, ideas; ideas...

Old Post Jan 13 2014 15:50 #
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TimeOfDeath
Forum Regular


Posts: 2899
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You can include custom whatever (with permission) as long as the custom stuff doesn't replace iwad stuff and only appears in your map.

Old Post Jan 13 2014 15:58 #
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Crasger
Member


Posts: 539
Registered: 10-13


I failed to make a map for the 2013 project but this time, I think I wanna sign up for this and actually contribute a map.

Old Post Jan 14 2014 13:26 #
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walter confalonieri
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Posts: 2579
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Nuxius said:
I have a crappy "The Crusher" remake that's been collecting dust on my hard drive for a couple of years that could go into this. All it needs is some health balancing across the various difficulty levels and it would be done. Not worth releasing by itself, and I'm tired of it taking up hard drive space.

I have another map that just needs items in it (and some minor texturing) and it would be done as well.

I might do both and let you guys pick whichever is the less shitty one and that one can go into the project.

Joining both is a bad idea? Just asking...

Old Post Jan 15 2014 13:00 #
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C30N9
Senior Member


Posts: 1331
Registered: 11-10


Excellent. Another project to show unused maps.

http://speedy.sh/swEHS/map05.wad

Name = Computer Heights
Music = http://speedy.sh/9unh7/un20.mid

Vanilla

It is on speedyshare so get it while you can.

Now which map should I choose for 2015...

Last edited by C30N9 on Jan 15 2014 at 14:49

Old Post Jan 15 2014 14:32 #
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walter confalonieri
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nice map, C30N9! It works also with stock music and the only bug i found is a misaligniment here: http://i.imgur.com/nxo7ROm.png

Old Post Jan 15 2014 17:09 #
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C30N9
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Posts: 1331
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Too lazy to fix that.

Old Post Jan 15 2014 18:51 #
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mrthejoshmon
Senior Member


Posts: 1852
Registered: 12-12


mrthejoshmon is in...

[hint]Let us go to distant galaxies with this one[/hint]...

Old Post Jan 15 2014 21:01 #
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pcorf
Senior Member


Posts: 1545
Registered: 06-05


Working on my map. Should be all done in about a week or so.

Old Post Jan 16 2014 12:29 #
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Ijon Tichy
Warming Up


Posts: 17
Registered: 02-13


sure, I'll do something again...
eventually, anyway

Old Post Jan 16 2014 13:15 #
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the_miano
Senior Member


Posts: 1276
Registered: 04-13


@TimeOfDeath: I am interested in contributing a map to this project. However, I am preoccupied with my own 35 level deathmatch megawad "Deathmatch Revival" (DMR.wad), so It will take me quite a while to craft a decent single player map. You can pencil my name in though.

Would you like to incorporate the sounds from the Playstation Doom version? I personally think they are pretty badass and better than the original PC version sounds. I can give them to you If you want.

Old Post Jan 16 2014 21:38 #
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Cell
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Posts: 2725
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For anyone who remembers the project Hadephobia with the irky, mostly cramped and stuffed Cell-levels, it wouldn't be unfamiliar if I'm telling you about "Pre-Destined Mortality", originally was going to occupy the MAP26 slot, later moved to MAP33 due to being exuberant and increasingly playing like shit. The original concept of it was thrown away soon after it was revealed to me to do something with that damn nukage link thing or whatsoever, replacing my idea with additional curves and roundabouts in various places, most of which turned out to be unnecessarily heavy-playing and hard to acquire any points in.

The good thing is that recently I've tracked off a MAP26.wad file on my hard drive, which is the very-initial form of a redesign/redux of the originally published Pre-Destined Mortality. Given how much potential the map does have, I'm willing to do the entire over-renoval to give this map (along with the term "Pre-Destined Mortality") a better history and fate than it originally turned out. Less aggressive and more gamer-focused gameplay, with the heavy detailing still given, but less interrupting.

I remember I've started to work on Pre-Destined Mortality back then in 2011 on the 9th of May. So, whatever it turns out, the - at least - first publish airdate will be 9 May 2014. If finished by then, the last as well.

Old Post Jan 17 2014 08:37 #
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Fellowzdoomer
Banned


Posts: 987
Registered: 07-13


Arent you fast! Sign me up again.


I'm having trouble deciding though. Should I release my Plutonia tribute map or my tech base?

__________________
I ain't coming back for a while, guys.

Old Post Jan 17 2014 11:56 #
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ChronoSerge
Banned


Posts: 22
Registered: 01-14


I'll postphone my Cyberdreams map and join in

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Old Post Jan 17 2014 12:16 #
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The_Trigger
Mini-Member


Posts: 66
Registered: 01-10


A little early but sure, sign me in again ;)

On the bright side, we do have quite some time to make a map.

Old Post Jan 17 2014 16:56 #
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Phobus
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Posts: 2961
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I know I failed to actually come through with a contribution for DWMP2012 and have recently said that I don't see a lot of point in these projects I think I'll volunteer anyway. I'm trying to keep the mapping burn going this year and I think the best way to do it would be plenty of shorter, punchy releases throughout the year. Besides, I can always convince myself it's a competition or something and my goal can be "make a really good map".

Old Post Jan 17 2014 17:36 #
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SteveD
Senior Member


Posts: 1533
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Can we use MOD files for music or are we limited to MIDI?

Old Post Jan 18 2014 01:42 #
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TimeOfDeath
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Yeah sure, go for it.

Old Post Jan 18 2014 02:03 #
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