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reality 2.0
Junior Member


Posts: 150
Registered: 10-13


Sign me up because I'm definitely in!

Old Post 01-12-14 20:04 #
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Nuxius
Forum Regular


Posts: 745
Registered: 02-05


I have a crappy "The Crusher" remake that's been collecting dust on my hard drive for a couple of years that could go into this. All it needs is some health balancing across the various difficulty levels and it would be done. Not worth releasing by itself, and I'm tired of it taking up hard drive space.

I have another map that just needs items in it (and some minor texturing) and it would be done as well.

I might do both and let you guys pick whichever is the less shitty one and that one can go into the project.

Go ahead and sign me up.

Old Post 01-12-14 20:58 #
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plums
Senior Member


Posts: 1623
Registered: 08-13


I will make something for this. Debated doing something for the 2013 project but I ended up pretty busy in December so it didn't happen. But this year I'll make something.

Old Post 01-12-14 21:56 #
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Xaser
Forum Staple


Posts: 2575
Registered: 07-03


For the sake of being a good sport, I suppose I'll jump in and actually put some effort into a submission this time 'round. Pencil me in.

Old Post 01-13-14 00:05 #
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dobu gabu maru
Senior Member


Posts: 1058
Registered: 02-12


Alright, who here is ready for a long, cramped, monster closet menagerie of mayhem? If so, then download Immundum!

Collage of pictures here. Limit-removing, only Ultra Violence is implemented fully. I replace SKY2 but once I find out how to add textures I'll just make it a Boom-compatable bonus. Thanks to EvilNed for the sky and Paul D for the midi.

Old Post 01-13-14 01:07 #
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Netherstorm
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Posts: 344
Registered: 04-12


Sign me up.

Old Post 01-13-14 02:21 #
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kildeth
Member


Posts: 371
Registered: 01-11


Sign me up too! I have a leftover map from NOVA: The Birth I might want to submit.

Old Post 01-13-14 02:23 #
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Ed
Senior Member


Posts: 1224
Registered: 07-01


I'll make one of Essel does one.

Old Post 01-13-14 05:35 #
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ClonedPickle
Junior Member


Posts: 154
Registered: 08-07



Ed said:
I'll make one of Essel does one.


I don't care if this is a typo, I really want to see you make a map of someone else making a map.

Old Post 01-13-14 09:00 #
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Phendrena
Junior Member


Posts: 176
Registered: 09-12


Count me in again :)
Working on a couple of wars for other projects atm so it'll be a few weeks before I submit mine.

Dave

Old Post 01-13-14 11:06 #
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GreyGhost
Why don't I have a custom title by now?!


Posts: 8541
Registered: 01-08



TimeOfDeath said:
◘ new textures, flats, animated textures, music, sprites, DECORATE, etc. are ALLOWED, as long as you don't replace original stuff from doom2.wad
What about voxels? I'm designing some for use as structural elements.

Old Post 01-13-14 14:07 #
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TimeOfDeath
Forum Regular


Posts: 2621
Registered: 06-06


Sure, as long as they don't interfere with other people's maps (I've never used them before).

Old Post 01-13-14 15:37 #
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schwerpunk
Senior Member


Posts: 2048
Registered: 05-12


Hmm, so we can include custom weapons, as long as all of our assets are original? Hm, ideas; ideas...

Old Post 01-13-14 15:50 #
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TimeOfDeath
Forum Regular


Posts: 2621
Registered: 06-06


You can include custom whatever (with permission) as long as the custom stuff doesn't replace iwad stuff and only appears in your map.

Old Post 01-13-14 15:58 #
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Crasger
Member


Posts: 469
Registered: 10-13


I failed to make a map for the 2013 project but this time, I think I wanna sign up for this and actually contribute a map.

Old Post 01-14-14 13:26 #
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walter confalonieri
Senior Member


Posts: 2027
Registered: 07-09



Nuxius said:
I have a crappy "The Crusher" remake that's been collecting dust on my hard drive for a couple of years that could go into this. All it needs is some health balancing across the various difficulty levels and it would be done. Not worth releasing by itself, and I'm tired of it taking up hard drive space.

I have another map that just needs items in it (and some minor texturing) and it would be done as well.

I might do both and let you guys pick whichever is the less shitty one and that one can go into the project.



Joining both is a bad idea? Just asking...

Old Post 01-15-14 13:00 #
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C30N9
Senior Member


Posts: 1316
Registered: 11-10


Excellent. Another project to show unused maps.

http://speedy.sh/swEHS/map05.wad

Name = Computer Heights
Music = http://speedy.sh/9unh7/un20.mid

Vanilla

It is on speedyshare so get it while you can.

Now which map should I choose for 2015...

Last edited by C30N9 on 01-15-14 at 14:49

Old Post 01-15-14 14:32 #
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walter confalonieri
Senior Member


Posts: 2027
Registered: 07-09


nice map, C30N9! It works also with stock music and the only bug i found is a misaligniment here: http://i.imgur.com/nxo7ROm.png

Old Post 01-15-14 17:09 #
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C30N9
Senior Member


Posts: 1316
Registered: 11-10


Too lazy to fix that.

Old Post 01-15-14 18:51 #
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mrthejoshmon
Senior Member


Posts: 1291
Registered: 12-12


mrthejoshmon is in...

[hint]Let us go to distant galaxies with this one[/hint]...

Old Post 01-15-14 21:01 #
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pcorf
Senior Member


Posts: 1367
Registered: 06-05


Working on my map. Should be all done in about a week or so.

Old Post 01-16-14 12:29 #
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Ijon Tichy
Warming Up


Posts: 16
Registered: 02-13


sure, I'll do something again...
eventually, anyway

Old Post 01-16-14 13:15 #
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doomguy93
Forum Regular


Posts: 670
Registered: 04-13


@TimeOfDeath: I am interested in contributing a map to this project. However, I am preoccupied with my own 35 level deathmatch megawad "Deathmatch Revival" (DMR.wad), so It will take me quite a while to craft a decent single player map. You can pencil my name in though.

Would you like to incorporate the sounds from the Playstation Doom version? I personally think they are pretty badass and better than the original PC version sounds. I can give them to you If you want.

Old Post 01-16-14 21:38 #
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Cell
Senior Member


Posts: 2203
Registered: 08-10


For anyone who remembers the project Hadephobia with the irky, mostly cramped and stuffed Cell-levels, it wouldn't be unfamiliar if I'm telling you about "Pre-Destined Mortality", originally was going to occupy the MAP26 slot, later moved to MAP33 due to being exuberant and increasingly playing like shit. The original concept of it was thrown away soon after it was revealed to me to do something with that damn nukage link thing or whatsoever, replacing my idea with additional curves and roundabouts in various places, most of which turned out to be unnecessarily heavy-playing and hard to acquire any points in.

The good thing is that recently I've tracked off a MAP26.wad file on my hard drive, which is the very-initial form of a redesign/redux of the originally published Pre-Destined Mortality. Given how much potential the map does have, I'm willing to do the entire over-renoval to give this map (along with the term "Pre-Destined Mortality") a better history and fate than it originally turned out. Less aggressive and more gamer-focused gameplay, with the heavy detailing still given, but less interrupting.

I remember I've started to work on Pre-Destined Mortality back then in 2011 on the 9th of May. So, whatever it turns out, the - at least - first publish airdate will be 9 May 2014. If finished by then, the last as well.

Old Post 01-17-14 08:37 #
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Fellowzdoomer
Forum Regular


Posts: 806
Registered: 07-13


Arent you fast! Sign me up again.


I'm having trouble deciding though. Should I release my Plutonia tribute map or my tech base?

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spoken in hushed monotones.

Old Post 01-17-14 11:56 #
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ChronoSerge
Warming Up


Posts: 13
Registered: 01-14


I'll postphone my Cyberdreams map and join in

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Old Post 01-17-14 12:16 #
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The_Trigger
Mini-Member


Posts: 60
Registered: 01-10


A little early but sure, sign me in again ;)

On the bright side, we do have quite some time to make a map.

Old Post 01-17-14 16:56 #
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Phobus
Forum Staple


Posts: 2840
Registered: 10-06


I know I failed to actually come through with a contribution for DWMP2012 and have recently said that I don't see a lot of point in these projects I think I'll volunteer anyway. I'm trying to keep the mapping burn going this year and I think the best way to do it would be plenty of shorter, punchy releases throughout the year. Besides, I can always convince myself it's a competition or something and my goal can be "make a really good map".

Old Post 01-17-14 17:36 #
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SteveD
Senior Member


Posts: 1118
Registered: 04-10


Can we use MOD files for music or are we limited to MIDI?

Old Post 01-18-14 01:42 #
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TimeOfDeath
Forum Regular


Posts: 2621
Registered: 06-06


Yeah sure, go for it.

Old Post 01-18-14 02:03 #
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